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Re: CQB/Urban Sniper

Posted: 2008-11-19 05:39
by Solid Knight
@Bringerof D: But then the sniper still has an inappropriate weapon on urban maps. So the problem still remains. As for the rest, big deal. A jet could drop a bomb on you so we should just take your weapon away because you couldn't kill a jet no matter how semi-automatic your weapon was. Should take out tanks too because if you're looking the wrong way a jet could come up behind you and blow you up. Might as well take out spawn points because you could get killed after you spawn so there is no point in spawning. Everything can be beat in various situations. Simply because you can concieve of a no-win situation or a situation where the benefit doesn't have any pay off doesn't mean that the benefit is worthless.

Re: CQB/Urban Sniper

Posted: 2008-11-19 13:25
by Tirak
Waaah_Wah wrote:And Al Basrah, Karbala, Korengal, EJOD and god knows how many more.
Al Basrah's city is a tiny portion of the map and is mostly desert.

Karbala isn't even out yet.

Korengal has so many high places for sniper to perch it's astounding.

EJOD Also has a large desert around the city.

Re: CQB/Urban Sniper

Posted: 2008-11-19 14:27
by Waaah_Wah
Bringerof_D wrote:ok seriously ppl no new sniper kit,
I dont think anyone here is asking for a new or extra sniper kit. But they are suggesting giving the sniper a semi automatic rifle on urban maps.

just give the sniper a semi auto rifle and/or give the marksman a better scope, it's as simple as that, new kit is not necesary, and so far i keep seeing people post about wanting a semi rifle for a sniper...again give the marksman a better scope and the deal is done, the DMR is not as accurate as a sniper rifle ingame only because of the way the devs made it, if they just fix it it would all be fine. IRL a DMR is still a sniper rifle, it is just as acurate.
No. A bolt action rifle is more accurate than a semi automatic rifle.
@waaah_wah: THEN ASK FOR A BETTER SCOPE! the sniper doesnt need a new weapon, the marksman just needs a better scope.
If the marksman rifle in PR was reliable on ranges up to 600 meters, then yes. Its not. And like i said;

1. Snipers are usualy in 2 man squads, wich means that you cant request the DM kit.
2. If you are taking the DM kit instead of the sniper kit, you are taking away a weapon from some infantry squad while leaving the sniper kit for essensially no one.
and yeah because IRL you would be able to swing a 5.2 kg rifle around fast enough and sight on a moving target fast enough to need the kind of firing speed you're asking for. if you had the targets right across the street irl with a weapon of that weight and caliber you wouldnt even have your barrel pointed at the second guy before they shot you. so your weapons firing speed is irrelevant and is pointless, you would be dead regardless. on another note even if they gave you such a high rate of fire, you wouldnt even land the 2nd shot within a foot of the guy with the deviation system
Since when is 5.2 kg heavy? :roll:

I have no problems whatsoever with holding 5kg on a straight arm in front of me, and here all the weight is consentrated far away from my body. A rifle is long, and is held by both hands. 5kg is not heavy at all.

Re: CQB/Urban Sniper

Posted: 2008-11-19 14:38
by gazzthompson
Waaah_Wah wrote: I have no problems whatsoever with holding 5kg on a straight arm in front of me, and here all the weight is consentrated far away from my body. A rifle is long, and is held by both hands. 5kg is not heavy at all.
for a rifle 5kg is heavy.... but im sure you have carried a 5kg+ weapon around for hours to make a comment like that.

Re: CQB/Urban Sniper

Posted: 2008-11-19 14:50
by Solid Knight
gazzthompson wrote:for a rifle 5kg is heavy.... but im sure you have carried a 5kg+ weapon around for hours to make a comment like that.
Ever heard of a sling?
What about when he rests? He's a sniper. He's going to reach his destination at some point.
Being tired doesn't suddenly make it an impossible feat to take actions to save your life.
Given that they've trained with it for so long it shouldn't be much of a problem. Especially when they just jumped out of the hummer ten minutes ago. Think about it, how long do these games last? That's how long he's been holding that weapon. Even if he was running with it in his arms the entire time he shouldn't be so exhausted that it seriously affects his performance. And given that I've trained in exercises for longer than any round in PR has ever lasted I can say it's complete BS argument to make. These guys aren't weakings who get tired after five minutes of elevated stress.

Re: CQB/Urban Sniper

Posted: 2008-11-19 14:54
by gazzthompson
im not saying anything about movement or handling or anything like that, just that 5kg+ for a gun is heavy, comparatively speaking with most rifles. in a practical sense, i don't know as ive never had to carry one around.

Re: CQB/Urban Sniper

Posted: 2008-11-19 15:07
by Solid Knight
gazzthompson wrote:im not saying anything about movement or handling or anything like that, just that 5kg+ for a gun is heavy, comparatively speaking with most rifles. in a practical sense, i don't know as ive never had to carry one around.
Eh still lighter than a SAW. The para version of a SAW with ammo is about 20 pounds (9kg). A loaded M16 is 4kg and the M16 is considered "light".

Re: CQB/Urban Sniper

Posted: 2008-11-20 23:19
by mrnothing
gazzthompson wrote:im not saying anything about movement or handling or anything like that, just that 5kg+ for a gun is heavy, comparatively speaking with most rifles. in a practical sense, i don't know as ive never had to carry one around.
Well either if its heavy or not, just imagine how complicated it could be carrying it, aiming down the sights, then having to cycle a new round after each shot ALL at the same time. seems complicated. If you have semi automatic capability, all you need to worry about it carrying it and aiming down the sights. And once your out of ammo, just put in a new mag, and your ready.

Re: CQB/Urban Sniper

Posted: 2008-11-21 00:32
by Howitzer
Now you want an M16 as accurate as a M24 ????

Re: CQB/Urban Sniper

Posted: 2008-11-21 00:35
by Waaah_Wah
Howitzer wrote:Now you want an M16 as accurate as a M24 ????
Where exactly did you get THAT from?!

Re: CQB/Urban Sniper

Posted: 2008-11-21 00:40
by Solid Knight
Howitzer wrote:Now you want an M16 as accurate as a M24 ????
Reading comprehension fail.

Re: CQB/Urban Sniper

Posted: 2008-11-21 00:49
by Bringerof_D
@waaah_wah: It's not exactly that a 5Kg rifle + ammunition (i dunno another 0.5Kg?) is heavy, its the fact that you hafta swing that weight around, stop the spin, sight it, fire, recoil, bring the rifle back down and resight, and etc. with a rifle like that its not exactly easy to do. not you say the weight is more spread out, but do you have an easier time swinging a 7Kg pole 2 metres long to point where you need it to point or would it be easier with a 7Kg pole only half a metre long?

it's not the weight, its the other forces that become exponentialy greater as weight and length increases. why do you think any weapon labeled for CQB is short? why do you think they needed to create an M4 instead of just using an M16? it wasn't the weight they needed to cut down on.

Re: CQB/Urban Sniper

Posted: 2008-11-21 00:54
by Solid Knight
Bringerof_D wrote:@waaah_wah: It's not exactly that a 5Kg rifle + ammunition (i dunno another 0.5Kg?) is heavy, its the fact that you hafta swing that weight around, stop the spin, sight it, fire, recoil, bring the rifle back down and resight, and etc. with a rifle like that its not exactly easy to do. not you say the weight is more spread out, but do you have an easier time swinging a 7Kg pole 2 metres long to point where you need it to point or would it be easier with a 7Kg pole only half a metre long?

it's not the weight, its the other forces that become exponentialy greater as weight and length increases. why do you think any weapon labeled for CQB is short? why do you think they needed to create an M4 instead of just using an M16? it wasn't the weight they needed to cut down on.
Because really long objects in a confined space a pain to deal with.

Either way, wanting a semi-auto isn't because we want to do a one-eighty and blow people away with pin point accuracy so it's kind of pointless to argue this or even offer it as a counter point. It's not our objective. That's not what we're trying to achieve.

Re: CQB/Urban Sniper

Posted: 2008-11-21 01:41
by bigpimp83
The whole notion of a "CQB sniper" is bull shit if you play as the sniper right you more then likely wont need no semi automatic sniper rifle. just wait for them to stop runing and shoot them. also an mp5 would be nice but a pistol is fine. i was playing qui river idk the spelling and i had a guy trying to kill me pulled out my pistol and shot him in the head so even the mp5 is not necesary usualy. so the sniper kit is just fine.

Re: CQB/Urban Sniper

Posted: 2008-11-21 03:50
by Solid Knight
bigpimp83 wrote:The whole notion of a "CQB sniper" is bull shit if you play as the sniper right you more then likely wont need no semi automatic sniper rifle. just wait for them to stop runing and shoot them. also an mp5 would be nice but a pistol is fine. i was playing qui river idk the spelling and i had a guy trying to kill me pulled out my pistol and shot him in the head so even the mp5 is not necesary usualy. so the sniper kit is just fine.
Because playing the sniper class right entails never encountering a group of enemies at mid range in a city. As we all know the sniper class can see around corners and through walls which prevents anybody from getting close and his will alone can stop helicopters from dropping off troops 300m in front of him.

Re: CQB/Urban Sniper

Posted: 2008-11-21 03:58
by Tirak
Can't believe I'm actually posting this, but I support this idea now... sort of...
But only if the sniper kit becomes "Bolt Action Sniper" and "Semi Auto Sniper", the kits of course being linked in availability. Snipers have a choice, and if they choose to have a semi auto, then so be it.

Re: CQB/Urban Sniper

Posted: 2008-11-21 04:01
by bigpimp83
Solid Knight wrote:Because playing the sniper class right entails never encountering a group of enemies at mid range in a city. As we all know the sniper class can see around corners and through walls which prevents anybody from getting close and his will alone can stop helicopters from dropping off troops 300m in front of him.
well when i snipe on urban cities dont normaly run into large groups of infantry if i do i retreat into a insigificant place and wait for them to pass. and usualy i have the choper drop me off the roof top and i have a spec ops guy with me most of the time so it takes care of the CQB. and you shouldnt get greedy with your kills thats what gets you introuble if you do those thinkgs you should be allright but shit happens.

Re: CQB/Urban Sniper

Posted: 2008-11-21 04:21
by Solid Knight
bigpimp83 wrote:well when i snipe on urban cities dont normaly run into large groups of infantry if i do i retreat into a insigificant place and wait for them to pass. and usualy i have the choper drop me off the roof top and i have a spec ops guy with me most of the time so it takes care of the CQB. and you shouldnt get greedy with your kills thats what gets you introuble if you do those thinkgs you should be allright but shit happens.
Sure, I can work around limitations too but that doesn't mean they should remain. I mean, if they gave the sniper a blackpowder muzzle loading gun I could devise a way to make it work but that doesn't change the fact that it's an inappropriate weapon for my environment.