Page 5 of 10
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 13:21
by Oldirti
Man, only 2 weeks!? very nice man, very nice. Give it more of a grundgy feel, like when he pats the gun in, make him give it a real whack. everything looks really good.
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 13:27
by Chuc
Sexcellent job~
Though if I could say something.. is there any legitimacy with making the soldier throw away the magazine (ala cod4?) instead of stashing it I mean since BF2 discards a magazine no matter how many rounds are discharged, and resupplying ammunition for small arms is quite quick, it just makes sense from a continuity point of view =X
But I can see how much more work it'll mean on the part of you CP
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 13:43
by General Dragosh
Cp20000 wrote:
Im not moving the mouse at all, all movements are done by the animation.
And none belived me thaths possible
Id like to have more camera movement when reloading, thath's VERY realistic !
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 14:04
by Masaq
Y'know what... more of those camera-bone view changes might be good for other animations.
like the idle animation with weapons, the guy could look around a little, for example, while he's chucking the knife into the air and balancing it on his finger or tossing a grenade from side to side.
What else has this kind of animation in it that could be edited slightly just to add a little camera-sway? For example, when firing in the zoomed view, does that have an animation that could have the camera move a teeny bit? Could be used to make recoil a little better - rather than have the weapon leap quite so far into the air, the 1P animation could be edited slightly so the camera shook a little...
Yeah to clarify my earlier post - animation 5 and 6 merged

9 the tilt of 5 with the head sway of 6.
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 14:17
by General Dragosh
A granade throw head animation movement would be really damn cool and not to mention realistic, and we really need more head movement in anithing

Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 15:07
by Waaah_Wah
General Dragosh wrote:A granade throw head animation movement would be really damn cool and not to mention realistic, and we really need more head movement in anithing
Realistic? I somehow dont think that soldiers playing with grenades is that realistic no matter where he looks

Posted: 2008-05-19 16:38
by Cp
Im having second thoughts about the head movement, It looks great when standing still, but its very annoying when running or moving.
Ill probably make 2 versions of the final animation one with and one without head movement.
But I cant finish the animation without knowing if I should keep the forward assist motion, I have rhinos MA video stating so (video 3 and 6 are replicas of that) and then I have carebear stating that the forward assist isnt nessisary.
Also, the right hand fingers have been fixed and I finaly found the bolt release catch thingy

(it was really hard to find "the green button" when the rifle is completly grey in 3ds max :lol

Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 17:12
by Masaq
Like Fuzz said though; soldiers shouldn't be reloading whilst running with heat coming at them. Maybe scale the movement back a little so it's slightly more subtle if it's really that vomit-inducing?
Besides, might go some way to helping slow down the pace of gameplay a little more if people realise they're going to loose some situational awareness while they reload...
Posted: 2008-05-19 18:20
by Cp
heres an example
[WEGAME]sa80_reload_animation_test_7[/WEGAME]
Reload #1: Not moving at all, looking good.
Reload #2: Not running but counteracting the animation movement with the mouse, taking away the effect and making it look wierd.
Reload #3: Running and counteracting the animation movement with the mouse, taking away the effect and making it look wierd.
I dont know about everyone else, But I tend to try to keep the eyes forward thous counteracting the animation movement with the mouse without thinking about it.
If someone else wants to try it out I could upload the animation here.
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 18:38
by Duke
Looks slick CP, great work!
In terms of realism, surely you will be looking at the magazine you load even on the run? I cant see soldiers running along loading a weapon whilst looking straight forward somehow. In fact i cant see soldiers running along reloading at all, but hey. Maybe post a vid of how the animation looks whilst running without moving the mouse?
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 18:53
by Scot
i didnt find the third vid annoying, i found the 2nd one annoying lol, but i always check my mag when reloading, its a must, if the top round isn't fitted properly, you are screwed. However as this would never happen in BF2, its a bit silly, but still adds to the immersion!
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 19:52
by Spec
What about the trigger finger btw? Would it be possible to keep it away from the trigger while reloading (or maybe even when just holding) the guns (not only the L85)? Since we area already adding little realistic things, this little thing always annoyed me...
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 19:55
by General Dragosh
I dont think not moving your head while reloading a weapon is EASY... that be harder then to just look at the god damn hole ant stick the damn mag in it...
In reality u move your head constantly, but becouse your eyes are fixed on something u don't notice much...
Posted: 2008-05-19 20:32
by Cp
@Duke & dragosh:
I'd very much like to keep the head movement as its the realistic and I like the look of it, just saying that the head movement dosent work as good if you try to look around while you reload.
The other option would be to keep the head steady but bring the rifle up instead, Something like video 4 or 5.
Ill post a video of running without moving the mouse soon, I knew I had forgot something when I did the first video.
TheScot666 wrote:i didnt find the third vid annoying, i found the 2nd one annoying lol, but i always check my mag when reloading, its a must, if the top round isn't fitted properly, you are screwed. However as this would never happen in BF2, its a bit silly, but still adds to the immersion!
Yeah, im going to add that once I get the go or no go on the forward assist. (nag, nag, nag

)
But Im not to sure if I really want to show the magazine too much, It dosent even look loaded, take a look for yourself:
It could probably be fixed with a bit of texturing though.
Spec_Operator wrote:What about the trigger finger btw? Would it be possible to keep it away from the trigger while reloading (or maybe even when just holding) the guns (not only the L85)? Since we area already adding little realistic things, this little thing always annoyed me...
Thanks, Its stuff like this you guys have to tell me as I have zero experience with weapons, This issue has now been solved and the trigger finger is now off the trigger.
Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 20:41
by MAINERROR
CP to be honest. The fact that the head is steady annoys me more than everything else!

Re: [Animation] sa80 cocking hand
Posted: 2008-05-19 22:36
by Rhino
Cp20000 wrote:Like I said, rotating the camera bone is simple, The reason I guess why it aint to common is because it can easily be annoying and if used incorrectly in a walking animation can make the player sick
I still need to know which one I should use, should I keep the forward assist, which carebear said wasent needed.
Should I raise the rifle a small amount while swapping mags or should it stay shouldered?
maybe tilt the rifle to the right while swapping mags?
The diffrent options are all spread out on the last 4 videos.
dont listen to carebare, the information I've gave you is strait from our MAs (UK_Force) who uses this weapon, is fully trained with it where as carebare may have held it a few times? The forward assist is part of the drill, even thou its not strictly needed it dates back from the A1 days and its still part of the drill that all personal who use this weapon in the British army are trained to do!
The video i gave you is what is needed, quite simple...
and ye, head bobbing when running looks a little odd thou would need to test it out for myself.
Re: [Animation] sa80 cocking hand
Posted: 2008-05-20 00:08
by fuzzhead
I would say put the mag check in and then we MUST update the texture
The QBZ95 UGL has the mag check in and it looks quite good
I think the running while looking at the weapon looks fine, I really like how you can see almost the entire weapon when reloading, it shows off the beautiful model even more

Re: [Animation] sa80 cocking hand
Posted: 2008-05-20 00:12
by Teek
Number 6 is the best IMO, you should be able to see what you doing, and if you want to keep a eye out ahead, then you would move the rifle (with mouse) to compensate, right?
Re: [Animation] sa80 cocking hand
Posted: 2008-05-20 00:48
by CareBear
[R-DEV]Rhino wrote:dont listen to carebare, the information I've gave you is strait from our MAs (UK_Force) who uses this weapon, is fully trained with it where as carebare may have held it a few times? The forward assist is part of the drill, even thou its not strictly needed it dates back from the A1 days and its still part of the drill that all personal who use this weapon in the British army are trained to do!
The video i gave you is what is needed, quite simple...
and ye, head bobbing when running looks a little odd thou would need to test it out for myself.
actually ive held it often, and yes we were trained with the forward assist, as i said in an earlier post was from the A1 era, but not when changing mag, only when you have to manually **** the rifle, which you dont do when putting a fresh mag in, you just release the working parts
Re: [Animation] sa80 cocking hand
Posted: 2008-05-20 00:49
by Rudd
My ATC buddy tells me this animation is good, anyway I like it anyhow.
Great job Cp20000