Page 5 of 11
Re: [Map] Steel Thunder [WIP]
Posted: 2009-01-14 23:49
by HughJass
thanks a lot guys. And yeah some are bugged but I think they are being fixed?
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-02 09:44
by $pyker
The village looks awesome and the industrial area will be covered with concrete/tarmac I assume?
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-02 12:29
by Zerapup
this map looks very insteresting , but view distance should be the same as on Qin Ling
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-02 12:52
by J.F.Leusch69
i think it is the same... about 800m
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-07 04:50
by HughJass
[R-COM]J.F.Leusch69 wrote:i think it is the same... about 800m
I made it about 700 now, I'm having some overgrowth problems if I go above.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-07 15:17
by marcoelnk
700 view distance for overgrowth is max on 4km maps as otherwise the patches close to the map border wont show up.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 20:42
by HughJass
pardon the grass bug, it happens once in awhile.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 20:45
by =Romagnolo=
is this statue a new model ?
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 20:46
by Rhino
mehhh, forgot to remove that static from the release, wasn't meant to be seen yet...
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 20:55
by HughJass
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 21:01
by Rhino
ye, I made no indication as if it was going to be in PR

Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 21:26
by =Romagnolo=
Too late rhino, now tell us the plan !
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 21:34
by Michael_Denmark
Cool map.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 23:12
by Wilkinson
hah. Yeah I back up Romanglo.

Looks good hughjass
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-17 23:31
by space

[/IMG]
These water towers dont look right.
They rarely look good, even on their own - to have 3 is not good at all.
Also the open areas on this screen have no trees, and yet the building/industrial plant, has alot of trees very close to it. It should be the opposite way round.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-18 01:39
by HughJass
spacemanc wrote:
[/IMG]
These water towers dont look right.
They rarely look good, even on their own - to have 3 is not good at all.
Also the open areas on this screen have no trees, and yet the building/industrial plant, has alot of trees very close to it. It should be the opposite way round.
in the front page it says the area is abandoned (at least i think i wrote that)
the trees in there just show that the place is old, it took a long time for the water levels to drop.
ill think about the water towers, maybe i will replace them.
Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-18 03:34
by McBumLuv
Well, it's got old Soviet Comrade, so itsa very niice

Re: [Map] Steel Thunder [WIP]
Posted: 2009-02-18 06:48
by rangedReCon
This gets the official stamp of awesome because of the statue. *stamp*
Re: [Map] Steel Thunder [WIP]
Posted: 2009-05-08 02:32
by HughJass
HughJass wrote:
Minimap:
http://i39.tinypic.com/14e9zco.png
(large image)
1. German Main
2. South Farm
3. Central Farm
4. Farm
5. Hill 84
6. Objective 79
7. West Village
8. Village
9. North Bridge
10. Central Bridge
11. Dam
12. Water Plant North
13. Water Plant South
14. Hill 89
15. Russian Main
16. East Village
17. Hill 51
18. Objective 12
19. Hill 68
20. Mine
Its what i got so far...tell me what to change
update, I think marco will post some shots of it in the teaser thread.
and 2 poster boards I made a long time ago that I want to put in the game.
