Page 5 of 7

Re: HK-416 Re-Texturing

Posted: 2009-03-15 12:45
by Maxfragg
agree, i have noted this before, the repeating gradiend is simply wrong, it should not be there, acutally the color should be solid and all change should be in the spectacular map

Re: HK-416 Re-Texturing

Posted: 2009-03-16 15:14
by FPaiva
[Update] Trijicon Acog TA01 Smooths+ UV maps

Image

The UV map may looks like shit. It's because i'm using it on a 512x512 resolution. The people may think that is too smaller and shity, but the whole gun was maded on that size.

Re: HK-416 Re-Texturing

Posted: 2009-03-16 15:18
by Z-trooper
Hmm, why have a 2nd ACOG? why not just use PR's? would be better in every way unless this one is significantly different.

Re: HK-416 Re-Texturing

Posted: 2009-03-16 15:49
by H.sta
it would look much cooler if the acog seamed to be in the same coulor as the gun, and mafia probably makes the acog look better than the one in use allready

Re: HK-416 Re-Texturing

Posted: 2009-03-16 15:55
by Rhino
[R-CON]Z-trooper wrote:Hmm, why have a 2nd ACOG? why not just use PR's? would be better in every way unless this one is significantly different.
ye, it is a really, really bad move to make a 2nd ACOG for not just quality reasons but also performance too. the more models that share the same UVs and textures the better.

Re: HK-416 Re-Texturing

Posted: 2009-03-16 21:11
by FPaiva
Well, i'm just doing what i'm ordered to do....

Re: HK-416 Re-Texturing

Posted: 2009-03-16 22:44
by halvor1
MaFiA_do_OsAmA wrote:Well, i'm just doing what i'm ordered to do....


hmm i think i forgot to tell you that we already have one ingame so no need to make it! Sorry for not letting you know before!

Re: HK-416 Re-Texturing

Posted: 2009-03-17 16:54
by FPaiva
Another perfect timming....

Re: HK-416 Re-Texturing

Posted: 2009-03-17 20:13
by H.sta
I am a little confused... wasn't the flashlight supposed to sit on the side of the Hk416, becouse in RL it would be much easier destroyed while underneath?

or have i missed something?

and is it possible in the bf2 engine to have the flashlight working?... not saying it should, there is no real use for that, but just wondering if it is possible

Re: HK-416 Re-Texturing

Posted: 2009-03-17 21:09
by HeXeY
H.sta wrote:and is it possible in the bf2 engine to have the flashlight working?... not saying it should, there is no real use for that, but just wondering if it is possible
From what I've understood, yes it is possible, but it'll look like shit.

BF2+dynamic lights=Crysis on Windows 95 era machine

Re: HK-416 Re-Texturing

Posted: 2009-03-17 21:51
by FPaiva
Well, i don't make any models, so ask KP about the flashlight position. In my opinion, this is the best place to put it on, as the side of the gun haves the RIS plates.

Re: HK-416 Re-Texturing

Posted: 2009-03-17 22:29
by halvor1
MaFiA_do_OsAmA wrote:Well, i don't make any models, so ask KP about the flashlight position. In my opinion, this is the best place to put it on, as the side of the gun haves the RIS plates.
The flashlight have been a huge discussion lately and at the end we decided to have the flashlight together with the H&K 416!

Re: HK-416 Re-Texturing

Posted: 2009-03-18 08:33
by H.sta
[R-CON]halvor1 wrote:The flashlight have been a huge discussion lately and at the end we decided to have the flashlight together with the H&K 416!
Yeah, it is good to have it, but wasn't it supposed to sit on the side?

Re: HK-416 Re-Texturing

Posted: 2009-03-18 13:49
by single.shot (nor)
halvor... screaming is bad for your throat...(!)

ONtopic: on most pic's i've seen, the soldiers have the flashlights on the left or right side of the rifle.. not under...

Re: HK-416 Re-Texturing

Posted: 2009-03-18 14:05
by Agent Parker
Why having a flashlight onthe gun when it does not work in the engine anyway?

Re: HK-416 Re-Texturing

Posted: 2009-03-18 14:36
by Zimmer
Agent Parker wrote:Why having a flashlight onthe gun when it does not work in the engine anyway?
1337 factor :)

Just to have something different then the normal PR gun ;)

Re: HK-416 Re-Texturing

Posted: 2009-03-18 14:42
by H.sta
maybe to have it even more special- only give it to the specialist kit? (i do not want to start another discussion, i understand there was a big one a while back)

Re: HK-416 Re-Texturing

Posted: 2009-03-18 14:46
by Agent Parker
Then I want an Mp3 player on it too. And a beercan holder.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 14:57
by FPaiva
The flashlight can work in BF2 engine with some proper codes. About the position, the people who see it must understand that in the sides of the weapon we have the RIS plates, so, nothing can be over them. And the only flashlight who is on the side of the gun is the ANPEQ, the correct position for the M3X is under it.

EDIT: Talking about the Acog scope version... We will have it on the faction or not?

Re: HK-416 Re-Texturing

Posted: 2009-03-18 16:48
by Agent Parker
There is no really usable dynamic lighting in BF2. And there are no maps that are dark anyway.