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Re: [Map] Radio Moscow

Posted: 2008-11-12 17:04
by cat
I noticed something else:

When resaving roads
TBM: Some polygones are probably not correctly clipt!
I think is caused by roads being inside the terrain. However this would not explain the LOW settings crash?

Re: [Map] Radio Moscow

Posted: 2008-11-12 20:44
by cat
Map is running now on:

Server Details:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667

Re: [Map] Radio Moscow

Posted: 2008-11-12 22:29
by FuzzySquirrel
Fun, I downloaded the map and made a short video of it. It's on my xfire :p it's fun, Keep it up, and I hope to see more...

Re: [Map] Radio Moscow

Posted: 2008-11-14 05:41
by cat
Screenshots
This is near final. Terrain is medium, objects is low. This was quite a few hours of hand-painting.

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Re: [Map] Radio Moscow

Posted: 2008-11-14 08:48
by ZaZZo
Looks beautiful :)

Re: [Map] Radio Moscow

Posted: 2008-11-14 09:39
by PRC_Heavy_Z
I'd change the neon green patches of grass, it's just too unnaturally bright.

Re: [Map] Radio Moscow

Posted: 2008-11-14 09:42
by DonDOOM
Yeah looks a bit like nuclear waste or something :P But other then that, looks really epic, good job!

Re: [Map] Radio Moscow

Posted: 2008-11-14 14:43
by cat
The neon grass was specifically painted in to add more contrast into it.

Re: [Map] Radio Moscow

Posted: 2008-11-14 14:49
by Deadfast
cat wrote:The neon grass was specifically painted in to add more contrast into it.
It's a cool addition but it really is too bright :(

Re: [Map] Radio Moscow

Posted: 2008-11-14 16:42
by cat


If the above link does not work
http://www.youtube.com/watch?v=uXPEAzHYSCU

Re: [Map] Radio Moscow

Posted: 2008-11-14 19:15
by cat
Beta version 2 out:
http://www.tr-racing.de/pr_maps/rm/radi ... _beta2.rar

The cool people at Tactics and Teamwork are holding a playtest tomorrow afternoon european time.So if anyone wants to join in:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667

Re: [Map] Radio Moscow

Posted: 2008-11-14 20:06
by Deadfast
^ You're using the tags wrong.

Only put there the video ID in there (the thing behind watch?v= in the link) ;)

Re: [Map] Radio Moscow

Posted: 2008-11-14 20:12
by CodeRedFox
Looks really good cat! It has a reality too it.

Re: [Map] Radio Moscow

Posted: 2008-11-15 02:47
by SqnLdr
cat wrote:Beta version 2 out:
http://www.tr-racing.de/pr_maps/rm/radi ... _beta2.rar

The cool people at Tactics and Teamwork are holding a playtest tomorrow afternoon european time.So if anyone wants to join in:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667
8-)
Saturday, day time. Not sure what time yet, thinking about 1.30 till 3. T&T Website chatbox [main page] for details.
Let's hope I get up, don't want to miss this :smile:

Re: [Map] Radio Moscow

Posted: 2008-11-16 10:45
by cat
Spent more time putting more detail into the map.
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Added Rcok formations as base for the hill-bunkers
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This fortification guards the hill225 approach. It is surrounded almost entierely with barb wire, leaving only a small gap at the rear.
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One of the woodland_bunkers placed on the map. They are place so that a player can only crawl into it proning.
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"crawl" bunker overwatching the road.
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North entrance of rebel main base.
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View from inside the crawl bunker. It is ideal for machine gunners to hide and setup
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Re: [Map] Radio Moscow

Posted: 2008-11-16 11:05
by cat
Anyone playing mestia often may possibly get the joke.
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Re: [Map] Radio Moscow

Posted: 2008-11-16 11:08
by =Romagnolo=
The map looks great.

Re: [Map] Radio Moscow

Posted: 2008-11-16 12:05
by OkitaMakoto
Gotta say im loving it all except the neon green terrain :\ Any plans on fixing that up any? I think its just too different. It looks like itd go great on a happy go lucky game where you run through fields but with the rest of the map having darkgreen and brown grassy areas mixed with dead trees I think its just WAY too green. :)

That being said, this maps really coming along nicely. :)

Re: [Map] Radio Moscow

Posted: 2008-11-16 22:48
by cat
So that's it. 3 weeks of pumping all of my free time into it. Now I am going to jump in the humvee and drive around to check if teh flags work. Then it will getcompiled finally (medium).

The map will have 2 gamemodes.

AAS 64
Skirmish 16

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Mass grav... I mean ZOMBIE SPAWNS
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Re: [Map] Radio Moscow

Posted: 2008-11-16 23:16
by Priby
Great that you added a lot of new stuff.
But you really should fix the green terrain.
Maybe it doesnt look that bad to you because of your monitor settings.