Player stats - PR rankings
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Player stats - PR rankings
Except the stats don't necessarily bear any relation to skill levels...



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z_i_g_g_y293
- Posts: 5
- Joined: 2006-11-13 06:17
Re: Player stats - PR rankings
.....And blue balls means you fornicate frequentlyIAJTHOMAS wrote:Except the stats don't necessarily bear any relation to skill levels...
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Player stats - PR rankings
No ranks and stats, maybe you could make a stat system from peoples approvals of you. So people think your a nice player, they write stuff, or give you positive feedback, which gives you + points. And negative reviews gives minus. And your only allowed one review per person. Is this possible? Cause PR is a closely knitted Community. We already have the player recommendation thread and the commander recommandetion thread.
Xact Wicca is The Joker. That is all.
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Ablack77
- Posts: 209
- Joined: 2007-06-06 09:48
Re: Player stats - PR rankings
[quote=""'[R-CON"]Wolfe;649072']Stats? I measure my performance through the level of enjoyment I receive by playing and helping others. There are no stats for that.[/quote]
Well said!
Not interested in stats, I'm interested in teamwork, communication and having a good time.

[quote="AnRK""]I think I could even learn to deal with no scoreboard full stop, convert it to simply a player board so you know who's there.[/quote]
I would not only get used to having no scoreboard, I would happily welcome the idea.
Well said!
Not interested in stats, I'm interested in teamwork, communication and having a good time.
[quote="AnRK""]I think I could even learn to deal with no scoreboard full stop, convert it to simply a player board so you know who's there.[/quote]
I would not only get used to having no scoreboard, I would happily welcome the idea.
Last edited by Ablack77 on 2008-10-23 13:22, edited 3 times in total.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Player stats - PR rankings
And lock out new players completely as well? The above is exactly the reason why i don't want to see stats in Pr.z_i_g_g_y293 wrote:Ooooh I think this is a great idea, it will really help to filter out all of the noobs when your trying to put together a squad
There's a word for people who think they should be allowed to brag whenever they want, sadly however the Mod's will tell me off if i use it.z_i_g_g_y293 wrote:Finally yes, This will give braging rights to people, people should feel free to brag about how good they are when ever they want.
Don't think i could, i like seeing the best squad etc at the end of the round to me it feels like that little reward for a job well done.AnRK wrote:I think I could even learn to deal with no scoreboard full stop, convert it to simply a player board so you know who's there.
Lots of love
Vilhelm xx
Vilhelm xx
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Player stats - PR rankings
Yeah no stat sorting, we all have to deal with FNG's. Thats what makes this game different then allot. We have a community that overall helps new guys. And your all new guys at every patch 

"apcs, like dogs can't look up" - Dr2B Rudd
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Player stats - PR rankings
If we would see stats only for the winning team at the end little like TF2 doe's it would produce more people actually trying to win the specific match.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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z_i_g_g_y293
- Posts: 5
- Joined: 2006-11-13 06:17
Re: Player stats - PR rankings
I didnt say "Lock out new players completely" I just said Id kick noobs from my squad and take into consideration player SKILL LEVEL when issuing orders as commander. Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.vilhelm123 wrote:And lock out new players completely as well? The above is exactly the reason why i don't want to see stats in Pr.
There's a word for people who think they should be allowed to brag whenever they want, sadly however the Mod's will tell me off if i use it.
Don't think i could, i like seeing the best squad etc at the end of the round to me it feels like that little reward for a job well done.
By looking at the poll results, seem like most everyone wants stats. Now if we do get stats just remember to hide under your chair when the scoreboard pops up at the end of each round.
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Hauler
- Posts: 219
- Joined: 2006-10-26 09:21
Re: Player stats - PR rankings
Personlly I think the only stat that should be accompanyed by your name should be W:Win, and L:Lose depending if your team won or lost the round. That would be cool to me. That means that you would play harder for the team rather then how many kills did you get that round or I raked up the most teamwork points.
Win-Lose is the only way to go.
Win-Lose is the only way to go.
"Who just threw a grenade at a tank
??: "
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Player stats - PR rankings
z_i_g_g_y293 wrote:I didnt say "Lock out new players completely" I just said Id kick noobs from my squad and take into consideration player SKILL LEVEL when issuing orders as commander. Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.
But it would happen, people would lock out their squad and kick anyone who was not level 10 or whatever. I can already see the squads named highlvlonly etc. Also stats in game have very little to do with a players skill, just length of time playing.
Going to say it again i don't think this is a good poll because there is no outright No option. You can either agree or something that sounds like you 'i don't mind'.z_i_g_g_y293 wrote: By looking at the poll results, seem like most everyone wants stats. Now if we do get stats just remember to hide under your chair when the scoreboard pops up at the end of each round.
Last edited by vilhelm123 on 2008-10-23 19:55, edited 1 time in total.
Lots of love
Vilhelm xx
Vilhelm xx
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z_i_g_g_y293
- Posts: 5
- Joined: 2006-11-13 06:17
Re: Player stats - PR rankings
Now first off, I think this idea is just outright asinine. The world isn't black and white, personally I think a new stat system should be a even more complicated stat database.Hauler wrote:Personlly I think the only stat that should be accompanyed by your name should be W:Win, and L:Lose depending if your team won or lost the round. That would be cool to me. That means that you would play harder for the team rather then how many kills did you get that round or I raked up the most teamwork points.
Win-Lose is the only way to go.
Yea, assuming everyone is a level 10 player, if a stat system is even based off 10 base system. The length of time someone has been playing is just one variable in a statical system, seriouly dude go look up "Statistics" on google and you will find that so many things in life follow a correlation curve of some sort.vilhelm123 wrote:But it would happen, people would lock out their squad and kick anyone who was not level 10 or whatever. I can already see the squads named highlvlonly etc. Also stats in game have very little to do with a players skill, just length of time playing.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Player stats - PR rankings
Of course you can. There are many reasons why statistics may not show anything like an accurate picture of reality. In BF2 the people at the top of the stats board were often just people with time to burn racking up points. I could easily create a BF2 account that has an infinte KDR if I wanted to...z_i_g_g_y293 wrote:Yes player SKILL LEVEL, stats have a DIRECT correlation with a players ability. You cant dispute this fact, Stats are used in all types of competition, Be it warfare to competitive sports.
What objective measures pray-tell are you going to use to measure skill then? Other than ratios any pure numerical target will be attainable over time by even the worst of players.
Also, whether a target be numerical or a ratio BF2 has proven that people will go to any length to manipulate statistics. This will occur even more so I would say if it would allow you to access certain aspects of the game which would otherwise be unobtainable.
Last edited by IAJTHOMAS on 2008-10-23 22:07, edited 1 time in total.



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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Player stats - PR rankings
IAJTHOMAS wrote:Of course you can. There are many reasons why statistics may not show anything like an accurate picture of reality. In BF2 the people at the top of the stats board were often just people with time to burn racking up points. I could easily create a BF2 account that has an infinte KDR if I wanted to...
What objective measures pray-tell are you going to use to measure skill then? Other than ratios any pure numerical target will be attainable over time by even the worst of players.
Also, whether a target be numerical or a ratio BF2 has proven that people will go to any length to manipulate statistics. This will occur even more so I would say if it would allow you to access certain aspects of the game which would otherwise be unobtainable.
Well said
+1
Lots of love
Vilhelm xx
Vilhelm xx
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Nick The Bubble
- Posts: 214
- Joined: 2008-04-22 22:34
Re: Player stats - PR rankings
perhaps simply an average of the total score per minute for each match? sure other players and squads would affect this but with enough time the good luck and the bad luck would even out for everyone. The 'per minute' thing is to stop people quitting the game if they have a bad score, or from getting a bad score if they join near the end of the game. this would also help on maps that are 'over-piloted', such as Muttrah.
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: Player stats - PR rankings
none of the poll options.
im for stats that count your time as simple infantry in a squad then gives you access for any limited kit and each vehicle. so 3 ranks at all.
recruit <100hours - soldier 101-200 hours - officer >200hours.
im for stats that count your time as simple infantry in a squad then gives you access for any limited kit and each vehicle. so 3 ranks at all.
recruit <100hours - soldier 101-200 hours - officer >200hours.
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Re: Player stats - PR rankings
For me I don't need any stat-system. 99% of my PR time I am SL and when the SMs give me positive feedback or join my squad next time I create it, I know that I have done sth. right and it is fun for everyone, so that is enough satisfaction for me 
@Tobakfromcuba
the idea might be a good one, but on the other hand I disagree with you, Some immature kids have mor time for PR even if they still can't handle anything after 500 hrs. and then some teamplaying guys don't have time coz of family/job, etc. and they are forbidden to use kits? Thats not right
But I would agree with a general time that has to be played before you can use limited kits, because then maybe the "fresh from vanilla" people won't waste so many assets.
@Tobakfromcuba
the idea might be a good one, but on the other hand I disagree with you, Some immature kids have mor time for PR even if they still can't handle anything after 500 hrs. and then some teamplaying guys don't have time coz of family/job, etc. and they are forbidden to use kits? Thats not right
But I would agree with a general time that has to be played before you can use limited kits, because then maybe the "fresh from vanilla" people won't waste so many assets.
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ERASERLASER
- Posts: 152
- Joined: 2007-12-30 14:58
Re: Player stats - PR rankings
I liked the rank badge we use to have next to our name just for the looks but not actually bothered about stats.
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Drop_Deadx
- Posts: 317
- Joined: 2008-09-20 16:07
Re: Player stats - PR rankings
I don't like the idea of ranks on PR but I would like to know how many kills I got in my PR career
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.blend
- Posts: 212
- Joined: 2008-01-28 22:54
Re: Player stats - PR rankings
Very good idea, but maybe we could add stats for training servers. So if the guy trained flying for a while on a certified server, he'd be able to fly planes. As a second instance there could be actual human testers, so you could become a certified pilot, which would rank higher than just the training one.-=TB=-Tobakfromcuba wrote:none of the poll options.
im for stats that count your time as simple infantry in a squad then gives you access for any limited kit and each vehicle. so 3 ranks at all.
recruit <100hours - soldier 101-200 hours - officer >200hours.
On a second thought: We could split the servers into certified and noobie servers. Noobie Servers are just like the ones we have now, where everyone can get every kit/vehicle.
Only the certified players could join the certified servers.
You'd get certification for certain kits and vehicles from two factors:
1. Your stats, meaning the time uve spent playing with a certain kit and effective u were with it(teamplay points should factor in bigtime)
2. Aforementioned license testing by human testers.
Sure, stats could always be faked more or less, but we'd still have to deal with way less smacktards or just ppl that dont know any better than we have to now.
Last edited by .blend on 2009-01-16 00:25, edited 1 time in total.


