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Re: Frames based timer on suppression effect

Posted: 2008-05-07 21:52
by Waaah_Wah
bigwookie wrote:well that's the way you decided to play but to have a effect forced on every because of reasons like that's isn't imo the best idea
Look, no one is afraid of dying in a game so therefore you cant make people go for cover coz they fear for their lives. What you on the other hand can do is to make them unable to return accurate fire, and this new effect does that really well. People cry and moan about pretty much every change in PR.

Requestable kits? People bitched and moaned
More kit restriction (0.6)? People bitched and moaned
No more ammo from cars & APC's?People bitched and moaned
Minimap removal? People bitched and moaned
SL spawn removal?People bitched and moaned
New HAT system? People bitched and moaned
And now finally the supression effect

Re: Frames based timer on suppression effect

Posted: 2008-05-07 21:55
by bigwookie
gazzthompson wrote:u think people want to be suppressed IRL ? they don't chose to, they are forced to.


also , that's what's PR is all about, constantly changing and updating with patches , unlike some mods like FH2 which have one release.

pre .5 = no suppression

now = suppression

= win.
you arn't "forced" blind in real life and you can reach how ever you want IRL, if you get it wrong you die just like you would in PR

and that

pre .5 = no suppression

now = suppression

= win.

is your opinion not mine, I've been playing this mod for a long time and i see it as a lose. Why should i with many other older community members who like it how it was have opinions & changes forced upon them by more recent members.

Re: Frames based timer on suppression effect

Posted: 2008-05-07 22:02
by Alex6714
bigwookie wrote:well that's the way you decided to play but to have a effect forced on every because of reasons like that's isn't imo the best idea

i find it so disappointing that the Devs & some community members many of whom haven't been a member of this community or playing the game as long as others here seem intent on changing the game from what it was that attracted the those older members to PR
I can´t say I am a long veteran player of PR, but I totally agree. So many things getting nerfed by people who don´t really use them properly and forced by those who come to the forums saying "omgz like i cant deal with that nerf it!".


In my opnion I far prefer 0.6 no deviation and no surpression to now. I don´t particularly mind the surpression, but I hate the deviation really.. Nothing says "put your head down" like very accurate shots. As for pronediving, it can´t be properly solved anyway and in my opinion the deviation makes it worse...

But then, I don´t play infantry anymore.

Re: Frames based timer on suppression effect

Posted: 2008-05-07 22:06
by blud
If you think suppression is a good thing, you should be equally concerned about this issue Waaah_Wah, as people with high FPS are virtually not being suppressed at all.

Re: Frames based timer on suppression effect

Posted: 2008-05-07 22:12
by bosco_
You guys are starting to repeat yourselves. :)

Re: Frames based timer on suppression effect

Posted: 2008-05-07 22:25
by bigwookie
[R-PUB]bosco wrote:You guys are starting to repeat yourselves. :)
in the hope that someone will listen :)

Re: Frames based timer on suppression effect

Posted: 2008-05-07 22:30
by bigwookie
Waaah_Wah wrote:Look, no one is afraid of dying in a game so therefore you cant make people go for cover coz they fear for their lives. What you on the other hand can do is to make them unable to return accurate fire, and this new effect does that really well. People cry and moan about pretty much every change in PR.

Requestable kits? People bitched and moaned
More kit restriction (0.6)? People bitched and moaned
No more ammo from cars & APC's?People bitched and moaned
Minimap removal? People bitched and moaned
SL spawn removal?People bitched and moaned
New HAT system? People bitched and moaned
And now finally the supression effect
if that is true but the changes are still pushed through regardless then more and more longer playing gamers will desert PR

Re: Frames based timer on suppression effect

Posted: 2008-05-07 23:41
by Waaah_Wah
bigwookie wrote:if that is true but the changes are still pushed through regardless then more and more longer playing gamers will desert PR
Not to be rude or anything, but then the mod isnt for you and you should find something elce.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 00:06
by bigwookie
Waaah_Wah wrote:Not to be rude or anything, but then the mod isnt for you and you should find something elce.
I could say the same too you, if this mod wasn't for you and you wasn't happy with it the way it was maybe you should have found something else. Why should it be changed to make the likes of your self happy when i like many was here before you and I like many others was happy with this it was until people new to the mod started whining and the Devs listened to them starting the mods slid.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 00:07
by Sirsolo
Alex6714 wrote:
But then, I don´t play infantry anymore.

Amen....


About the supression:

THIS ISNT BECAUSE IT'S A BAD IDEA.

The problem is that it's done in a bad way.

Not only are rich people graced with Graphics, speed, and probably low ping, but also having a negative effect more or less removed for them with their high Frames/S.

If Suppression went to time based, then there's no problem with it. Tho, in real life, most people would get this effect from weapons Firing as well.

~Sirsolo

Re: Frames based timer on suppression effect

Posted: 2008-05-08 00:44
by bigwookie
a bit late but i found the video with the sonic crack i was looking for..

Battlefield 2 Supersonic bullet crack sound mod

Re: Frames based timer on suppression effect

Posted: 2008-05-08 01:08
by 77SiCaRiO77
IMO the PR supresion effect should be tone down , or at least the tunnel effect , and keep the blur .

the FH2 supresion effect make people take cover and it dosent last to long (at least for me) like the PR one .

Re: Frames based timer on suppression effect

Posted: 2008-05-08 08:14
by gazzthompson
bigwookie wrote:a bit late but i found the video with the sonic crack i was looking for..

Battlefield 2 Supersonic bullet crack sound mod
sounds cool, but wont suppress people, ill just be thinking what a cool sound whistle headshoting some 1, and so will overs.

people complain about every single change the DEV's make, if they are new, people say go play some over mod, yet if they are a "veteran" it should be changed to suit them ? also i love the suppression effect and in till now( i got a new gfx card) i had about 10-15 FPS when suppressed , so was suppressed ALOT longer than most and still dealt with it, and did very well.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 08:18
by gazzthompson
Alex6714 wrote:I can´t say I am a long veteran player of PR, but I totally agree. So many things getting nerfed by people who don´t really use them properly and forced by those who come to the forums saying "omgz like i cant deal with that nerf it!".


In my opnion I far prefer 0.6 no deviation and no surpression to now. I don´t particularly mind the surpression, but I hate the deviation really.. Nothing says "put your head down" like very accurate shots. As for pronediving, it can´t be properly solved anyway and in my opinion the deviation makes it worse...

But then, I don´t play infantry anymore.

isnt that a contradiction ? adding suppression and deviation isnt making infantry nerfed, its making it harder because people complained it was to easy, now ur saying its to hard with the suppression and deviation and want it nerfed back? and with you wanting the suppression removed and deviation back its like your saying ""omgz like i cant deal with that nerf it!"." but because your a longer player of the mod it makes more differece than a newer person ?

Re: Frames based timer on suppression effect

Posted: 2008-05-08 10:01
by bigwookie
If your a longer player and liked the mod as it was we wasn't asking for the mod to be changed unlike newer players (the realism crowd) who come in, don't like the mod and start whining that it needs changing.

and btw gazz, (and this isn't meant as a dig) but if PR is great as it is now why did most of iGi stop playing it and go to CoD4 & ArmA
[R-DEV]AfterDune wrote:.:iGi:. have been active in PR since the day it was launched.

Unfortunately, we lost a large chunk of our player base to games like CoD4 and ArmA.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 10:03
by gazzthompson
bigwookie wrote: and btw gazz, (and this isn't meant as a dig) but if PR is great as it is now why did most of iGi stop playing it and go to CoD4 & ArmA
because like every release. people don't like new stuff, and then left.

cant remember which DEV - "PR isnt made for the masses"

every release loses people and gains new ones.

to quote and edit whaaa_wah:
Waaah_Wah wrote: Requestable kits? People bitched and moaned people left because they didnt like, more people joined
More kit restriction (0.6)? People bitched and moaned people left because they didnt like, more people joined
No more ammo from cars & APC's?People bitched and moaned people left because they didnt like, more people joined
Minimap removal? People bitched and moaned people left because they didnt like, more people joined
SL spawn removal?People bitched and moaned people left because they didnt like, more people joined
New HAT system? People bitched and moaned people left because they didnt like, more people joined
And now finally the supression effect people left because they didnt like, more people joined

Re: Frames based timer on suppression effect

Posted: 2008-05-08 10:08
by bosco_
I know alot of people who play PR since 0.3 (including myself) and earlier that don't have a problem with the new versions...
I loved every version of PR for what it was, but I'm willing to move on.
.5 gameplay isn't coming back.
Deal with it.

PS: I play ArmA and OFP too.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 10:12
by gazzthompson
but ontopic, though frame bases suppression is unfair, i was able to deal with it, though with this new gfx card i am suppressed about 4/5 times less

Re: Frames based timer on suppression effect

Posted: 2008-05-08 10:33
by bigwookie
gazzthompson wrote:but ontopic, though frame bases suppression is unfair, i was able to deal with it, though with this new gfx card i am suppressed about 4/5 times less
indeed we went off topic there a bit into our opinions :-)

what i was trying to put across was if there is going to be suppression lets have a "fair" version but if that isn't possible too drop the effect out of fairness and evenness to the community as a hole.

Is there any official thread to say what is going to be done with the effect?

Re: Frames based timer on suppression effect

Posted: 2008-05-08 13:51
by Waaah_Wah
bigwookie wrote:I could say the same too you, if this mod wasn't for you and you wasn't happy with it the way it was maybe you should have found something else. Why should it be changed to make the likes of your self happy when i like many was here before you and I like many others was happy with this it was until people new to the mod started whining and the Devs listened to them starting the mods slid.
If i would suddently stop liking this mod you wouldnt see me complain on the forums. New people didnt start whining, the DEV's changed that coz thats how they want their mod to be. Look at it this way: They are creating a mod for themselves and let you play it for free.