[Map] Karbala

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A.English
Posts: 29
Joined: 2007-11-15 10:43

Re: [Map] Karbala

Post by A.English »

wow, very nice. even my tanking skills are gonnna be cut out. same as my squad leading. Damm, cnt wait to play it
:D
Squad leader of "UKSFD VOIP" Squad. Founder of 1st Armoured Division =1ADV=
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Karbala

Post by STORM-Mama »

Karbala, Ramiel, Basrah and Fallujah. Big question is - will they really play that differently?

Give us a Chinese city map! Growing tired of the ins-based urban combat.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Map] Karbala

Post by Alex6714 »

ReaperMAC wrote:Nice work! Looks great :D



Average round on Karbala <10 minutes. Seriously... that is way too many assets IMHO.
Yes, I agree, I think the US should have only 1 littlebird and for the insurgents maybe a technical if that isn´t too much. That way it would be much more fun. :smile:



:-|
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Karbala

Post by Dr Rank »

wrt assets, bare in mind the map will be subject to change based on testing. So please don't all panic and jump to the conclusion that this is exactly how its going to be, if it works then there's a good chance it will, but balancing will be done to try to best ensure the map plays as well as it possibly can. That's when testing attendence can make the difference between a map working and a map not working ;)
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Karbala

Post by Mora »

And don't just remove the apaches if it is unbalanced, try looking for other solutions first.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Karbala

Post by Waaah_Wah »

Spaz wrote:You are saying that after seeing some screens.... I vote fail.
Yaah.. The city didnt look that big from the minimap so I'll pull that back. Unless its about the size of Ramiel, in wich case, this WILL lall to death
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Map] Karbala

Post by [NPK]ShieldBreaker »

This map looks amazing!
MMad
Posts: 190
Joined: 2006-03-26 02:36

Re: [Map] Karbala

Post by MMad »

Yeah, looks amazing. :) And the heavy hardware sounds like a lot of fun, both to utilize and to fight against.

Question about the palm trees surrounding the city: are they supposed to be artificially planted in an even pattern? Judging from the minimap, the placement looks very uniform and unrealistic, but perhaps that is the intention. :)
nessuno
Posts: 15
Joined: 2008-10-05 14:45

Re: [Map] Karbala

Post by nessuno »

yes, good job

but this is a real Karbala

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Karbala

why not to make like in reality?
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Karbala

Post by Dr Rank »

nessuno wrote:why not to make like in reality?
a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.

b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.

c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Map] Karbala

Post by DrugKoala »

PlatinumA1 wrote:Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you
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This is why I'm talking about hovering... I think that this map creator put them in Karbala, because this convinced him to do so... :D
nessuno
Posts: 15
Joined: 2008-10-05 14:45

Re: [Map] Karbala

Post by nessuno »

'[R-DEV wrote:Dr Rank;818542']a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.

b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.

c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
The map from you proposed is a reproduction of a real place? Or it is invented?
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Karbala

Post by Dr Rank »

nessuno wrote:
[R-DEV]Dr Rank;818542 wrote:a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.

b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.

c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
The map from you proposed is a reproduction of a real place? Or it is invented?
If you are refering to Karbala, which is [R-DEV]~Kill~Pirate's map, I have already answered this:
[R-DEV]Dr Rank wrote:the map is more an impression of the real Karbala
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Karbala

Post by Tomato-Rifle »

Looks like al barsh,sunset city, muttah combined...
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Karbala

Post by Tomato-Rifle »

+ ramiel+ kurda oilfield...


I cant edit my post above =.=
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~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: [Map] Karbala

Post by ~KILL~Pirate »

nessuno wrote:
but this is a real Karbala

why not to make like in reality?

As [R-DEV]Dr.Rank said, not enough statics and would lag like hell if your whole map was nothing but statics. All you can do as a mapper is use references and imagination to make a map that is realistic as possible with the limitations we have.

It seems you feel you know more about mapping than me and Dr.Rank, well here is the link to everything you'll need to start mapping nessuno, I look forward to seeing your 100% accurate and realistic map!!

https://www.realitymod.com/forum/f189-m ... pping.html




...
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Karbala

Post by IronTaxi »

this is a wonderfully laid out map...very impressed...the dumped garbage can couldnt be any better... kudos to you man...for more patience than myself (or should I say free time!)

its nice to see my statics showing up too! buildng on the left with the arches and enterable second floor.. one of my nicest pieces thus far.. :) :)


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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Karbala

Post by G.Drew »

'[R-DEV wrote:IronTaxi;819054']this is a wonderfully laid out map...very impressed...the dumped garbage can couldnt be any better... kudos to you man...for more patience than myself (or should I say free time!)

its nice to see my statics showing up too! buildng on the left with the arches and enterable second floor.. one of my nicest pieces thus far.. :) :)


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I agree, a very nice static :wink:
But a dam fine looking map Pirate, nice job :D
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Karbala

Post by agentscar »

OMFG,WOOO!

Karbala,YES!!! Can't wait to play this map,awesome job man!
:D
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Karbala

Post by hiberNative »

a bit too similar to ramiel in my opinion.
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