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Re: [WEAPON] Glock 17
Posted: 2008-11-21 17:56
by KP
The "1337" kits (i.e. Spec Ops) will be getting a USP.

Re: [WEAPON] Glock 17
Posted: 2008-11-21 18:23
by KP
The flashlight can simply be taken off the model, job done (well, almost).

Re: [WEAPON] Glock 17
Posted: 2008-11-21 23:16
by KP
Not really, just import them separately, as two weapons - I think. I'm no expert on that stuff, but I don't see a reason why that should be a problem. Like the ACOGed M16 with and without the M203.
Re: [WEAPON] Glock 17
Posted: 2008-11-25 23:27
by Exec
There's no need to remove more polies, i'm beginning to cry!!!

I've removed the serrations that won't be seen by the player.
2564 tri for the Glock 17
3458 tri for the Glcok 17 w/ M6x
Re: [WEAPON] Glock 17
Posted: 2008-11-26 07:17
by single.shot (nor)
good boy!
heres a virtual candy for the tired little glockmaker of ours, good work!
Re: [WEAPON] Glock 17
Posted: 2008-11-26 07:22
by Glimmerman
Looks very smexy indeed
Re: [WEAPON] Glock 17
Posted: 2008-11-26 18:13
by foxxravin
cool

Re: [WEAPON] Glock 17
Posted: 2008-11-26 19:10
by Exec
Poly
Tri
Vert
@ single.shot, Glimmermann and foxx, thanks!
