Page 5 of 6
Posted: 2008-04-26 10:57
by Mora
I agree, and a remove all of the NVG black borders in the air assets and tanks
Posted: 2008-04-26 10:59
by ZaZZo
Well, this time you should probably not blow the shit out of the US main base witht he Havocs becasue you got them in the air a tad sooner.
It makes people leave the server.
Oh, and I'll probably drop by sometime

Posted: 2008-04-26 11:16
by Mora
Ill almost never attack the enemy main base. Only if its allowed and when there is something i want to be dead.
Posted: 2008-04-26 19:41
by Fraggle
Shame no one seems to want to test this... or am i on at the wrong time ?
Having a Night vesion of Kashan just adds a whole different perspective, Those who hate Kashan, i realy urge you to give this a try, 16 is probably the best suited, but it needs more vehicals for mobility.
Just like Bi-Ming, i personaly loved it how it was (A night map, fire flies added a personal touch, felt more intense/im-murse), It was something different, yet not enough servers had it in the rotation.
Map vote only works if you no the map, thats why you vote for it.
Fragmandan
Posted: 2008-04-26 19:50
by Alex6714
We need to test it with 64 players. 10 isnt eough with the basecamping tanks.
Posted: 2008-04-26 20:59
by foxxravin
everyone get in now! !
Posted: 2008-04-26 21:19
by Fraggle
Download this...
http://thirdforces.internationalconspir ... _FIXED.zip
and drop it into your BF2\Mods\PR\levels folder
Disable Punkbuster from your BF menu.. job done
Fragmandan
Posted: 2008-04-26 23:17
by AirCasper
BloodAce wrote:I strongly recommend to change map for 16 version only so those few players who will eventually join could test infantry night combat with vehicles and transport choppers support.
Right now with 32 version the only thing we experience is a tank/choppers base rape.
Yeh, I was on the server with you (during the Sqd bug)
it was pathetic; I would spawn in (US) and the mec would be there base raping us (knowing we had a sqd bug)
didn't get a good feel of the map, because I never had a chance to leave a main base yet.
i ended up leaving server because i was getting bored of being killed after spawning
please, 16 player version.
Posted: 2008-04-27 01:06
by Fraggle
Fearosius wrote:Sorry, but do I extract the whole file into mods/pr/levels?
Yes
Fragmandan
Posted: 2008-04-27 07:46
by AfterDune
Running 16 now.
Posted: 2008-04-27 08:20
by paco
I was there (alone), looked like 64 to me. Flew around for a while and parked one of the BHs the wrong way. The description/load screen shows 16, but it was the grande one.
Posted: 2008-04-27 08:22
by AfterDune
There is no small version anymore... All versions are the same size, only with different assets.
Posted: 2008-04-27 08:43
by UK_Force
How did the testing go guys ?
.
Posted: 2008-04-27 08:46
by AfterDune
Afraid we can't get the numbers together to really testplay the map (40+ would be good!). So far we can only manage to get 20 (tops) online.
Posted: 2008-04-27 09:09
by Razick
I think we gotta make it an event. You should probably start promiting something like operation peach.
Posted: 2008-04-27 09:29
by UK_Force
Razick wrote:I think we gotta make it an event. You should probably start promiting something like operation peach.
Its in Hand
Hence my feedback request on initial Testing
Posted: 2008-04-27 09:49
by paco
Well, the map looks frikkin awesome at night. To anyone hesitant about downloading it, thinking it's like Bi Ming, it's not!

Kashan desert at night
Posted: 2008-04-27 14:00
by paco
Me and ==VV== Foxxravin on the server yesterday. He's the one manning the APC (you can't see). Some tracers towards the end, if you can see them. Sound was corrupt, so I added some music.
YouTube - Kashan Nights testing
(embed works in preview, but not when posting?)