.8 Tease

General discussion of the Project Reality: BF2 modification.
-=TB=-Schrotti
Posts: 324
Joined: 2006-09-03 15:31

Re: .8 Tease

Post by -=TB=-Schrotti »

Look´s good the smoke :)

What kit wee need for drive the carrier, the crewman ??? Image
Last edited by -=TB=-Schrotti on 2008-08-25 19:55, edited 2 times in total.
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: .8 Tease

Post by GR34 »

Unless the huey is fixed (the think if the nose goes below like 15* or so it is un recoverable) the rockets will be hard to use buy hell yeeeea and did u see the LB in the back ground its a little...bird
In game name Joshey
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: .8 Tease

Post by Rhino »

-=TB=-Schrotti wrote:Look´s good the smoke :)

What kit wee need for drive the carrier, the crewman ??? Image
Captain kit :p
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: .8 Tease

Post by Waaah_Wah »

[R-DEV]Rhino wrote:Captain kit :p
Ahh... And that kit will surely be found in an underwater cave? :razz:
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: .8 Tease

Post by Rhino »

Waaah_Wah wrote:Ahh... And that kit will surely be found in an underwater cave? :razz:
yep, but this cave is in the surrounding terrain :p
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: .8 Tease

Post by Sabre_tooth_tigger »

I was playing the bf2 pirates mod yesterday and you could beach the medieval equalivant of the carrier and fire off a 21 cannon salute at your enemies, excellent :)


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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: .8 Tease

Post by EOD_Security-2252 »

Woah. What BFP2 map is that? Are you playing with the new beta for it?

By the way, Cpt. kit should only have a hook for weapons, and whenever you use it you hear the player say "Arr"

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: .8 Tease

Post by Alex6714 »

Double post. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: .8 Tease

Post by Alex6714 »

[R-DEV]Rhino wrote:R-MODs, he knows to much, kill him!
At least they don´t know about the harrier that spawns in the corner of the map when you cap the...


Ooops


*runs*
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: .8 Tease

Post by EOD_Security-2252 »

Yeah, attendence is pretty low at pirates. You have to be there are the right time. There is an about 3-5 hour period of population in the server (never more than 18 people), but it's worth it (despite all the hoppers, flintlocks and cutlasses are fun)

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: .8 Tease

Post by SocketMan »

I hope my SA7 won't be locking on that carrier smoke,wouldn't wont the pilots
to miss the welcome back party :wink:
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: .8 Tease

Post by General Dragosh »

[R-CON]Alex6714 wrote:At least they don´t know about the harrier that spawns in the corner of the map when you cap the...


Ooops


*runs*
Lmao, rofl.... now everyone dies cause we know too much so that means the whole PR community and the R-cons and R-devs die too.... :mrgreen: xD so it means no PR anymore - This is Armageddon -

This is so freeking funnyh :lol:
[img][/img]Newly ordered sig !


ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: .8 Tease

Post by ExisSellos »

well to bad the huey will show up only once
so after its destroyed it will never come back
it really sux becouse their is alot of noob pilots that is going to ruin that for sure
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: .8 Tease

Post by hall0 »

ExisSellos wrote:well to bad the huey will show up only once
so after its destroyed it will never come back
it really sux becouse their is alot of noob pilots that is going to ruin that for sure
Why? Where do you got your information from?
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: .8 Tease

Post by Phoenix.86 »

hall0 wrote:Why? Where do you got your information from?
It's stated as non respawning in the muttrah city preview you posted in yesterday :p
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: .8 Tease

Post by Rhino »

ExisSellos wrote:well to bad the huey will show up only once
so after its destroyed it will never come back
it really sux becouse their is alot of noob pilots that is going to ruin that for sure
but then a cobra comes to replace it. ;)
Last edited by Rhino on 2008-08-26 09:42, edited 1 time in total.
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Rhino
Retired PR Developer
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Re: .8 Tease

Post by Rhino »

fixed :D
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: .8 Tease

Post by hall0 »

So is it possible to have the attack huey and the cobra at the same time if the huey stay alive for 20min?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: .8 Tease

Post by Rhino »

hall0 wrote:So is it possible to have the attack huey and the cobra at the same time if the huey stay alive for 20min?
correct, but unlikely with the amount of AA MEC are most likely going to be using. This is going to be one of the few maps where you will find the AA kit always taken :p
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