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Re: [Map] Karbala
Posted: 2008-10-05 09:22
by A.English
wow, very nice. even my tanking skills are gonnna be cut out. same as my squad leading. Damm, cnt wait to play it

Re: [Map] Karbala
Posted: 2008-10-05 09:34
by STORM-Mama
Karbala, Ramiel, Basrah and Fallujah. Big question is - will they really play that differently?
Give us a Chinese city map! Growing tired of the ins-based urban combat.
Re: [Map] Karbala
Posted: 2008-10-05 10:37
by Alex6714
ReaperMAC wrote:Nice work! Looks great
Average round on Karbala <10 minutes. Seriously... that is
way too many assets IMHO.
Yes, I agree, I think the US should have only 1 littlebird and for the insurgents maybe a technical if that isn“t too much. That way it would be much more fun.

Re: [Map] Karbala
Posted: 2008-10-05 10:45
by Dr Rank
wrt assets, bare in mind the map will be subject to change based on testing. So please don't all panic and jump to the conclusion that this is exactly how its going to be, if it works then there's a good chance it will, but balancing will be done to try to best ensure the map plays as well as it possibly can. That's when testing attendence can make the difference between a map working and a map not working

Re: [Map] Karbala
Posted: 2008-10-05 11:09
by Mora
And don't just remove the apaches if it is unbalanced, try looking for other solutions first.
Re: [Map] Karbala
Posted: 2008-10-05 12:18
by Waaah_Wah
Spaz wrote:You are saying that after seeing some screens.... I vote fail.
Yaah.. The city didnt look that big from the minimap so I'll pull that back. Unless its about the size of Ramiel, in wich case, this WILL lall to death
Re: [Map] Karbala
Posted: 2008-10-05 13:35
by [NPK]ShieldBreaker
This map looks amazing!
Re: [Map] Karbala
Posted: 2008-10-05 14:19
by MMad
Yeah, looks amazing.

And the heavy hardware sounds like a lot of fun, both to utilize and to fight against.
Question about the palm trees surrounding the city: are they supposed to be artificially planted in an even pattern? Judging from the minimap, the placement looks very uniform and unrealistic, but perhaps that is the intention.

Re: [Map] Karbala
Posted: 2008-10-05 14:57
by nessuno
yes, good job
but this is a real Karbala
Karbala
why not to make like in reality?
Re: [Map] Karbala
Posted: 2008-10-05 15:34
by Dr Rank
nessuno wrote:why not to make like in reality?
a) it is
based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.
b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.
c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
Re: [Map] Karbala
Posted: 2008-10-05 18:44
by DrugKoala
PlatinumA1 wrote:Maps with urban area and all , you really shouldn't be hovering , its ok to just fly over the city cause the buildings are protecting you
This is why I'm talking about hovering... I think that this map creator put them in Karbala, because this convinced him to do so...

Re: [Map] Karbala
Posted: 2008-10-05 21:07
by nessuno
'[R-DEV wrote:Dr Rank;818542']a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.
b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.
c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
The map from you proposed is a reproduction of a real place? Or it is invented?
Re: [Map] Karbala
Posted: 2008-10-05 21:49
by Dr Rank
nessuno wrote:[R-DEV]Dr Rank;818542 wrote:a) it is based on the real Karbala, you put a map together that has that many buildings along with all the other detail and what you will get is some serious lag.
b) the map is more an impression of the real Karbala, as are most maps that are based on real places. We simply don't have enough different statics to make them 'exact', and the map includes other interesting areas of Karbala that you couldn't include in a 2km sqd map.
c) just saying 'why haven't you done this' is simply not constructive; why haven't you made a replica of Baghdad yet?
The map from you proposed is a reproduction of a real place? Or it is invented?
If you are refering to Karbala, which is [R-DEV]~Kill~Pirate's map, I have already answered this:
[R-DEV]Dr Rank wrote:the map is more an impression of the real Karbala
Re: [Map] Karbala
Posted: 2008-10-05 22:32
by Tomato-Rifle
Looks like al barsh,sunset city, muttah combined...
Re: [Map] Karbala
Posted: 2008-10-05 22:36
by Tomato-Rifle
+ ramiel+ kurda oilfield...
I cant edit my post above =.=
Re: [Map] Karbala
Posted: 2008-10-06 00:09
by ~KILL~Pirate
nessuno wrote:
but this is a real Karbala
why not to make like in reality?
As [R-DEV]Dr.Rank said, not enough statics and would lag like hell if your whole map was nothing but statics. All you can do as a mapper is use references and imagination to make a map that is realistic as possible with the limitations we have.
It seems you feel you know more about mapping than me and Dr.Rank, well here is the link to everything you'll need to start mapping nessuno, I look forward to seeing your 100% accurate and realistic map!!
https://www.realitymod.com/forum/f189-m ... pping.html
...
Re: [Map] Karbala
Posted: 2008-10-06 01:37
by IronTaxi
this is a wonderfully laid out map...very impressed...the dumped garbage can couldnt be any better... kudos to you man...for more patience than myself (or should I say free time!)
its nice to see my statics showing up too! buildng on the left with the arches and enterable second floor.. one of my nicest pieces thus far..

Re: [Map] Karbala
Posted: 2008-10-06 15:43
by G.Drew
'[R-DEV wrote:IronTaxi;819054']this is a wonderfully laid out map...very impressed...the dumped garbage can couldnt be any better... kudos to you man...for more patience than myself (or should I say free time!)
its nice to see my statics showing up too! buildng on the left with the arches and enterable second floor.. one of my nicest pieces thus far..

I agree, a very nice static

But a dam fine looking map Pirate, nice job

Re: [Map] Karbala
Posted: 2008-10-06 16:37
by agentscar
OMFG,WOOO!
Karbala,YES!!! Can't wait to play this map,awesome job man!

Re: [Map] Karbala
Posted: 2008-10-06 18:41
by hiberNative
a bit too similar to ramiel in my opinion.