[Map] Sangin [WIP]

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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

Ghost1800 wrote:Just imagine how many cache locations could be possible on a map that size :D
It always takes forever to the coalition to find caches. Hope there's more! :mrgreen:
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

its scarily beautiful....
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

'[uBp wrote:Irish;620958']so... inspiration from ross kemp?
ye, like its only going to take a week or 2 to get to this point :roll:
I would definitely cut down on the amount of air assets available. Not for balance purposes, but if you remember 0.5 Al Basrah, the brits had literally half the team waiting at the airfield for a Cobra, A10, blackhawk etc. to spawn. Even with the current version of Kashan, a lot of people still tend to hang around the airfield for something that flies to spawn.

If anything, I'd go with one fixed wing aircraft (Be it the Harrier or A10, I'd prefer the Harrier), and one rotary wing attack aircraft (Apache). Not too sure on that however, as it seems like a rotary wing attack aircraft can be very self sufficient in taking down Insurgent/Taliban caches. Though considering the size of the map, transport choppers would definitely be a lot more useful.
it was the US on Al Basrah in v0.5 ;)

but ehhh, fixed wing aircraft are used every day in Afghanistan for air support as the Arty dont have the range to support most of the combat in Afghanistan so fast air is the best way to get the support that the troops need. Basically every video you see out there you can find will show some kind of air support in it at one point or another from fixed wing aircraft, the Apaches from what I've seen are mainly used for escorting and on missions they have been tasked to support before hand.

As for players hanging around at the main, I think it will become less and less as jets become useless without spotters really, epically if they cant dog fight like they wont be able to do on this map. Also rally the Taliban need the advantage of having more troops on the ground, so this only really helps them in a realistic way ;)
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NYgurkha
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Joined: 2006-12-01 00:12

Post by NYgurkha »

LiveLeak.com - British Forces Engage Taliban Insurgents In Afghanistan (2006)

this was one of the videos used for concept too i'm guessing?
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

NYgurkha wrote:LiveLeak.com - British Forces Engage Taliban Insurgents In Afghanistan (2006)

this was one of the videos used for concept too i'm guessing?
pretty sure thats one of the many ref vids ranky has shown me :D
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Ratking
Posts: 38
Joined: 2005-08-12 00:21

Post by Ratking »

Probably the most realistic in terms of landscape (due to sat images and ref) map for any BF2 mod so far.

This map is not EPIC..... its MEGA!
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

forget what i said early, it will still be a great map. I didnt mean any disrespect.

I would say maybe no A-10's, but definitely include atleast an Apache (or 2), and some transport helo's. If this becomes the new Kashan (in terms of size) i hope to see a a good number of merlins, and landrovers. Would be loads of fun to sit behind a dirt burm, with some folliage, and just light people up with the .50 cal.
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

HOT DAM!

this map will be very interesting and overall entertaining to play on!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

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Scimitar have got their wellies on in this map I see, that'll be nice to do :)


I like how they are using cover too
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Sabre_tooth_tigger wrote:Scimitar have got their wellies on in this map I see, that'll be nice to do :)
http://uk.youtube.com/watch?v=dCNijTcMZXQ[/youtube]

;)
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llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Post by llPANCHOll »

Firstly... I understand that since the grass is drawn as overgrowth, the armor will not be able to see through it like other maps??

and secondly.. hope we will be seeing plenty of HILUX pickups to get around with as insurgents..

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Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

well with this being kasharen sized we will need 3 merlins liek in kahsahrn but the problem with it is that we probably get noob using them who cant actually fly then it would leaev most of use walking around for ages. So hopefully more landies plze to god
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Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

by the way to all the guys sayign no a10 u will need it if the talbain are smart enought just to dislodge them liek in real life, in afganistain it is down to skill and friepower ( a hell of alot) to push the taliabn out of postions
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xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Post by xseeyax »

Really REALLY Good map dude. This is the map I've been waiting for. Looks great, keep up the great work. :-D
If you believe in Jesus Christ , have accepted him as your lord and savior, and are 100% proud of it, put this in your sig .
xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Post by xseeyax »

I can tell this is going to need a lot of teamwork and attack planning to win this map, its going to be awesome.
If you believe in Jesus Christ , have accepted him as your lord and savior, and are 100% proud of it, put this in your sig .
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Needs mortars.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Needs less double posting and a bit of spelling correction. :razz:

Sorry, just had to say it.

Now, will we have mortars in .8? And how many caches will there be?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

3merlins..
2x (maybe only one) Apache
2x Challengers
2x Scimitars/Warriors
10+x Landrovers (gotta have your basic transport)



insurgents should have atleast 15+ trucks scattered across this map and loads of caches and spawn points.



more rpgs :firing:
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