I just asked fuzzhead if Paratroopers are still supported in PR.
they can be used, but it would have to be a prety good scenario to warrant it... like the whole map revolving around the idea.
But yes they are still in there..
I am thinking of the idea of making my map a Paratrooper map. The idea would be that the Attacking side gets multiple Air-spawns which allows them to land ANYWHERE on the map. The defenders would start from one predefined base.
The map can support 10 different flag locations the way it is designed. Now if Random AAS would select 6 out of these for
2-2-2-Main Base
Then it would be a very convincing setup. The map also is going to have that "normandy" look. This combined with the feeling of para dropping in the middle of nowhere, then having to find your squad once you land. To me that sounds like fun.
So basically in short:
Random AAS
* Attacking Team gets 4 different AĆrspawns (covers whole map)
* Random AAS with 2 flags cappable at one time
Fixed Flag AAS
* Attacking Team gets 4 different AĆrspawns (covers whole map)
* RFixed Flag Order.
There is one problem with Paradropping. Vehicles can not be dropped from the sky. Now I am not really sure how to solve this. Perhaps one of the first flags would be some sort of road at the end of the map that enables behicles and a supply station. Also how does the commander work on a Para Map?
Could a DEV please take a look and check if this is *technically* possible?