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Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:40
by hall0
Nice one. The G3 is back to the ins

Lets hope it will get also some changes in pr 0.85 because in the current version it has way to much recoil.
The other changes are also good, lets hope it will bring the fun back into the ins mode, because at the moment noone want realy play the ins because they get slaughtered all the time even they dont lose the round.
Also hoping that the collaborator gets a smaller respawn time, its not funny to wait nearly all the time 120 sec.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 19:55
by gazzthompson
sakils2 wrote:Why? I don't think insurgents would have their ammo caches far away from their own positions.
would be VERY spammy and annoying for brits .. remember in vbf2 when trying to attack a flag and the people you just killed spawn on that flag ?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:00
by HughJass
insurgents strike back! very cool.
i got a question about the civie, if he gets shot, does he get a shorter spawn?
IF the civie gets ran over, or stabbed, does he get a longer spawn?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:18
by Waaah_Wah
This is pretty good news, but what insurgency really needs is shorter spawntimes for the insurgents...
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:27
by The_Blitzcraig
So whats going to happen with the RKG-3 grenades? are they still going to be part of some of the ins kits?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:36
by cyberzomby
nice! Taliban as a new faction and updatet insurgency gameplay! Amazing! .85 will be even greater than .8 by the looks of it!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:42
by DavidP
Wow so after 3.5 releases the devs finally listen to us Insurgency players? What took you so long? Either way i'm cautiously optimistic on this one.
P.S. Will there be Random Spawns back in .85? Or will half the goddamn team still have to walk across the map?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:48
by jayceon515
DavidP wrote:Or will half the goddamn team still have to walk across the map?
You bet they will

Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:55
by gazzthompson
hideouts FTW !!! you know building them means you can spawn on them ?? they not just pretty club houses ?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:57
by Rudd
they not just pretty club houses ?
Kinder Price Rado?
RLY?

Re: [Gameplay] Insurgency
Posted: 2008-12-07 20:59
by CodeRedFox
[R-COM]Outlawz wrote:How about decreasing the range between hideouts from 400 to 200m? That rule really kills Korengal.
Its that way now, but Korengal wont be Insurgency faction it will be Taliban (read first post) Whats the major difference between militia and INS?

I'll let you figure that one out yourself.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:00
by =(DK)=stoffen_tacticalsup
Nice appetizer, I like it all but I still think the best part of this update is that when you lose vehicles, you lose tickets, FOR ALL GAMEMODES. it is going to make a world of difference! Kashan wont take 3-4 hours to complete!
Send in the two man recon squad, or the MBTs with APC support?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:02
by Fluffywuffy
Scot wrote:Can we texture it different? Add a lot of dust like the pics? But fair enough, I didn't know if it was used or not
I'd take the blue rpg.

Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:17
by daranz
Looks like the civvie won't get a shovel anymore. Makes sense if he is to set up hideouts himself. But it also looks like the wrench was dropped. Yeah, civvies riding in the back of a technical and constantly wrenching it isn't too realistic, but it was nice to be able to fix a vehicle out in the field.
Oh well, the kits looks nice anyway. Hell, I'd pick the SKS just because it looks and feels cool. I like how insurgent kits are now more weapon-centric rather than role-specific, as it makes the faction feel more insurgency-like.
I hope we do see decreased civvie spawntimes and decrease hideout minimum distances, though.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:20
by ghOst819
Good work dev's,but im still kind of worried about the collaborator, and if people will use him in .85.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:29
by Waaah_Wah
[R-DEV]CodeRedFox wrote:Its that way now, but Korengal wont be Insurgency faction it will be Taliban (read first post) Whats the major difference between militia and INS?

I'll let you figure that one out yourself.
Rally points?

Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:29
by gazzthompson
long spawn time for collaborator works (maybe lower it abit)
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:31
by STORM-Mama
Another thing thats interesting with these pics is that most of the RPGs look like Chinese Type 69s rather than Russian RPG-7s. Do anyone know why?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:39
by waldo_ii
I think it is because it is easier to get things in and out of China than it is Russia, so the insurgents' suppliers go to China.
The AKs with foldable stocks are Chinese too.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:48
by hx.bjoffe
Jesus, these are fantastic news!