[Mini-mod Proposal] Late Cold War+Desert Storm

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Sights
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Sights »

That'd be great, except you'd need so many custom statics to keep the Christmas theme, not to mention that night maps and Project Reality don't get along that well at the moment, as well as snow textures... I guess if you took that away you'd just have a town in a valley with some rivers. Come to think of it, that's not so cool. Actually, come to think of it, the current (but perhaps not future?) lack of winter textures would eliminate a lot of WiC maps, unfortunately.
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

J.F.Leusch69 wrote: hello,

here we go. this include pretty much every vehicale you listed.
the weapons are still missing.
the vehicales do not have a "PR code" but work in game so far.
it also includes a test map (al_kufrah_oilfield | 64 layer) on this all vehicales are in (only the new one from eod2 and usi).

download link (if it doesnt work, i will upload it to another host):

---

so have fun

cheers leusch
Leusch has put together a test build of the mod, ie the vehicles from the other mods like EoD and USi, i will be asking the mod teams for their permission shortly till then you will have to wait i think.. :wink:
Last edited by chuckduck on 2009-04-23 13:15, edited 4 times in total.
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Sights
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Sights »

Ok, I've been thinking about it, and this would be my basic plan for the minimod (if, of course, you choose to accept it):

Short term
Looking at the short term, I think a couple of AAS forest/woodland maps would be a good place to start, between a Red Army faction and a US Army faction, possibly with desert map (there's plenty of forest/desert maps in WiC to take inspiration from) to keep things interesting. The way I see it, this would minimise the number of new models, statics, and reskins that need to be done before a late alpha / early beta release can be made. I think in these battles, armoured/mechanised warfare should be focused on, that meaning tanks and APCs, simply because for two regular armies to be going at it on the field, this would be a likely scenario. Also, again, it would cut down on the number of things that would needed to be worked on.

tl;dr : A couple of wilderness maps for US Army vs Red Army tank/mechanised battles.

Mid-term
With the above completed, the mid-term would be a good time to start expanding. Seattle, I imagine, will be a major focus, so work could begin on some Seattle-based maps (suburbs at first to cut down on the custom statics). Additionally, if the majority of US Army maps will contain heavier forces (and possibly airmobile for some variety) a Washington National Guard force would be a good way to use the lighter vehicles, such as light tanks. A slap-dash defending force up against a technologically superior Soviet force would be an interesting dynamic, similar to (I believe) the reserve forces on Muttrah.

tl;dr : Some suburban maps, introducing a National Guard force.

Long term
Long term is where most of the hard yakka will be, I think, but it'll pay off in spades. Some inner-city maps might be possible, and maybe even some winter maps too. The best way to use the city maps, I think, would be to introduce that militia force of veterans, police officers, criminals, rednecks and your average gun-nuts, in a way which wouldn't be too comical, into the Insurgency mode against a Soviet occupational force. Now that would be something different. Also, perhaps as a sort of counterpoint to that faction, the introduction of a conscripted Soviet force, the USASR (I believe that's the name of the occupied zone from propaganda on WiC maps) Army, which would be the Soviet equivalent of the National Guard, perhaps fighting the militia, perhaps fighting the US Army. Whatever would suit the maps.

tl;dr : Inner-city Seattle, American insurgents, winter maps, USASR Army

And of course, all the while new maps would be produced, using more a more vehicles and whatnot. A plan like this wouldn't take two weeks, of course, more like months going into years, but it allows for some somewhat regular releases that would keep up interest in the minimod. That's the plan anyway...

Of course, it might be the case that none of it would work and that I've wasted my time, but that's ok. I'd be interested in helping to organise for the moment, as I don't yet have any other skills, although I'm going to teach myself to texture (of course, that's going to take a long time), or if that's not needed, help out with the artistic vision for where the minimod heads. Or if that's not needed, watch. Whatever's good :wink: Oh, I'm hoping to get a new banner done within a week, so watch out for it.
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Wow. Thx for that massive brainstorm that is a good plan. And i agree that we realase it in segments.
Im also pleased to hear that u are willing to help do the banner and then maybe later help with texturing and other art related duties. Which is fantastic. :P

The main issue now though is to try and get the following, i put the list in order of priority.

1) Skinners
2) Coders
3) Mappers
4) Modelers
5) Testers
----------------------------------------------------------------------------------------------------------

Skinners before we can get under way, so they can reskin the vehicles to the right paintjobs etc.

Coders to try and get the extra vehicles to function realistically.

Mappers are needed to make the maps while all of the rest is being done, so that the minimod can be realeased as fast as possible.

Modelers will be needed to make custom statics, and edit only a few of the vehicles.

Testers will be needed near the first realease but it is not the priority right now.

--------------------------------------------------------------------------------------------------------------------

Another issue that we have to look to is that, static models which are needed for the American maps.
The statics we will need are the kind of statics that are in the BF2 Expansion Pack, Armoured Fury, like high way sections...houses.....shopping malls.
This minimod is not allowed to use these Armoured Fury statics due to legal reasons, but PR is.
So the Armoured Fury statics might need to be included in the next PR release, since they have permission from EA.
We also might need to make more US statics like seattle buildings etc. But these can wait if we can use the Armoured Fury statics.

As i said the main job to do now is:

Skins
Coding
US Statics

Thanks
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Hitman.2.5
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Hitman.2.5 »

Snow maps?
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Snow maps will be a shite load of work, trying to add them to this mod. It would require at least 3 different snow textures for the terrain, not to mention snowed statics, and snow skins for the factions. Obviously this would come very near last since it would be a hella of lot of work.

But if BF2142 managed to do it, it could be a possibility.

I think large farm land maps to start with will be good, what about you?
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Durkie
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Durkie »

Large farm maps would be the best option to start whit not too much work and you see immediately that your playing in a American theather
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

I agree farm land maps with, large open fields will be ideal for Tanks vs Tanks with helis and jets supporting.
Infantry may be included if there are woodland areas on the map, other wise Armour maps will be the best option.

Maybe when more american satics are implemented. New maps can be made to more of an urban infantry theme.
and maybe then we can start to include US Rebels who are fighting the Soviet Occupation army. Similar to insurgency, but maybe with different objectives instead of just destroying cache after cache. What should the objectives be?

Tell me if you belive the maps should first head in a different direction....? :-o
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J.F.Leusch69
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by J.F.Leusch69 »

any progress on the permissions?
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

J.F.Leusch69 wrote:any progress on the permissions?
Im going to do it this weekend since im at school i cant contact the EoD team or the USi team since i dont have IRC or anything like that here, all i can do is use these forums. :sad:
I know the urgency of the situation and i will do it tomorrow afternoon/evening since i got a stupid athletics match.....against some other snobby schools. ;-)

How do u think the releases should pan out tho?
Which maps should be done first and stuff, like which would be the best choice for gameplays sake and to save time making the maps and skins etc....
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J.F.Leusch69
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by J.F.Leusch69 »

i suggest you just wait till a permission (or not) is out so you can plan which vehicales will be available and maybe start maps right now, cos maps take the longest development time. skins can be done i a few days, but maps takes very long (if PR like). and maybe try to stay with the things you can and will (if permission is out) have so maybe do not thing about new models or something now, cos modelers around, also skinners but exports arent.

i do not want you to shout this project down or something do not get me wrong i just think we have limited resources at the moment with all the up coming projects...
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

i agree with you when you say that we need to try and get the maps going now, while we try and find some skinners first.
I will be able to deal with the permissions this weekend and about half of the mapping (for now) we maininly need skinners for the next step, and someone who is able to code the vehicles for PR specs.

I also have to agree with you when u say that with all the other community factions and mods going on it will be quite hard to find team members.
I will start to post recruiting threads in other sections of the forums to try and get people to help out.
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charliegrs
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by charliegrs »

chuck did you get my pm? id like to know how to give you feedback on the test build.
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Hitman.2.5 »

If you do do snow maps, it doesnt have to be christmas XD
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Feedback should cover, any bugs or problems with the vehicles. And what needs to be changed,
eg. Making the tanks for 2 players.

Lots of the vehicles are bugged and need, to be fixed with thier meshes and stuff, aswell as recoding them so they are more like the tanks in PR.
Just write out a list of stuff that needs fixing and addressing so we can start working on it.
Im also applying for permission from the EoD and USi teams.

Snow maps will probably be the hardest to make since all the winter skins need to be made, and also the new snow terrain textures.
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Sights
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Sights »

I'll get back to you with all of my results plus other research and ideas later in the week - I have a lot of stuff to tell you about.
torenico
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by torenico »

I had time to play the minimod..

Wow!! that was quite impressive. I did like the vehicles. .sadly the Russian APC looks weird atm.. i know it needs work but holy!
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Yeah feedback would be apreciated and if you know any one that might be able to skin/texture it would be good. Since we still are looking for skinners. :cry:
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space
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by space »

Its great to see the enthusiasm here, but I think it would be better directed towards other things, that could actually be used in the main PR.

Choose any existing Russian map in PR at the moment, and tell me how much different it would be to play it with your "mod" compared with the current PR version?

Sorry to sound negative, but I just feel like you're going to do a load of work, for little benefit, and little chance of success.
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

[R-CON]space wrote:Its great to see the enthusiasm here, but I think it would be better directed towards other things, that could actually be used in the main PR.

Choose any existing Russian map in PR at the moment, and tell me how much different it would be to play it with your "mod" compared with the current PR version?

Sorry to sound negative, but I just feel like you're going to do a load of work, for little benefit, and little chance of success.
Ouch,
This mod isnt going to be PR set in the 80s with new factions and stuff, its trying to expand the battlefields and heat up the battles to full scale(eg. Massive tank egagements, almost whole tanker teams). Unlike you normally see in PR.
Adding new weapons like White Phosphorus and Napalm (YES, I KNOW THIS HAS CAUSED GREAT CONTRAVERSY BEFORE, BUT IF YOU WERE BEING INVADED YOU WOULD USE ALL THE WEAPONS YOU GOT, PLUS IT WASNT BANNED IN THOSE DAYS.)
Since people say it would not come up in a battle these days since they are a peverted form of chemical warefare.

Im trying to bring what WiC brought to the RTS world, and try to bring it to PR. Large, explosive battles. With different maps, objectives and equipment.

Sorry if you dont agree
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