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Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-29 16:55
by Feli06
It would be cool if the SL could place the razor wire like in 0.8 and to add tank traps the squadmembers just have to go to the wire and use their shovels to build them...
i hope you understand what i mean, the "unbuilt" asset would be the razor wire only, and the "built" asset would be the wire with the tank traps like on the pic at the 1st post

Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 13:01
by Maniac302
I'm still waiting for that SL tool to remove wire and things that don't appear where you are looking.
(Your teams assets only, of course. Makes up for game flaws)
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 16:07
by DesmoLocke
Maniac302 wrote:I'm still waiting for that SL tool to remove wire and things that don't appear where you are looking.
(Your teams assets only, of course. Makes up for game flaws)
As it is now, you just have to use a .50 cal to destroy undesired wire.
This guy's video is really good.
Project Reality razorwire tutorial
[WEGAME]
http://www.wegame.com/watch/Project_Rea ... _tutorial/[/WEGAME]
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 16:17
by sentinel
'=[PS wrote:=Ihrocks;881771']I must say id like it better if it was a left click razor wire / right click tank trap but this is still pretty... pretty badass
Yes it would be a good idea, because sometimes letting just the inf to an area is a good thing, right to the sights of HMG. Too bad the isn't enough space in the comrose. Maybe you could replace repair/or move from the comrose since you can place it in the map screen.
Have you noticed that you can stand on the current razorwire? Weird.
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 17:08
by Spec
Just the inf? Inf cant get through either without engineer.
And HMG vs Tank = Fail I'd think

(Though you could set up a TOW Humvee or an own tank or whatever, so you still have a point)
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 20:40
by sentinel
Spec_Operator wrote:Just the inf? Inf cant get through either without engineer.
I meant that the idea of tanktraps is to let the Infantry pass, but stop vehicles. I would place where vehicles cant go to destroy them. Maybe the engy car could drop these individual tanktraps from the back, or deployable by SL allowing more creativity in building fortifications. No just an instant block-it-all-wall like this one. And if vehicles going through wire is too weird for you, add few iron bars on it and make it destruct if vehicle rams it on high speed.
Yes, here is a good idea. Tanktraps droped from the back of the engy car, highly resistant to damage, but they can be dismantled with the wrench. Since they actually have nuts and bolts if not welded.
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 21:19
by ReapersWarrior
is a tank trap really going to stop a Challanger 2 or Abrams?
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 21:56
by CodeRedFox
ReapersWarrior wrote:is a tank trap really going to stop a Challanger 2 or Abrams?
It will in game
No need to argue about if or if it wouldn't. They have been added and at least in testing have worked really well. These are uses as a overall denial asset. No need to break them up.
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 22:09
by jbgeezer
Is it posibble for anyone on the opposing team to destroy the tank traps?
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 22:27
by CodeRedFox
opsec for now

Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-12 22:56
by sentinel
[R-DEV]CodeRedFox wrote: These are uses as a overall denial asset. No need to break them up.
Yeah you are right, you can always leave a small space or place it sideways if you want to let infantry in. More simple this way.
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-13 02:40
by ReapersWarrior
how bout a tank round to it? will that destroy it?
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-14 12:59
by DesmoLocke
I imagine they can be destroyed...how though, I haven't the slightest idea.
I still see squad leaders misplace the current razor wire.

I usually refer them to this awesome video by CharityCase over at WeGame.
Project Reality razorwire tutorial
Re: [Deployable] Razor wire & Tank traps
Posted: 2009-01-14 16:12
by sn1p3rslippinz
I imagine they can be destroyed...how though, I haven't the slightest idea.
I still see squad leaders misplace the current razor wire. I usually refer them to this awesome video by CharityCase over at WeGame.
Project Reality razorwire tutorial
Off topic -
Thanks for the link desmo, never knew how quite to deploy razor wire properly. Now i do !!
On topic -
This looks great

Still interested to find out how they can be destroyed.