you need more detail and things like the screw bits for the motor is like too fine detail on its own, it looks out of place just on its own, you need that kinda detail all over it but not as high poly.
Also a major point here, boats in BF2 can not "displace" water like they do in r/l, ie, if you put that boat into water now ingame there would be water in the inside of the boat unless you had it skimming just above the water with the motor out of the water.
Quick, 2min paint exsample:
Right this is a real basic cross section of a boat,o n the left you have a boat how it would be in r/l, with it displacing the water around it and no water getting inside, but on the left you have what will happen in BF2 which is the water going though the boat's hull and inside it...
If you look at the vBF2 RHIB you will notice that the inside bottom of the boat is flat, and also above the water line, hence why you do not see any water going inside of it thou if you push the boat down you can get the water to go though the hull and into the bottom without going over the edge.
So to get your boat to work you will need to make major changes, maybe a unrealistic design changes to get it to work like make the inside bottom of the boat higher, flat and above the water. Otherwise this boat is a waste of time.
nice, glad your doing the digi, looking really good so far
