Page 5 of 8
Re: [Gameplay] Game modes
Posted: 2008-08-14 04:03
by ReaperMAC
LithiumFox wrote:O.O I.... want..... ..... OMG RHINO I WANT YOUR....no... i don't want his children....
> > Though i'd be happy to make a trade of my girlfriend for a spot on the .8 beta team....
.... joking... or am i? XD
Deal. Have her delivered to my house, fresh and hot. Pictures will be needed ahead of time.
Re: [Gameplay] Game modes
Posted: 2008-08-14 05:00
by Skodz
O-m-g
awesomenessly great

Re: [Gameplay] Game modes
Posted: 2008-08-14 05:08
by Conman51
i still think teh insurgents should keep their random spawn points but this is cool too.... i dint even think something like AAS v3 would be possible...why didnt EA do this before????????

Re: [Gameplay] Game modes
Posted: 2008-08-14 06:38
by xgayox
CnC....

Re: [Gameplay] Game modes
Posted: 2008-08-14 06:39
by Rhino
steve_06-07 wrote:Very very, nice, I like the new Cache, looks sexy. I'd hate to notice a minor detail like this, but from the camera angle on the cache it looks like the RPG in the crate is missing the funnel on the back, is the Camera playing tricks on my eyes or what?
ye, that is the "pickup" RPG which you push "g" then pick it up, should be on the ground is in the wrong place at the mo, should fix that before release
ReaperMAC wrote:Deal. Have her delivered to my house, fresh and hot. Pictures will be needed ahead of time.
He was offering her to me, not you!

Re: [Gameplay] Game modes
Posted: 2008-08-14 07:10
by Ressu
well I have to say that it's look great! Now only wait the release day

Re: [Gameplay] Game modes
Posted: 2008-08-14 07:50
by markonymous
whats up with the radio on the hide out its at an angle why? :S
Re: [Gameplay] Game modes
Posted: 2008-08-14 08:44
by Arse Tamsend
The insug hideouts look a little weird but everything else sounds/looks very exciting.
Re: [Gameplay] Game modes
Posted: 2008-08-14 09:22
by xgayox
markonymous wrote:whats up with the radio on the hide out its at an angle why? :S
I'm guessing the hideouts are supposed to make it look like they're going underground, hence the angled roof.
Re: [Gameplay] Game modes
Posted: 2008-08-14 09:23
by xgayox
markonymous wrote:whats up with the radio on the hide out its at an angle why? :S
I'm guessing the hideouts are supposed to make it look like they're going underground, hence the angled roof.
Re: [Gameplay] Game modes
Posted: 2008-08-14 09:38
by Proff3ssorXman
Holy Mackerole.
Can't remember the last time I was this excited about a computer game.
Re: [Gameplay] Game modes
Posted: 2008-08-14 09:45
by arjan
I dont get the CnC gamemode, can someone tell me.
Re: [Gameplay] Game modes
Posted: 2008-08-14 10:15
by Chuc
First team to construct 4 forward outposts and capture the enemy's main wins. Conditions apply

Re: [Gameplay] Game modes
Posted: 2008-08-14 10:25
by arjan
What are those outposts?
Re: [Gameplay] Game modes
Posted: 2008-08-14 10:28
by Madhouse
Bunkers/Firebases
Re: [Gameplay] Game modes
Posted: 2008-08-14 10:29
by Renegade Warrior
AAS v3 looks amazing!
Re: [Gameplay] Game modes
Posted: 2008-08-14 10:45
by arjan
Cool
Re: [Gameplay] Game modes
Posted: 2008-08-14 11:19
by Jarhead[NL]
* Passed out *
Re: [Gameplay] Game modes
Posted: 2008-08-14 12:50
by Hitman.2.5
Can't w8 to play em