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Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 07:08
by HughJass
You guys are working on 3p animations too right?

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 07:52
by Lynx
I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 08:16
by nedlands1
Lynx wrote:I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?
That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.

Image

As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 08:36
by Chuc
HughJass wrote:You guys are working on 3p animations too right?
That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 08:58
by Lynx
'[R-CON wrote:nedlands1;727078']That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.

Image

As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.

hey thanks I see where your going with this
and i really like it!

I just have a problem when trying to shoot at very long ranges because when I lose sight of the ground I don't know what angle I'm shooting at, to solve this I have to stand next to something tall like a tree or lamp post to see guess what angle I'm shooting at and doing this frustrates me
because In real life I don't have to look where my gun is pointed so I would be able to see the angle of my launcher vs the ground


So instead of a numbered degree readout could you put a small display of an m203 launcher with a horizontal line down the middle awareness of the launcher position vs the ground.

that way I could hit something far away without standing next to a lamp post
the new animations look great!

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 09:08
by Lynx
Post script: to clarify: when trying to hit targets at long ranges I often have to stand next to a lamp post for reference of grenade launcher vs ground angle

also I notice that the suppression effect makes the grenade launcher overly devastating instead of firing back at me the squad I'm grenading run around because they can't see me at long range which makes my job too easy

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 09:31
by Outlawz7
[R-DEV]Chuc wrote:That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
So looking at someone reloading their UGL will mean we'll be seeing the old ugly animations?

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 09:48
by Masaq
For now, by the sound of it.

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 09:54
by bosco_
And that isn't really a problem imo, it never bothered me in CoD4 that you see a standard animation in 3p ;) .

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 11:12
by Welshboy
It looks great keep it up! :-)

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 11:33
by kristofer
Will any other weapons be getting these natural animations?

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 11:44
by Chuc
Oh.. I'll keep that a secret.

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 12:00
by jbgeezer
Beutiful!

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 12:07
by kristofer
[R-DEV]Chuc wrote:Oh.. I'll keep that a secret.
D'oh!

Another question! I've just been looking at your videos on 'WeGame' and you've done 2 new knife animations; does this mean that there will be 2 different attacks or were you just exploring alternatives?

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 12:17
by M.Warren
M.Warren wrote:... Someone explain to me why I'm not a PR tester yet? :-P
ReaperMAC wrote:We as testers have not seen these animations yet... so don't try to criticize us :-|
The comment wasn't directed to cast blame upon anyone.

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 13:26
by Rudd
loving the new hands and...the skin for militia

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 13:34
by Rudd
Outlawz wrote:So looking at someone reloading their UGL will mean we'll be seeing the old ugly animations?
just look at the enemy instead? :D

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 13:50
by SuperTimo
rudd with daft double post.... :rolleyes:

super-timo likes what he sees.

super-timo demands G3 with UGL :D

nice work peeps

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 13:53
by Scot
I will miss the 101 though, it was soo fun!

Re: [Weapons] Underbarrel Grenade Launchers

Posted: 2008-07-13 13:57
by AnimalMother.
all of it looks amazing

was really hoping that the L85 w/ AG-36 would get a new model as the vBF2 one is horrible

only thing though, i havn't played alot with a AG-36 (in real life) but does it really flip that far out?