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Re: Get down! DON"T get in da choppah!

Posted: 2008-05-13 23:41
by fartknocker12345
Well, clearly there is something wrong with how the helos work because there is no combat helocopter in the world the hovers a 800 meters and stits there. IRL, Helos fly LOW to evade aa and tanks. Very strange that we have helos hovering at 600 meters to avoid aa, because IRL that would be the LAST thing you would want to do!

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 00:01
by Alex6714
fartknocker12345 wrote:Well, clearly there is something wrong with how the helos work because there is no combat helocopter in the world the hovers a 800 meters and stits there. IRL, Helos fly LOW to evade aa and tanks. Very strange that we have helos hovering at 600 meters to avoid aa, because IRL that would be the LAST thing you would want to do!
Except in real life helicopters have radar, sofisticated threat detection sistems, stabilization and engage from a much further distance. ;)

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 00:33
by Psyko
Sirsolo wrote:IRL, most AA's cant even lock onto heli's like the Apache.. seeing as it has sooo many counters built right in to confuse the system..
How about bringing the hit ratio down 40% for AAA and increasing their payload? And i think the weapon accurasy could be brought down a tad, as there dowsnt seem to be much bullet drop for those heavy rounds.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 12:37
by @bsurd
Emnyron wrote:Im sorry, Your serious? Let me do a proper "BAHAHAHAHAHAHAHAHA" at you..

Ever even looked at 5th generation AA missiles?
They got a couple of cool features, most noteable might be the electro-optical imaging infrared seekers..
i agree with you, seen it on TV a view weeks ago.

The last Generation of an AA Vehicle Look´s on EVERYTHING. Has a fight distance of more then 60 KM and a hit(and destroy) rate of more then 90 % and costs more then 250.000 Dollars.

After the beep its was 2 late ;-)

But in RL the Apache or the Attack choppers a very bad toys 2. So it must be balanced...

And reduce all Spawntimes :-) (Sry but i ever had 2 say this, because thats the badest part of the game)

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 13:19
by Mora
Almost everyone seems to agree that the spawn times should be reduced.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 15:18
by Nemesis6
Now I've posted here, that means one more.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 15:38
by Waaah_Wah
Mora wrote:Almost everyone seems to agree that the spawn times should be reduced.
Exept the DEV's and thats all that matters ;)

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 16:06
by IAJTHOMAS
Mora wrote:Almost everyone seems to agree that the spawn times should be reduced.
Actually I think you'll find a lot of people who think its a terrible idea...
When you take out a heavy asset, whatever it may be, it shouldn't be bothering you for a considerable while.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 16:08
by Tartantyco
Keep respawn time on attack helos, lower it for scout helos(10 mins, 15 for the ones with rocket pods).

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-14 16:28
by CAS_117
Actually I think you'll find a lot of people who think its a terrible idea...
When you take out a heavy asset, whatever it may be, it shouldn't be bothering you for a considerable while.
Except that theres an equal number of them on your team. Most of those people are the ones who get shot by them anyways. Maybe trying to make infantry important on certain maps is so difficult because thats not how it really is?