badmojo420 wrote:00SoldierofFortune00 you must really hate the new changes to .85, relying on APCs and logistics squads? Nobody drives APCs for transport now, and nobody runs logistics squads for anything other then farming jeeps, it should be an epic fail then?
Just because they put it ingame (apcs and logistics) doesn't mean everyone is going to do it. If that were true, this would be the perfect game as everyone would do what was intended with whatever it is.
Ex. 1 manning apcs and vehicles etc.
Of course APCs are used to transport troops and of course there are logistics in real life. My MOS is logistics in the military lol. But that doesn't mean it is going to translate well ingame. Fact is, you are going to have a hard time finding someone to shuttle supply boxes back and forth ingame for any length of time because 1. it is boring, and 2. this is an FPS, not RTS. I haven't commented on that yet though as I don't know of all the changes that have to deal with that, so that is for another discussion.
I've read all your posts, and i don't really feel like replying to all of your comments. But, i disagree with all of them, and its clear you're not going to even try to see it the way we do. You hear what you want to hear, and ignore the IDEA behind this. Why must you search for a detail in this system that might fail? It's a suggestion, it's not a perfect system set in stone.
You know why I am against it? Because this same suggestion has been brought up hundreds of times (literally) with the same flawed logic of making the game harder in an attempt to weed out the noobs and somehow force more teamwork. Rather than trying to force teamwork, we need suggestions that would give a side an advantage when they use it correctly, but still a chance to win without it. This suggestion calls for a CO every game. Unless you make it so there is a CO every game and a competent one at that, this idea will never work.
Can you give me one GOOD reason why infantry troops need to know the locations, names & squads of every other player on the battlefield, at all times? And TK'ing isn't a reason. It will happen no matter what. We could have huge blue names above heads that you can see from the other side of the map, if theres friendly fire people will TK.
And I agree, there will always be tking, but with the minimap, it stops a lot of that tking. Its awareness you cannot replicate ingame. Face it, not everyone IDs targets. If they did, then people would still be going as collaborators. So the minimap is an added way of seeing if friendlies are in an area before letting lose on it. And as stated, the nametags don't pop up for a few seconds, so even more reason for it.
As far as this not being realistic. I'm not in the military, but I'm pretty sure they don't issue a nice color display to every infantry soldier, to carry around and keep tabs on everyone's whereabouts. It's more likely that they(or even groups) would be issued a device that tracks them. And the displays would be used in vehicles and command centers. Where massive TK'ing can happen without it.
As others and I have said before, the minimap is about situational awareness. It is actually less about getting around the battlefield (since most of us already know the maps) and more about knowing where the hell you are and where your friendlies and enemies are. You can't turn your head ingame, you can't yell at your friendlies to stop firing from across the field, and when attacking, you need to know where they are going and adopt accordingly.
In fact i think a great idea would be to add a chair to the firebases, so a squad leader could sit down at the radio and look at the full map. Someone suggested this for the commander, but it would be better suited to SLs if these changes happened. Maybe even put extra "seats" for squad members to come in and see what the SL is seeing.
Ok, so to reiterate, I just want to know your reason the infantry units(not in vehicle) should keep their wrist watch blue force tracking systems. Having no commander and incompetent players aside. A real reason game-play would be so much better with it.
No, you cannot put CO and incompetent players aside. The whole reason why a change in any patch does not work is because of one of the above. This isn't CSS. The maps in this game are huge and there are 32 players per side. I think the way most of you are looking at this is from the eyes of smaller games. There isn't a game like PR. With CSS, you don't need a minimap because maps are extremely small and awareness isn't effected. If you want to know more reasons why, then actually read my reply to McLuv where I laid out the negatives of it.
What are your reasons for actually implimenting this? What does it add gameplay wise to make the game more fun or rewarding? If someone wanted to feel more "immersed" as you suggest, they simply don't have to bring the minimap up. And what are your excuses for when there is no CO? Like I said, you can't depend on someone who isn't always there.
Sorry for length.
Teek wrote:If SOF doesn't like an idea, he will flame it and will not change his argument no matter what you say, even if you prove him wrong, so don't waste your breath (figuratively speaking).
LOL at this. This is a forum, hence expressing your viewpoint. I have yet to see the positives of why this should be implimented, and they have yet to refute the reasons I have against it. Too many times people look at it from the best point of view rather than the worst which should always be looked at first considering you are playing on pubs with unknown players and people who aren't perfect. This isn't the PR tournament. Rather than trying to make things "harder" or more "hardcore" on players in an attempt to force teamwork, reward the players who take advantage of the advantages put ingame for them like CO etc. not dependent on them.
If you don't have any reasons for or against this suggestion, then please stay out of the discussion. The only flames I see are from you towards me. Do I have to agree with every suggestion you put out? I can't be pragmatic or skeptical about anything now?