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Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 20:31
by eggman
looks great!

Always wanted to see the AT weapons with realistic sights.

Not possible to force firing only from crouch .. can only force firing from prone. I've seen some of the smaller AT weapons fired from a standing position, but stuff like the Eryx I've only ever seen (videos) of them being fired from a crouch or prone position.

imo... it could be worth considering forcing the HAT weapons to be fired from prone... given that's the only limitation we can impose.. seems better than being able to fire from standing, but then this would seriously impact the ability to fire from behind a wall / cover / wreck...

Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 20:40
by DeltaFart
I beleive there is a code that you can't fire unless you are prone but not sure if it can work with crouching

Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 21:07
by nicoX
To bad the it's not possible to force firing only from crouch. That would balance the weapon more and take some stress out of the APC driver. Firing in a standing position almost lets you fire wherever you seem to stand on the map. Isn't there any workaround to make firing from standing position like make the missile get uncontrollable figuring the person that fires will lose his balance or fall...

Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 21:45
by THE_BIG_ADDY
very nice^^

Posted: 2008-06-08 21:51
by Alex6714
Give the stand up position a very high deviation maybe?

Perhaps also add a arming delay, like the AA missiles, so it does not detonate at very close ranges if fired with high deviation standing up near a wall.

Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 22:04
by Smegburt_funkledink
Yeah, I just jumped into game to take a screenshot of the red chevrons closing up on the recticule, signifying the weapon is steadied. If the deviation can be kept high(red chevrons stay open/wide), as Alex pointed out for standing, that'd be fine.

Re: [Coding] Improved Anti Tank

Posted: 2008-06-08 22:13
by eggman
needs testing .. but I think with the guided weapons deviation has quite different behaviour than the "dumbfire" weapons. Tho I can't recall exactly... I did mess with it a long time ago.

Re: [Coding] Improved Anti Tank

Posted: 2008-07-22 02:08
by Waaah_Wah
What happened to this project?

Re: [Coding] Improved Anti Tank

Posted: 2008-07-22 02:57
by steve_06-07
Yeah, is this being considered in a future PR release, also how is the Predator/Sraw version coming along?

Re: [Coding] Improved Anti Tank

Posted: 2008-07-22 10:18
by Drav
As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)

Re: [Coding] Improved Anti Tank

Posted: 2008-07-22 11:56
by Chanvlan
awsome its great what youve done man

Re: [Coding] Improved Anti Tank

Posted: 2008-07-22 15:25
by Waaah_Wah
Mescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)
My marriage proposal still stands btw :D :lol:

Re: [Coding] Improved Anti Tank

Posted: 2008-08-31 18:44
by Waaah_Wah
[R-CON]Mescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)
Damn :( I was really hoping to see this in 0.8. Lol, as soon as i downloaded i went on a local server and requested the Eryx. Dissapointment folowed :-?

Please tell me that this will be in 0.8x patch :)

Re: [Coding] Improved Anti Tank

Posted: 2008-11-13 23:42
by Rico11b
!BUMP!

Yeah Waaah, I agree. I REALLY hope this makes an appearance in .8x something.

Re: [Coding] Improved Anti Tank

Posted: 2008-11-14 01:30
by Waaah_Wah
W000t!

You agree with me on something?? :p

Re: [Coding] Improved Anti Tank

Posted: 2008-11-14 07:22
by Rico11b
Oops,

I wasn't supposed to let you know I agreed. Darn it!


*notes to self, "don't do that again"* :)