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Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:38
by BloodyDeed
Awesome guys. Keep on doing such great stuff :-)
You just made my day.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:42
by Konfusion2113
Congrats guys.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:45
by ReaperMAC
White Rock wrote:This is the only thing worrying me, did'nt it get used alot as an AT and HE grenade alot in testing?
No? Where did you hear that from?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:51
by Ragni<RangersPL>
THIS
THREAD
IS
FULL
OF
EPIC
WIN
!!!111!!eleven!!11!!!one!!oneoneone!!11

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:53
by para_hjs
WEAPONS: Updated deviation for all rifles/dmrs/snipers/smgs/pistols (jaymz)
There it is.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 22:56
by [uBp]Irish
just wondering. In current PR i can barely kill anything 5m away with the ak47. How is the AK74 going to compare in accuracy? is it going to be better, or about the same?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:02
by gazzthompson
'[uBp wrote:Irish;910521']just wondering. In current PR i can barely kill anything 5m away with the ak47. How is the AK74 going to compare in accuracy? is it going to be better, or about the same?
well, if your missing at 5m now your not going to have much luck.

but new deviation + new iron sights for AK = win

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:09
by Raniak
- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.


Sound like fun.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:13
by AgentMongoose
NO weapons for pilots? Isn't that counter realistic? Please tell me I will still have a knife at least.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:17
by [uBp]Irish
gazzthompson wrote:well, if your missing at 5m now your not going to have much luck.

but new deviation + new iron sights for AK = win
that was just an exaggeration gazz. was just thinking if the accuracy for the 74 is better than the 47 or if they're the same.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:18
by Chuc
Image

ITS A TRAP!!!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:19
by bosco_
Spy sappin mah' firebase!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:20
by SuperTimo
[R-DEV]Chuc;910550 wrote:Image

Achmed isnt who he seems!!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:22
by TF6049
Put the ghillie back. Or make a class called "Scout Sniper" that has them.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:23
by [uBp]Irish
That's pretty cool.


It's going to be weird when we see all the Taliban running around with m4's and ACU helmets on Korengal.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:25
by Renegade Warrior
Only a couple more days.... Can't wait!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:26
by Raniak
'[R-DEV wrote:Chuc;910550']Image

ITS A TRAP!!!
Also, I was wondering, what caused that ?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:26
by gazzthompson
TF6049 wrote:Put the ghillie back. Or make a class called "Scout Sniper" that has them.
theres no need for it, it dosnt render over 10m anyway.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:30
by Chuc
Its been caused by a new soldier setup that allowed us virtually unlimited flexibility with the kit geometry system, that is having a faction use multiple kit geometry meshes and meshes from different factions.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 23:36
by waldo_ii
[R-DEV]Chuc wrote:having a faction use multiple kit geometry meshes and meshes from different factions.

Oooof, brutal. I'll be TKing up a storm...