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Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-13 16:50
by Sgt. Jim Cabot
Well, after reading 8 pages of disscussion on this topic, I would have to agree with the Thread Starter. Even though I wasn't around for the older versions,(I found out about PR when v.8 came out) the idea of "Run and Gun" seems like fun for the INS, only if they get better accuracy on their Ak's...

While reading this, I got an idea: What if the INS get the normal Ambusher to spawn as, but also be able to a heavy ambusher pick-up kit? Instead of the tiny Ied, they get the artilley Ied? It would be more powerful, but would take significantly longer to set it up.

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-13 17:39
by Grim1316
The way I see it, is that the Insurgents are just that(rebellious civilians) I see the Taliban being the real militia. As I also joined in at .7 I always felt that the militia was more like some backwater country's army. more like the NVA was in Vietnam, a well trained army that is not necessarily modernized due to small/poor country.

That is my opinion on the whole. So I see no problem with the insurgents getting some of the things the OP said, but I also feel that the militia needs to figure out what they really are, especially with the Taliban coming in .85

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-13 19:22
by badmojo420
I disagree with the OP and almost every post in this thread as far as insurgents are concerned. But i'm not going to get into debating every point, because 99% of them are personal opinions.

A couple i will debate are the racing to caches..... you see the caches before the US/UK does. And if they're popping up blue, then your theory of insurgents being cannon fodder is backfiring on you. Intelligence points remember???

Next, insurgents using noob tactics? God no!! Whens the last time you've seen a noob with enough patience to sit in an ambush spot waiting for the enemy to move into the kill zone? Never. Noobs run out into the street firing their weapon at everything.

I find the biggest problem with insurgents in 0.8 is people who have no clue how to play as insurgents. People defending undiscovered caches, people assuming deaths are irrelivant, people asking questions like how does the cell phone work, or what button blows the bomb car, the list goes on and on. I understand that in RL the insurgents in iraq arn't highly trained military minded individuals, but when your life is at stake you tend to be a little careful and hide rather then run out guns blazing.(at least until that time comes) And the worst part is some people can ruin the round for the rest of the team. All it takes is one squad leader to run out and die a few times and they've discovered a new cache.(because squad leaders give 7intel points instead of 1 like a normal insurgent) If they keep doing it, they'll make sure that defending only one cache is pointless, you now have to defend all 3 of them equally. Which is hard when half the people on your team arn't even defending a cache. I`m glad to see they`re fixing this in .85 by having no intel points being gathered when 3 caches are revealed. Therefore blue caches won`t instantly appear when one is destroyed.

Sorry for the negative post, I couldn`t believe that in all those replies every person agrees with the OP, i couldn`t help speaking my mind. I love insurgency, and it`s only gotten better in my opinion. (To be clear, i love the game mode, not every item, kit, and object in the game mode, there are things that need some improvement, but overall the game mode is enjoyable when played correctly)

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-13 20:15
by Claymore
Insurgency - the problem with the previous versions was that a US or UK force had a lot of troubles with getting to the cache as insurgents were spawning on it. It was nearly impossible to clear an area from the insurgents, they spawned all around the place + they knew where the caches are so their team could get like 12 people with rpgs or mgs at the same time, spread around the city or concentrated at vital points. So the spawn system was reworked and insurgents have to care for their lives now, playing more organized. Yes it was fun running around with AK but remember you could often spawn behind the nearest corner, which was a bit unfair. And civies were running under tanks or walking into gunfire just to get themselves killed, so they need a long spawntime.
The most enjoyable moments in this game are when you meet the enemy and as an insurgent you could almost always decide when and where you will meet them simply by choosing the right spawn point. The opfor troops had only little choices in this matter and once their position inside the city was revealed, they were often overrun by the same people they killed 30 sec ago and forced to travel from the main base again.
In ideal case, the two teams should meet near the weapon caches and fight there. The more players meet on a single spot, the more fun. The main problem I see here is that US / UK troops sometimes have easier access to the weapon cache than insurgents, which is really something that should not happen. The fun stops when one side of the conflict isn't there. It used to be the army, now it's the insurgents. Let's see what 0.85 comes up with :)

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-13 20:26
by DavidP
@badmojo


Ha ha ha. You make me laugh. Do you know why nearly everyone agrees with me? Because they remember when insurgents were good and I do mean Good! You say that people are playing insurgents the wrong way. I say and because i know there is no right way to play a game! The devs the past few releases have been trying to force people to play this mod the way they want them too, But people will not. And do you wanna know why? Because everyone has a different playing style. Insurgents from .4-.5 played extremely well because everyone was given a means to play how they wanted to play. Not forced to play the way that someone else wanted.

Tell me mojo did you ever play .5? Do you know why so many of the older PR players refer to it many times over? Because it was fun! Not slow and boring like .8 is. I love how you seem to criticize everyone because they agree with me, but you yourself have not experienced what we all did. You cannot condemn us for our different views.

Who are you badmojo to judge us? Where do you get off telling other people how to play a game? I'll tell you. You sir are most likely a fanboy. You love something to the death no matter how shitty it becomes.

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-14 05:11
by badmojo420
Wow, take things a little personal or what. I had to quickly re-read my post fearing i personally attacked you or something. I never said someones play style isn`t correct, I said that when the majority of the people on a team don`t know the rules or objectives of the game. That`s a problem. Maybe you misunderstood me on that point. I wasn`t saying the way you want insurgency to play out is wrong. Anyway, thats just my personal opinion of whats wrong with insurgency in 0.8. You can disagree all you want.

I`ve read your posts i know what you want, and i am saying i don`t think it would be going in the right direction. I like the direction the devs are taking insurgency. Call me a fanboy all you want, it just shows how immature you really are. You can`t even have a decent discussion about the suggested changes you want, without resorting to name calling.

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-14 06:49
by [uBp]Irish
To DavidP,

Don't take this offensivly, but do you have any prior knowledge of how the insurgents in real life work? Are they really as rag-tag as you are making them out to be, where they "aren't" standardized in tactics or weapons and just use randomness? Do you have any proof that what the insurgents in .8 are like now, does or does not really give justice to what the insurgents in Iraq/Afghanistan are like now? Because if you dont, and all your knowledge is just coming from the previous versions of PR, than I'm not really sure your suggestion has any basis behind it.

I'm an ROTC cadet. That doesnt give me any justice on the subject, but I have some friends and former classmates I've talked to that have gone over into the sand. When we've talked about what it was like over there, and if the insurgents were really organized or just pretty random in their fights (pretty much the subject you're suggesting here) the majority of them say they are getting pretty good at their type of combat. A lot of them are using the AK's, so I doubt your point about "kit uniqueness" is really something to use since the AK is probably THE most used weapon over there.

You have to take into account that this is a game that is trying to SIMULATE real life. If I had PR my way, I would want to see a spawnable kit with an RPG +2 rockets, and another kit with a crapload of IED's. Sure the .8 insurgents might not be realistic, thats fine. What I am sure about is that you cannot take gamers like us, give us a team like the insurgents and expect us to NOT try and play like the Average gamer would play a team. We can talk about tactics and how insurgents should not be unaffected by the fact a challenger tank is down the street, but it all comes down to how the person ends up playing the Kit.

What i'm getting at is your beef, as I've read through this thread is about how the militia/insurgents are becoming more "standardized" or more "conventional". Maybe they are, but then again, that might also be attributed to the fact that they are becoming more standardized when they fight in Iraq/Afghanistan. Who knows, I'm not an expert on it, because my knowledge doesnt come from personal experience, but from hands on accounts. Again, this is a game, and most importantly the Dev's Game... they make it how they want and are fine-tuning the whole process as they go. Read the new updates for Insurgency in .85/.9 and maybe that might give you some relief. If not, I'm not sure what else to say.

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-14 06:52
by Tirak
'[uBp wrote:Irish;870369']
What i'm getting at is your beef, as I've read through this thread is about how the militia/insurgents are becoming more "standardized" or more "conventional". Maybe they are, but then again, that might also be attributed to the fact that they are becoming more standardized when they fight in Iraq/Afghanistan. Who knows, I'm not an expert on it, because my knowledge doesnt come from personal experience, but from hands on accounts. Again, this is a game, and most importantly the Dev's Game... they make it how they want and are fine-tuning the whole process as they go. Read the new updates for Insurgency in .85/.9 and maybe that might give you some relief. If not, I'm not sure what else to say.
The problem with them standardizing these two factions is that they don't have the advantages they have in real life, and all of the disadvantages concerning equipment. Yes .75 and earlier had somewhat gamey mechanics for the insurgency, but they were more true to the spirit and idea of the faction, if not technical accuracy.

Re: Insurgents and Militia need to go back being to what they Originally were...

Posted: 2008-12-14 17:07
by [uBp]Irish
totally understand that tirak. Could you elaborate a bit more on what you mean by "don't have all the advantages they have in real life?" I think I know what you're saying, but just wanted to get your viewpoint.

I think I agree with you also about .75. .8 feels a lot more..constricted almost with insurgents, just because with the deviation changes, you cant hit a building 20m infront of you. I've never had luck with the AK, which is probably why I always pick up an RPG.

I just got finished a round today where it was myself (rpg), SL with a PKM, a collaborator (field dressings) and another guy with an RPG. We rolled around the map from cache to cache just destorying the APCs as they would drive by us. I think people need to just stop playing the insurgents like a convenetional army, and learn to be rediculous with their tactics.