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Re: Insurgents still the 'target practice' faction

Posted: 2008-09-02 22:02
by Terror_Terror_Terror
OMG I read the whole thread, it took me ages (not the worlds fastest reader), I'm sure that officially certifies me as sad but now I feel to write an overly long reply with too many quotes; apologies.
Colt556 wrote:Well you all can keep saying it crashed after every round, but I remember clearly that it didn't. And I take my personal experiances over someones claims, so sorry you might aswell drop this.
[quote=""'[R-DEV"]Masaq;789257']
What I suspect happened was that the server crashed whilst you were loading the map, it recovered before you completed loading and you were seemlessly loading in unaware that every bugger else had been disconnected and manually forced to reconnect.[/quote]

rofl

Once I thought it didn't and then it did lol.

[quote="Waaah_Wah""]Not to hijack this, but how does the RKO anti tank grenade work..? It doesnt seem to damage vehicles that much[/quote]

Traditionally tank grenades do f*** all to tanks, maybe to convertible saloons but not to tanks.
Outlawz wrote: One thing that could be implemented is giving the Insurgent SLs the ability to deploy squad Rally Points.
However, the RPs can only be deployed in a 50-150m radius of a cache, so if an Insurgent squad chooses to defend a cache, they get a bonus of having their own spawn to help them out.
I definitely think something like this or something to a similar affect would help to encourage teamwork.

[quote=""'[R-DEV"]fuzzhead;789301']Insurgents faction has been changed, its now a much more teamwork based faction.

Were not going back to a situation where the mapper is holding the Insurgents hands, giving them everything they need. Insurgents will now have to plan and think, and if they act like smacktards, expect a brutally fast round.[/quote]

I think the changes are for the better but maybe more can be done to help focus the Insurgent team, for example the stated team goals for Korengal Valley seem to offer more to the US team. Given the general nature of FPS games I think PR asks the gamer to do somethings which are counter-intuitive (which I think is good and part of the reason I play the game), but I think sometimes this can lead to an unenjoyable experience for many which for example can lead to the kind of game play that was common in Al Basrah; lack of squad co-opereation, lack of team work and co-ordination, lack of focus etc. I think more can be done to address this but as I said I think the changes are for the better and that PR is heading in the right direction.
I like the inclusion of the mortars, I think it would be sweet though if the insurgents could have player operated ones.

[quote="Cpt.Kawakowitsch""]
And to that post "you should never get into game expecting to win as insurgent"; this kind of weird and far away form being "realistic". Looking back maybe the past 60 years, no regular army was able to win a war against "insurgents". Not the Russians in Afghanistan, not the Russians in Chechenya, not the US in the Afghanistan, not US in Vietnam, Not the French in Vietnam, not the US in Korea, not the French in Algeria, not the US in Iraq nowadays, this list is kind of endless. The only conflict I can think of that could have maybe count as a kind of a win (as the french were able to cut down the resistance at one point ot quite zero by really brutal force), is the conflict between Algeria and France, but here as well the french had to retreat in the end. So looking into it your way, you should not expect a win as the "regular" army (which is by itself only an expression made by the point of view) fighting insurgents.[/quote]

Good point, worth a quotation (lol).
[R-DEV]OkitaMakoto wrote:...winning a battle and winning a war are two entirely different things, hence the popular phrase, you may have won the battle, but NOT the war....

Fallujah, terrible fighting, but you just push through. Only a matter of time really. Thats not to minimize the damage/suffering, but yeah...
Also a good point worth quoting but fighting street to street in Fallujah isn't like going round AL Basrah searching for caches. I'd say that you suggested below is more like Fallujah.
[R-DEV]OkitaMakoto wrote:Id like to see a city map where its like Sunset city with large capture areas, US against the insurgents. That way the insurgents dont have to run around and be watching one specific cache, instead they are fighting for control over the city/heckling the enemy as it moves in. I think that'd be a lot of fun... AAS one flag at a time, large radius, progressing through the city. Then finally, the INS have one place to be and its all over... itd just be fun and intense... not about winning or losing...

Id love it if you HAD caches but they werent the be all end all of a round. BluFor can hunt them down and blow them, but that just means less RPG/PKM for the INS. You could up the amount of weapons on caches slightly to make them more important, and once you lose them... the rounds pretty much over.

Yeah, Id like that :P Id rather have large parts of a city to keep INS occupied than running cache to cach defending them. And thats not to bash the current INS gamemode, I really do enjoy it :) I just love the idea of INS fighting to actually control flags with a large radius :) possible second INS mode.
Me and Ghost are working on something a bit like this for our map Darunta Dam, Rhino suggested it. Although not finalized it's not gonna be exactly what you envisaged but it's along those lines.

Errr I think that's enough...

Re: Insurgents still the 'target practice' faction

Posted: 2008-09-02 22:34
by Scot
hurries up and finish!!

Re: Insurgents still the 'target practice' faction

Posted: 2008-09-02 23:23
by Terror_Terror_Terror
lol

Re: Insurgents still the 'target practice' faction

Posted: 2008-09-03 08:45
by Chuffy
I still think 60 seconds is too long for INS respawn, especially now that on certain maps they can have even less spawn locations than the conventional armies! Being everywhere my arse.

Another thing which I think people have overlooked is now that pick-up kits are pretty damn scarce. I think I've only ever seen 1 RPG being used on a team of 32 people. The sheer numbers of pick-up kits in .7 was a bit too much (thanks to the spawns) but I'd personally enjoy seeing more variation in what the insurgents are carrying in terms of kits.

The real kicker is that I feel no sense of fear when facing Insurgents now. In Basrah I always tensed up whenever the Landrover/Warrior/Merlin I was in strayed too close to some suspicious buildings or flew directly over the city or what have you. Being cut off from everybody else in the middle of the city was nerve racking. Playing Ramiel in .8 I haven't once felt like this and I've had plenty of opportunities to. Despite their lack of good equipment and weapons the Insurgents managed to be menacing, even with the coalitions huge advantages in almost every area. Now I think they are a bit of a target practice faction.

There's nothing wrong with making them more teamplay orientated because that WAS really needed. I think that perhaps its gone a bit too far for the average pub.

Although maybe we just need to let players get used to it.

Re: Insurgents still the 'target practice' faction

Posted: 2008-09-03 12:23
by davetboy_19
I would love to see the INS spawn times lowered a little, Mainly the Civi. Civi's are excellent 'helpers' when someone knows what they are doing. A long spawn time makes people a little hesitant of being one.

But as a whole the INS are a great side to be on, its just that no one likes to be them. All Iron Sights means that the little dot over there could be someone *bang* oh well it was, the Scopes that are available are generally the first thing to get taken...usually by people who don't know what the **** they are doing, who then proceed to hide in the middle of the road only to get stabbed 2 seconds later.

After playing a round as a standard army with all that lovely technology then getting put onto a team where there most powerful weapon is a rock puts people off. And all they want to do is go back to playing the more 'advanced' side.

On the other hand, when you do come across a team of INS professionals who play like they are Brits or USA nothing stops them. I do prefer to be on the more 'advanced', but I have never played a round thats even half as fun as when some INS Pros get together and I happen to be with them.