Page 5 of 5
Re: 110 players PR-server test !
Posted: 2009-04-14 07:28
by KSorrow
Hell yeah. I am back home at sunday!
Re: 110 players PR-server test !
Posted: 2009-04-14 07:30
by KSorrow
Cant we do it this sunday again?
Re: 110 players PR-server test !
Posted: 2009-04-14 07:50
by Surround
It was already tested and it didnt work

Re: 110 players PR-server test !
Posted: 2009-04-14 08:26
by DNAz5646
LOL KSorrow
Re: 110 players PR-server test !
Posted: 2009-04-14 09:04
by {UK}Suzeran
Masterbake wrote:If patch 1.5 is released then perhaps it'll happen then. Although I'll be unable to stand the influx of 100-man Karkand nadespam centres. Maybe it'll push people to more PR on the next release...
u fool read up on it EA has no intention of adding this to any future update google it

Re: 110 players PR-server test !
Posted: 2009-04-14 09:13
by NoxNoctum
What a shame.
On some of the bigger maps 110 players could make all the difference.
Think about it. Instead of having 3 inf squads and support shit, you'd have 6-7 infantry squads and support shit. Awesome.
Re: 110 players PR-server test !
Posted: 2009-04-14 09:21
by KSorrow
DNAz5646 wrote:LOL KSorrow
Dude. I thought, that the 11th was yesterday. I do not know why.
Maybe I didn't watched enough calender

...
-.-
But I can still laugh about my mistake ...
Re: 110 players PR-server test !
Posted: 2009-04-14 21:35
by KingKong.CCCP
well, there is nothing we can do about it... I mean, it's not like we can figure out a cleaver method to trick server into sending bad num_of_players_count, give that idea to anyone willing to spend a week hex editing the bf2 dedicated server file and then post that to some Russian clan with a cracked server that we can all join and pretend we didn't know it's cracked...
I guess we can forget about it... not think about, what we could (but will not) call Phase One "How to trick a server into having a fix player count"... just give up... and leave it alone... ... hm...
...
. . . ...?