[Weapons] Underbarrel Grenade Launchers

Locked
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Weapons] Underbarrel Grenade Launchers

Post by HughJass »

You guys are working on 3p animations too right?
Image
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: [Weapons] Underbarrel Grenade Launchers

Post by Lynx »

I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapons] Underbarrel Grenade Launchers

Post by nedlands1 »

Lynx wrote:I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?
That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.

Image

As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.
Image
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapons] Underbarrel Grenade Launchers

Post by Chuc »

HughJass wrote:You guys are working on 3p animations too right?
That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
Image
Personal Folio - http://www.studioash.net
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: [Weapons] Underbarrel Grenade Launchers

Post by Lynx »

'[R-CON wrote:nedlands1;727078']That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.

Image

As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.

hey thanks I see where your going with this
and i really like it!

I just have a problem when trying to shoot at very long ranges because when I lose sight of the ground I don't know what angle I'm shooting at, to solve this I have to stand next to something tall like a tree or lamp post to see guess what angle I'm shooting at and doing this frustrates me
because In real life I don't have to look where my gun is pointed so I would be able to see the angle of my launcher vs the ground


So instead of a numbered degree readout could you put a small display of an m203 launcher with a horizontal line down the middle awareness of the launcher position vs the ground.

that way I could hit something far away without standing next to a lamp post
the new animations look great!
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: [Weapons] Underbarrel Grenade Launchers

Post by Lynx »

Post script: to clarify: when trying to hit targets at long ranges I often have to stand next to a lamp post for reference of grenade launcher vs ground angle

also I notice that the suppression effect makes the grenade launcher overly devastating instead of firing back at me the squad I'm grenading run around because they can't see me at long range which makes my job too easy
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Weapons] Underbarrel Grenade Launchers

Post by Outlawz7 »

[R-DEV]Chuc wrote:That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
So looking at someone reloading their UGL will mean we'll be seeing the old ugly animations?
Image
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [Weapons] Underbarrel Grenade Launchers

Post by Masaq »

For now, by the sound of it.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Weapons] Underbarrel Grenade Launchers

Post by bosco_ »

And that isn't really a problem imo, it never bothered me in CoD4 that you see a standard animation in 3p ;) .
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: [Weapons] Underbarrel Grenade Launchers

Post by Welshboy »

It looks great keep it up! :-)
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: [Weapons] Underbarrel Grenade Launchers

Post by kristofer »

Will any other weapons be getting these natural animations?
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapons] Underbarrel Grenade Launchers

Post by Chuc »

Oh.. I'll keep that a secret.
Image
Personal Folio - http://www.studioash.net
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapons] Underbarrel Grenade Launchers

Post by jbgeezer »

Beutiful!
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: [Weapons] Underbarrel Grenade Launchers

Post by kristofer »

[R-DEV]Chuc wrote:Oh.. I'll keep that a secret.
D'oh!

Another question! I've just been looking at your videos on 'WeGame' and you've done 2 new knife animations; does this mean that there will be 2 different attacks or were you just exploring alternatives?
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Weapons] Underbarrel Grenade Launchers

Post by M.Warren »

M.Warren wrote:... Someone explain to me why I'm not a PR tester yet? :-P
ReaperMAC wrote:We as testers have not seen these animations yet... so don't try to criticize us :-|
The comment wasn't directed to cast blame upon anyone.
Take the Blue Pill or take the Red Pill?

Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Weapons] Underbarrel Grenade Launchers

Post by Rudd »

loving the new hands and...the skin for militia
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Weapons] Underbarrel Grenade Launchers

Post by Rudd »

Outlawz wrote:So looking at someone reloading their UGL will mean we'll be seeing the old ugly animations?
just look at the enemy instead? :D
Image
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Weapons] Underbarrel Grenade Launchers

Post by SuperTimo »

rudd with daft double post.... :rolleyes:

super-timo likes what he sees.

super-timo demands G3 with UGL :D

nice work peeps
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Weapons] Underbarrel Grenade Launchers

Post by Scot »

I will miss the 101 though, it was soo fun!
Image
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Weapons] Underbarrel Grenade Launchers

Post by AnimalMother. »

all of it looks amazing

was really hoping that the L85 w/ AG-36 would get a new model as the vBF2 one is horrible

only thing though, i havn't played alot with a AG-36 (in real life) but does it really flip that far out?
Locked

Return to “2008”