[Static & Effects] Cave ins / land slides WIP

Blackie
Posts: 169
Joined: 2008-02-17 15:35

Re: [Static & Effects] Cave ins / land slides WIP

Post by Blackie »

amazing work man !!! loved the rocks and stones falling in the cave !!!

CAnt wait Actually CANNOT wait any more :D

GREAT work !!!!
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Static & Effects] Cave ins / land slides WIP

Post by hiberNative »

will this map be more demanding than fools road? ;P
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Static & Effects] Cave ins / land slides WIP

Post by hall0 »

Nice stuff
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static & Effects] Cave ins / land slides WIP

Post by CodeRedFox »

hiberNative wrote:will this map be more demanding than fools road? ;P
Might be. Mixed FPS have been coming out, while I get 90fps some testers are getting below 20fps. I'm in the process of optimizing it. But I not a fan of making a level look really crappy because a few plays have slow computers. If allot of servers cant run the map because of there players then I will be fine with that. This map sits right on the edge of being 64 and/or 32/16. 64 will be action packed all the time while 32/16 players will be more tactical.

The major issue is my computer and test computer are bias because they were both bought in the last year or two. So optimizing and testing for computers that are slow and really outdated is a hard process.
Last edited by CodeRedFox on 2008-08-12 19:17, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
scarmoe
Posts: 62
Joined: 2008-01-14 03:36

Re: [Static & Effects] Cave ins / land slides WIP

Post by scarmoe »

[R-DEV]Masaq and [R-DEV]coderedfox, what are your xfires?
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static & Effects] Cave ins / land slides WIP

Post by CodeRedFox »

WHISKEY TANGO FOXTROT.....NEGATIVE Sorry I dont like to be hounded by you guys :-D I cant have clients behind me watching a window pop up saying "OMG WHENS 0.8 OUT!!!!!! I WANT YOUR BABIES" 45 times a day :-P


Any questions I can try to answer can me PM to me.
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"apcs, like dogs can't look up" - Dr2B Rudd
scarmoe
Posts: 62
Joined: 2008-01-14 03:36

Re: [Static & Effects] Cave ins / land slides WIP

Post by scarmoe »

lol man sorry
that wasnt my intenton...
but i agree with you.
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: [Static & Effects] Cave ins / land slides WIP

Post by sav112 »

Ok seriously that’s just taking the pish out of the original developers of BF2………if this run smooth in game over the net then well done. Being an older gamer I just sat there amazed………anyone for the original Elite for the BBC model B…………
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static & Effects] Cave ins / land slides WIP

Post by CodeRedFox »

...what does that old space game have to do with this? LOL
Last edited by CodeRedFox on 2008-08-12 20:13, edited 3 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: [Static & Effects] Cave ins / land slides WIP

Post by sav112 »

Reference my dear lad, reference! Not to say PR is the most eye candy of games but hell it’s along way from when all this Home computer gaming started.

Takes a lot to impress me game wise but knowing the BF2 engine I tip my hat off to those effects and what they might bring to the game.
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: [Static & Effects] Cave ins / land slides WIP

Post by rough77 »

great!! thanks for your hard work and huge amount of time!!
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: [Static] Cave ins / land slides WIP

Post by TF6049 »

Just make it spawn tons of timetolived, invincible rock-looking cars on detonation. That didn't look much like a true Landslide.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Static & Effects] Cave ins / land slides WIP

Post by psychickactivity »

I am very exiting to play at this 0.8...

God save the R DEV and vive le france !!! ;)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static] Cave ins / land slides WIP

Post by CodeRedFox »

TF6049 wrote:Just make it spawn tons of timetolived, invincible rock-looking cars on detonation. That didn't look much like a true Landslide.
FYI... "WIP" mean work in progress
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"apcs, like dogs can't look up" - Dr2B Rudd
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Static & Effects] Cave ins / land slides WIP

Post by psychickactivity »

hi again

Someone know where i can find a programme to translate in french this forum ?

like this i can speak with you ..
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Static & Effects] Cave ins / land slides WIP

Post by Rapier »

Just curious, does this kill everyone inside the cave when it collapses, or does it just close the cave, and you have to dig out of it?
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Static & Effects] Cave ins / land slides WIP

Post by Rapier »

Just curious, does this kill everyone inside the cave when it collapses, or does it just close the cave, and you have to dig out of it?
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Static & Effects] Cave ins / land slides WIP

Post by Chanvlan »

i reackon it would be kool if you could "build" it with a special kit called the cavers kit and thus it makes it open again. there should only be 1 kit and it only has a shovel, knife, and mabe some smoke because they are the tunnel builders

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