Page 5 of 6
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-11 12:10
by Blackie
amazing work man !!! loved the rocks and stones falling in the cave !!!
CAnt wait Actually CANNOT wait any more
GREAT work !!!!
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-11 19:16
by hiberNative
will this map be more demanding than fools road? ;P
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 16:50
by hall0
Nice stuff
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 19:12
by CodeRedFox
hiberNative wrote:will this map be more demanding than fools road? ;P
Might be. Mixed FPS have been coming out, while I get 90fps some testers are getting below 20fps. I'm in the process of optimizing it. But I not a fan of making a level look really crappy because a few plays have slow computers. If allot of servers cant run the map because of there players then I will be fine with that. This map sits right on the edge of being 64 and/or 32/16. 64 will be action packed all the time while 32/16 players will be more tactical.
The major issue is my computer and test computer are bias because they were both bought in the last year or two. So optimizing and testing for computers that are slow and really outdated is a hard process.
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 19:34
by scarmoe
[R-DEV]Masaq and [R-DEV]coderedfox, what are your xfires?
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 19:37
by CodeRedFox
WHISKEY TANGO FOXTROT.....NEGATIVE Sorry I dont like to be hounded by you guys

I cant have clients behind me watching a window pop up saying "OMG WHENS 0.8 OUT!!!!!! I WANT YOUR BABIES" 45 times a day
Any questions I can try to answer can me PM to me.
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 19:47
by scarmoe
lol man sorry
that wasnt my intenton...
but i agree with you.
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 19:57
by sav112
Ok seriously that’s just taking the pish out of the original developers of BF2………if this run smooth in game over the net then well done. Being an older gamer I just sat there amazed………anyone for the original Elite for the BBC model B…………
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 20:06
by CodeRedFox
...what does that old space game have to do with this? LOL
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-12 20:44
by sav112
Reference my dear lad, reference! Not to say PR is the most eye candy of games but hell it’s along way from when all this Home computer gaming started.
Takes a lot to impress me game wise but knowing the BF2 engine I tip my hat off to those effects and what they might bring to the game.
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-13 09:11
by rough77
great!! thanks for your hard work and huge amount of time!!
Re: [Static] Cave ins / land slides WIP
Posted: 2008-08-17 16:36
by TF6049
Just make it spawn tons of timetolived, invincible rock-looking cars on detonation. That didn't look much like a true Landslide.
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-18 22:12
by psychickactivity
I am very exiting to play at this 0.8...
God save the R DEV and vive le france !!!

Re: [Static] Cave ins / land slides WIP
Posted: 2008-08-19 01:23
by CodeRedFox
TF6049 wrote:Just make it spawn tons of timetolived, invincible rock-looking cars on detonation. That didn't look much like a true Landslide.
FYI... "WIP" mean work in progress
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-19 06:26
by psychickactivity
hi again
Someone know where i can find a programme to translate in french this forum ?
like this i can speak with you ..
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-19 07:11
by Rapier
Just curious, does this kill everyone inside the cave when it collapses, or does it just close the cave, and you have to dig out of it?
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-19 07:12
by Rapier
Just curious, does this kill everyone inside the cave when it collapses, or does it just close the cave, and you have to dig out of it?
Re: [Static & Effects] Cave ins / land slides WIP
Posted: 2008-08-19 09:55
by Chanvlan
i reackon it would be kool if you could "build" it with a special kit called the cavers kit and thus it makes it open again. there should only be 1 kit and it only has a shovel, knife, and mabe some smoke because they are the tunnel builders