PRMM 0.3 FAQ

General discussion of the Project Reality: BF2 modification.
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Ghostrider
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Post by Ghostrider »

Top _Cat the great wrote:How will the night vision work, will it be similar to the SF one or more advanced?I presume there are no headlights or torches, but personaly it would be alot cooler if they could be included - is it possible wiht out massive lag? Will the civilian pick up also be similar to the one in SF and how common will they be on maps? Personally i would like to see atleast 6 on big maps.
1. The team had to work around some barriers and limitations to get NVGs working because we can NOT use the shaders of the Special Forces pack, etc.. and I haven't been able to see them in action because I dont have the build. From what I read, it's quite promissing

2. Regarding headlights/torches, there're (I think) engine limitations. You see, the game has Dynamic Shadows but NOT Dynamic Lightning. This causes fire from cars/buildings ect... NOT to iluminate it's surrounding area with the light the fire produces.

Based on that information, I don't know if it is possible atm, but you never know what breakthrough the team might make next time ;)

Regarding lag, I guarantee that there would be a performance hit, but how noticeable it would be, depends on the system configuration and settings

3. I still dont know how common the civilian pickup is going to be or how it looks, for that matter :(

-Ghostrider
Ghostrider
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Post by Ghostrider »

00SoldierofFortune00 wrote:Everyone is just concerned because we want this build to be good, not one down the road later on when who knows how many people will still be playing the game.
Believe me, we're working with that goal in mind. Getting the mod to be the best it can be.

Not to be pessimistic or anything, but unless this version is good, which it should be, people will continue to leave the servers and when BF2142 comes out, they may transfer over to that one.Who knows, but we do need this version to be as complete as it can for now since the PR community really needs more people and support to get the servers full again and keep the mod alive.
I'm quite optimistic that this build should do its job. Another reason why people are not in the servers is because they've been here in the forums making suggestions, posts and shouts, and trying to keep track of updates regarding PRMM 0.3.

But you're right.

-Ghostrider

EDIT: Thanks for helping spread the word!
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

requiem wrote:Help spread the word...

http://realitymod.com/forum/t5585-prmm- ... omote.html

Cheers :)
Don't worry, have been doing that all day today.
requiem
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Post by requiem »

It's appreciated, thank you.
AznLB
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Post by AznLB »

requiem wrote:So are nuclear bombs, but it's not in PR. You'll survive.
This is the kind of attitude I hate to see from an official.

No offense, but it just kinda says to me: "Hey, we'll do what we want, f-you".

I'm not trying to be an arse or bust your chops, just saying that realism should be the #1 goal of the mod, gameplay #2.

Here is a question: How will the new 1.3 patch interact with .03?
Pence
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Post by Pence »

requiem wrote:So are nuclear bombs, but it's not in PR. You'll survive.
How do you know, i sware Req... If a F18 plane or nuclear bomb lands on my house then i will blame you and your "You'll survive" comment :-D .

Anyway, i have been promoting the mod to WFC who are a very big clan that host's almost every major game at the moment but they wont have any of it until the build comes out.

Just to make sure, are there any plans for a story in PR and will the MEC be renamed and/or reconfigured to somethink more Islamic drivern. For exsample: You have added bonuses for soldiers near to there squad leader and commander, mabey the MEC could gain this from shrines or vehicals with Islamic objects attached to them?
"I am not bald, i shave my head"
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requiem
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Post by requiem »

Realism + Gameplay together is the number 1 objective of this mod, this is how the mod was created & intended. We will not be a simulator.
AznLB wrote:"Hey, we'll do what we want, f-you".

Would be harsh to accuse us of not listening to the community. Hope I don't see this again.
AznLB
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Post by AznLB »

requiem wrote:Realism + Gameplay together is the number 1 objective of this mod, this is how the mod was created & intended. We will not be a simulator.


Would be harsh to accuse us of not listening to the community. Hope I don't see this again.
Fair enough req, it's your mod, you've worked hard on it, and I'm not in the position to tell you or anyone else what to do with it.

I'm just saying from my point of view, it seems like alot of unimportant stuff in the mod is getting changed, and to add to that it's getting changed in a way that reduces realism. It feels like the major issiues aren't being addressed, and are overlooked for minor asthetic things that weren't really an issuie.

No reason to get offensive with me for making an observation.
requiem
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Post by requiem »

Re-posts, re-"ask"s and non-release posts deleted. A little patience people.
AznLB
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Post by AznLB »

Pence wrote:Your just mad because the vehicals dont blow up properly :15_cheers .

Also, can post 87 be answerd; thank you.
lol, the non-exploding vehicles will keep me from playing .3 [/sarcasm] :mrgreen:

The reason I asked about the 1.3 is because DICE said squad-hopping will no longer be possible, so I wondered what the DEVs will do about their squad-hopping system.
.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

I've read about 20 pages about the .3 changes/questions/answers but I am still unsure how the support weapons have been changed.

Are they still as accurate while in mid air?
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
Fullforce
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Post by Fullforce »

'[R-DEV wrote:Rhino']
umm fullforce, the SPR has a 30 or 20 mag round in R/L and ingame it has a 30 round mag.
I just noticed this. How stupid am I?

I must be on drugs.
.:iGi:.U.G.H. wrote:I've read about 20 pages about the .3 changes/questions/answers but I am still unsure how the support weapons have been changed.

Are they still as accurate while in mid air?
AFAIK, the weapons themselves are no different. The support kits, however, are. The Supply kit has been removed, and I think so has the grenades. My memory sucks the big time.
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Can you also move quicker when you have your iron sights up? This should be added since it would add more of a tactical element of moving while not having to always go prone in order to have an advantage.
Ghostrider
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Post by Ghostrider »

AznLB wrote:This is the kind of attitude I hate to see from an official.

No offense, but it just kinda says to me: "Hey, we'll do what we want, f-you".

I'm not trying to be an arse or bust your chops, just saying that realism should be the #1 goal of the mod, gameplay #2.

Here is a question: How will the new 1.3 patch interact with .03?
Seeing that Req already replied to the 1st part of this post, I'll proceed.

We dont know how they will interact because we dont have the 1.3 patch (much less the code), which seems like an obvious answer to me.

On another note, I have a question for you AznLB...are you sure your sig following the rules of the forum and sigs?

-Ghostrider
PARAMEDIC.CA
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Post by PARAMEDIC.CA »

A quick and easy question and one comment only!

In the change log, the medic will be aloted "a battery capable of 6 revive charges". Does this means that the medic can revive 6 people before recharging, or does it mean that the medic can only attempt defibrillation 6 times?


BTW, a medic being close to "heal" is good and accurate change, but I do cringe when that term is used. Trauma is a surgical disease that is only healed in the operating room and with time. To "stabilize" or "patch-up" is probally more corect.. but that is just the clinical side of me speaking.


Thanks PR PEOPLE! your all awesome and keep up the good work...!

Paramedic
AznLB
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Post by AznLB »

'[R-DEV wrote:Ghostrider']Seeing that Req already replied to the 1st part of this post, I'll proceed.

We dont know how they will interact because we dont have the 1.3 patch (much less the code), which seems like an obvious answer to me.

On another note, I have a question for you AznLB...are you sure your sig following the rules of the forum and sigs?

-Ghostrider
Alright, I figured you guys didn't know much, none of us do. Just more EA shenanigans eh?

I've had the sig for months now, haven't heard anything except for "zomg thats gross". No nudity in it, I think it should be within limits. :mrgreen:

I'd like to apologise if I caused any harsh feelings in here. I was just trying to offer requiem a little bit of advice from a PR player's point of view. If I pissed anyone off I'd like to take this chance to say I'm sorry.

EDIT - I did ask a question, you awnsered it, fair enough. I felt I was being called out and needed to reply.

New question: Have any of the weapons been tweaked?
Ghostrider
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Post by Ghostrider »

.:iGi:.U.G.H. wrote:I've read about 20 pages about the .3 changes/questions/answers but I am still unsure how the support weapons have been changed.

Are they still as accurate while in mid air?
I don't know if this was fixed and someone forgot to post it in the readme, or if things are still the same.

-Ghostrider
Ghostrider
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Post by Ghostrider »

DVB-PARAMEDIC.CA wrote:A quick and easy question and one comment only!

In the change log, the medic will be aloted "a battery capable of 6 revive charges". Does this means that the medic can revive 6 people before recharging, or does it mean that the medic can only attempt defibrillation 6 times?


BTW, a medic being close to "heal" is good and accurate change, but I do cringe when that term is used. Trauma is a surgical disease that is only healed in the operating room and with time. To "stabilize" or "patch-up" is probally more corect.. but that is just the clinical side of me speaking.


Thanks PR PEOPLE! your all awesome and keep up the good work...!

Paramedic
I think the batteries include attempts, even if they fail, because they are being used. I could be wrong though, because I do know that sometimes for odd reasons you will "miss" your target when trying to revive a fallen comrade, even though you're right close to him/her.

-Ghostrider
Szarko
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Post by Szarko »

Pence wrote:How do you know, i sware Req... If a F18 plane or nuclear bomb lands on my house then i will blame you and your "You'll survive" comment :-D .

Anyway, i have been promoting the mod to WFC who are a very big clan that host's almost every major game at the moment but they wont have any of it until the build comes out.

Just to make sure, are there any plans for a story in PR and will the MEC be renamed and/or reconfigured to somethink more Islamic drivern. For exsample: You have added bonuses for soldiers near to there squad leader and commander, mabey the MEC could gain this from shrines or vehicals with Islamic objects attached to them?

Both teams get the bonus. I am not aware of any plans of giving a bonus for being close to a Mosque/shrine, but it sounds like an interesting idea.
Last edited by Szarko on 2006-04-28 23:39, edited 1 time in total.
Ghostrider
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Post by Ghostrider »

AznLB wrote:Alright, I figured you guys didn't know much, none of us do. Just more EA shenanigans eh?

I've had the sig for months now, haven't heard anything except for "zomg thats gross". No nudity in it, I think it should be within limits. :mrgreen:

I'd like to apologise if I caused any harsh feelings in here. I was just trying to offer requiem a little bit of advice from a PR player's point of view. If I pissed anyone off I'd like to take this chance to say I'm sorry.

EDIT - I did ask a question, you awnsered it, fair enough. I felt I was being called out and needed to reply.

New question: Have any of the weapons been tweaked?
Regarding your sig, I've always had my doubts, but if noone from the higher-up possitions have said anything, then dont mind me. And yes, it's disturbing.

Apologies accepted on behave of anyone offended on the team (if any). I was merely trying to alert you that everyone has to be careful when posting. Posts cannot be heard, just interpreted...and the vocabulary and/or approach of saying things is a very important factor that everyone will take into consideration. That's why I said to re-read the posts etc...

Regarding your question. Some weapons have been tweaked. The M-24 has better accuracy and damage. New weapons added, which needed tweaking by default. As for other weapons, the things tweaked were entire kits, amunition per kit (some of them) and similar stuff.

If anyone is looking for the support weapon, I think may still be as accurate as before, but the support guy will move slower, making him an easier target because of his "weight".

For any other similar questions, please base them regarding what you read in the ReadMe. If it's not included in the readme, then chances are that past requests will not be included for this particular release. If by any chance, something was missed in the readme, it will be edited appropiately when noticed.

-Ghostrider
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