Re: Helicopters are too unrealistic
Posted: 2008-11-04 22:14
thats good proofRobert1983nl wrote:
How's this for proof? Thought it'd be useless to put my face on it cuz it could be anybody's face so I decided to enter my name![]()
thats good proofRobert1983nl wrote:
How's this for proof? Thought it'd be useless to put my face on it cuz it could be anybody's face so I decided to enter my name![]()
Hundreds of 'm, also videos. But I actually decided to take a new photo for you today. It's 2 posts up, you probably already saw it.[R-DEV]Rhino wrote: Got any pics of you flying your chinook and can you prove its you?
I really like the concept of PR, but the helicopters are just awful and it bugs me. That's why I started this thread with constructive criticism. I pointed out a lot of things that are wrong with handling. And now, even 8 pages further, still no one comes with a solution other than "code it yourself". So I decided to check out BF2 again, to see how those helicopters fly, and it's just about 3x more realistic than in PR.Otherwise my suggestion to you is go play vBF2 and dont complain about PR's choppers unless your criticisms are going to be constructive.
I think you should read my first post in this thread.I think you are having a problem understanding the meaning of constructive criticism so let me quote the definition of it for you.
Ok... Then you'll keep the helicopters very unrealistic on purpose. You really shouldn't call this mod Project 'Reality' then.The only suggestion you have is for us to revert to vBF2 which is not going to happen.
As stated before, top speed is way too high. 350-370 on the HUD would be a good speed. Not doing 800+ in a helicopter which sometimes happens in PR. And the top speeds that helicopters fly aren't all that much different from eachother. It'll be a difference of around 20, or 30 knots tops in reality.you are also saying that vbf2 choppers are the correct speed but the Chinook is a very fast chopper at top speeds, yes the acceleration in PR is not perfect, we know this, very hard to get acceleration just right, but the top speed is more or less correct.
I'm helping by saying: Go back to the BF2 handling. It's 3 times more realistic.Again, if you really want to help PR, help code the choppers correctly rather than just saying our choppers are "a big joke"?
Thanks again.
Robert1983nl wrote:
How's this for proof? Thought it'd be useless to put my face on it cuz it could be anybody's face so I decided to enter my name![]()
People really have a freaking hard time understanding what I'm saying. This time, I didn't say it is 350kmph or knots or whatever. Just saying that 800 on THE HUD is WAY too fast, and 350-370 ON THE HUD is a more realistic speed. Damnnn... sometimes you have to explain EVERYTHING to people.[R-DEV]bosco wrote:As said before, the BF2 HUD speed is bullshit... 1 bf2 speed unit = 0.375 km/h
So for example 800 bf2 units = 300 km/h
Robert1983nl wrote:People really have a freaking hard time understanding what I'm saying. This time, I didn't say it is 350kmph or knots or whatever. Just saying that 800 on THE HUD is WAY too fast, and 350-370 ON THE HUD is a more realistic speed. Damnnn... sometimes you have to explain EVERYTHING to people.
No... Damn I even have to explain it more. I'm just saying that 350-370 on the HUD probably compares with around 140-150 knots in real life.hx.bjoffe wrote:That looks like an expensive telephone you got there Robert
So you'd prefer it had a top speed of 130 km/h, as long as it says 350? I think the current solution is slightly better... You can't have the cake and shove it down similtanious, you know.
That's why I said look at BF2. That's a very good example of how the helicopters should handle. Maybe tweak it a little so they go just a little bit faster. But other than that, it's way better than the helicopters right now in PR. You get more accurate speed, more accurate acceleration, more accurate inertia and more accurate slope landings/takeoffs in BF2.[R-DEV]Rhino wrote:your first post is a little better but for a coder it really doesn't give anything to work with, that's to say if we had any coders available to work on this which we dont, our only coders we have right now are working on much bigger things.
Yeah the phone is actually in the top left corner of the photo. It's a satellite phone so yeah, it's pretty expensivehx.bjoffe wrote:That looks like an expensive telephone you got there Robert
So you'd prefer it had a top speed of 130 km/h, as long as it says 350? I think the current solution is slightly better... You can't have the cake and shove it down similtanious, you know.
actually 370 "on the HUD" would be 74.5 knots in reality.Robert1983nl wrote:No... Damn I even have to explain it more. I'm just saying that 350-370 on the HUD probably compares with around 140-150 knots in real life.
Or is it you that need more explaining? Screw what the HUD says, it's not realistic no, but one can use it still to measure speed.Robert1983nl wrote: 700-800 ON THE HUD is way too fast. A helicopter would stall long before that speed is reached in reality.
What i think he ment was that when the speed is 800 on the HUD, the chopter is moving too fast compared to real life. But when the HUD shows 300, the speed is more realistic.hx.bjoffe wrote:Or is it you that need more explaining? Screw what the HUD says, it's not realistic no, but one can use it still to measure speed.
Realistic speed or realistic speedometer. Dont you see that the one excludes the other? Don't you agree the speedometer has a little less priority in the big picture?
Hm... What helicopters have you tried in PR?Robert1983nl wrote:That's why I said look at BF2. That's a very good example of how the helicopters should handle. Maybe tweak it a little so they go just a little bit faster. But other than that, it's way better than the helicopters right now in PR. You get more accurate speed, more accurate acceleration, more accurate inertia and more accurate slope landings/takeoffs in BF2.
The only reason it's harder to fly helicopters in PR is because the way they fly is not logical as it defies all laws of physics and therefor is totally unpredictable and hard to get a feeling for. Instead of being able to use common sense flying helicopters in PR, you have to realize it's totally unrealistic and work your way from there to learn to fly them like it's some cheap underdeveloped arcade game.
I'm not telling him to code, I'm suggesting that he codes it cos if this is what he wants, the only way its going to get done the way he wants it is if dose it himself, do you think if I sat back and watched muttrah would have been crated, even if I posted up suggestions and even detailed plans of it? highly unlikely and if so, it would have never been made in the same way I envisioned it.Waaah_Wah wrote:PS: Rhino ffs, stop trying to get this guy to code something. Hes clearly not interested.
I know, i was amaized myself[R-DEV]Rhino wrote:wow, a post from waaah wah thats more than 1 line![]()
Yes, but there is a difference between giving feedback and being a DEVI'm not telling him to code, I'm suggesting that he codes it cos if this is what he wants, the only way its going to get done the way he wants it is if dose it himself, do you think if I sat back and watched muttrah would have been crated, even if I posted up suggestions and even detailed plans of it? highly unlikely and if so, it would have never been made in the same way I envisioned it.