Player stats - PR rankings

General discussion of the Project Reality: BF2 modification.
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Would you like to have PR custom stats:

Yeah! that would be great to have PR stats instead of vBF2 stats which not reflecting PR weapons
313
51%
i don't care, whatever you want
114
19%
i never check any stats
146
24%
what are stats
36
6%
 
Total votes: 609

IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Player stats - PR rankings

Post by IAJTHOMAS »

Except the stats don't necessarily bear any relation to skill levels...
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z_i_g_g_y293
Posts: 5
Joined: 2006-11-13 06:17

Re: Player stats - PR rankings

Post by z_i_g_g_y293 »

IAJTHOMAS wrote:Except the stats don't necessarily bear any relation to skill levels...
.....And blue balls means you fornicate frequently
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Player stats - PR rankings

Post by Wicca »

No ranks and stats, maybe you could make a stat system from peoples approvals of you. So people think your a nice player, they write stuff, or give you positive feedback, which gives you + points. And negative reviews gives minus. And your only allowed one review per person. Is this possible? Cause PR is a closely knitted Community. We already have the player recommendation thread and the commander recommandetion thread.
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Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Re: Player stats - PR rankings

Post by Ablack77 »

[quote=""'[R-CON"]Wolfe;649072']Stats? I measure my performance through the level of enjoyment I receive by playing and helping others. There are no stats for that.[/quote]

Well said!

Not interested in stats, I'm interested in teamwork, communication and having a good time.

;)

[quote="AnRK""]I think I could even learn to deal with no scoreboard full stop, convert it to simply a player board so you know who's there.[/quote]

I would not only get used to having no scoreboard, I would happily welcome the idea.
Last edited by Ablack77 on 2008-10-23 13:22, edited 3 times in total.
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Player stats - PR rankings

Post by vilhelm123 »

z_i_g_g_y293 wrote:Ooooh I think this is a great idea, it will really help to filter out all of the noobs when your trying to put together a squad
And lock out new players completely as well? The above is exactly the reason why i don't want to see stats in Pr.

z_i_g_g_y293 wrote:Finally yes, This will give braging rights to people, people should feel free to brag about how good they are when ever they want.
There's a word for people who think they should be allowed to brag whenever they want, sadly however the Mod's will tell me off if i use it.
AnRK wrote:I think I could even learn to deal with no scoreboard full stop, convert it to simply a player board so you know who's there.
Don't think i could, i like seeing the best squad etc at the end of the round to me it feels like that little reward for a job well done.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Player stats - PR rankings

Post by CodeRedFox »

Yeah no stat sorting, we all have to deal with FNG's. Thats what makes this game different then allot. We have a community that overall helps new guys. And your all new guys at every patch :-P
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Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Player stats - PR rankings

Post by Vege »

If we would see stats only for the winning team at the end little like TF2 doe's it would produce more people actually trying to win the specific match.
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z_i_g_g_y293
Posts: 5
Joined: 2006-11-13 06:17

Re: Player stats - PR rankings

Post by z_i_g_g_y293 »

vilhelm123 wrote:And lock out new players completely as well? The above is exactly the reason why i don't want to see stats in Pr.




There's a word for people who think they should be allowed to brag whenever they want, sadly however the Mod's will tell me off if i use it.



Don't think i could, i like seeing the best squad etc at the end of the round to me it feels like that little reward for a job well done.
I didnt say "Lock out new players completely" I just said Id kick noobs from my squad and take into consideration player SKILL LEVEL when issuing orders as commander. Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.

By looking at the poll results, seem like most everyone wants stats. Now if we do get stats just remember to hide under your chair when the scoreboard pops up at the end of each round.
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: Player stats - PR rankings

Post by Hauler »

Personlly I think the only stat that should be accompanyed by your name should be W:Win, and L:Lose depending if your team won or lost the round. That would be cool to me. That means that you would play harder for the team rather then how many kills did you get that round or I raked up the most teamwork points.

Win-Lose is the only way to go.
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Player stats - PR rankings

Post by vilhelm123 »

z_i_g_g_y293 wrote:I didnt say "Lock out new players completely" I just said Id kick noobs from my squad and take into consideration player SKILL LEVEL when issuing orders as commander. Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.

But it would happen, people would lock out their squad and kick anyone who was not level 10 or whatever. I can already see the squads named highlvlonly etc. Also stats in game have very little to do with a players skill, just length of time playing.
z_i_g_g_y293 wrote: By looking at the poll results, seem like most everyone wants stats. Now if we do get stats just remember to hide under your chair when the scoreboard pops up at the end of each round.
Going to say it again i don't think this is a good poll because there is no outright No option. You can either agree or something that sounds like you 'i don't mind'.
Last edited by vilhelm123 on 2008-10-23 19:55, edited 1 time in total.
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z_i_g_g_y293
Posts: 5
Joined: 2006-11-13 06:17

Re: Player stats - PR rankings

Post by z_i_g_g_y293 »

Hauler wrote:Personlly I think the only stat that should be accompanyed by your name should be W:Win, and L:Lose depending if your team won or lost the round. That would be cool to me. That means that you would play harder for the team rather then how many kills did you get that round or I raked up the most teamwork points.

Win-Lose is the only way to go.
Now first off, I think this idea is just outright asinine. The world isn't black and white, personally I think a new stat system should be a even more complicated stat database.
vilhelm123 wrote:But it would happen, people would lock out their squad and kick anyone who was not level 10 or whatever. I can already see the squads named highlvlonly etc. Also stats in game have very little to do with a players skill, just length of time playing.
Yea, assuming everyone is a level 10 player, if a stat system is even based off 10 base system. The length of time someone has been playing is just one variable in a statical system, seriouly dude go look up "Statistics" on google and you will find that so many things in life follow a correlation curve of some sort.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Player stats - PR rankings

Post by IAJTHOMAS »

z_i_g_g_y293 wrote:Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.
Of course you can. There are many reasons why statistics may not show anything like an accurate picture of reality. In BF2 the people at the top of the stats board were often just people with time to burn racking up points. I could easily create a BF2 account that has an infinte KDR if I wanted to...

What objective measures pray-tell are you going to use to measure skill then? Other than ratios any pure numerical target will be attainable over time by even the worst of players.

Also, whether a target be numerical or a ratio BF2 has proven that people will go to any length to manipulate statistics. This will occur even more so I would say if it would allow you to access certain aspects of the game which would otherwise be unobtainable.
Last edited by IAJTHOMAS on 2008-10-23 22:07, edited 1 time in total.
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Player stats - PR rankings

Post by vilhelm123 »

IAJTHOMAS wrote:Of course you can. There are many reasons why statistics may not show anything like an accurate picture of reality. In BF2 the people at the top of the stats board were often just people with time to burn racking up points. I could easily create a BF2 account that has an infinte KDR if I wanted to...

What objective measures pray-tell are you going to use to measure skill then? Other than ratios any pure numerical target will be attainable over time by even the worst of players.

Also, whether a target be numerical or a ratio BF2 has proven that people will go to any length to manipulate statistics. This will occur even more so I would say if it would allow you to access certain aspects of the game which would otherwise be unobtainable.

Well said
+1
Lots of love
Vilhelm xx
Nick The Bubble
Posts: 214
Joined: 2008-04-22 22:34

Re: Player stats - PR rankings

Post by Nick The Bubble »

perhaps simply an average of the total score per minute for each match? sure other players and squads would affect this but with enough time the good luck and the bad luck would even out for everyone. The 'per minute' thing is to stop people quitting the game if they have a bad score, or from getting a bad score if they join near the end of the game. this would also help on maps that are 'over-piloted', such as Muttrah.
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Re: Player stats - PR rankings

Post by -=TB=-Tobakfromcuba »

none of the poll options.

im for stats that count your time as simple infantry in a squad then gives you access for any limited kit and each vehicle. so 3 ranks at all.

recruit <100hours - soldier 101-200 hours - officer >200hours.
[MoL]jaVi
Posts: 190
Joined: 2008-03-17 20:51

Re: Player stats - PR rankings

Post by [MoL]jaVi »

For me I don't need any stat-system. 99% of my PR time I am SL and when the SMs give me positive feedback or join my squad next time I create it, I know that I have done sth. right and it is fun for everyone, so that is enough satisfaction for me ;)

@Tobakfromcuba
the idea might be a good one, but on the other hand I disagree with you, Some immature kids have mor time for PR even if they still can't handle anything after 500 hrs. and then some teamplaying guys don't have time coz of family/job, etc. and they are forbidden to use kits? Thats not right ;)
But I would agree with a general time that has to be played before you can use limited kits, because then maybe the "fresh from vanilla" people won't waste so many assets.
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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Player stats - PR rankings

Post by ERASERLASER »

I liked the rank badge we use to have next to our name just for the looks but not actually bothered about stats.
Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: Player stats - PR rankings

Post by Drop_Deadx »

I don't like the idea of ranks on PR but I would like to know how many kills I got in my PR career
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Heavy
Posts: 10
Joined: 2008-08-27 03:54

Re: Player stats - PR rankings

Post by Heavy »

non-ranked stats FTW!
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: Player stats - PR rankings

Post by .blend »

-=TB=-Tobakfromcuba wrote:none of the poll options.

im for stats that count your time as simple infantry in a squad then gives you access for any limited kit and each vehicle. so 3 ranks at all.

recruit <100hours - soldier 101-200 hours - officer >200hours.
Very good idea, but maybe we could add stats for training servers. So if the guy trained flying for a while on a certified server, he'd be able to fly planes. As a second instance there could be actual human testers, so you could become a certified pilot, which would rank higher than just the training one.

On a second thought: We could split the servers into certified and noobie servers. Noobie Servers are just like the ones we have now, where everyone can get every kit/vehicle.
Only the certified players could join the certified servers.
You'd get certification for certain kits and vehicles from two factors:
1. Your stats, meaning the time uve spent playing with a certain kit and effective u were with it(teamplay points should factor in bigtime)
2. Aforementioned license testing by human testers.

Sure, stats could always be faked more or less, but we'd still have to deal with way less smacktards or just ppl that dont know any better than we have to now.
Last edited by .blend on 2009-01-16 00:25, edited 1 time in total.
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