I've decided to add my "2 cents" in to this thread because some of the radical suggestions in this thread makes me open my eyes in disbelief and shout "this is madness!"
[a wall of text, please read all carefully before quoting me

]
Introduction
PR is a mod for BF2 engine, which (as far as we all know) wasn't made for milsim but for arcade shooter. Whatever will be done to this mod will never get rid of bf2 heritage. It's impossible. Making PR some kind of hardcore realistic milsim with the current game engine is pointless, it will never be 100% realistic... but we can make it more realistic then bf2 within engine limitations.
Realism and PR being realistic
Some of you may say this or that is "unrealistic" and it must go... but how a computer game can be realistic in the first place? Even real military simulators are not 100% realistic because nothing can be as real as reality.... and what does it mean that a game is realistic anyway?
PR, just like any other computer game can be divided in to couple key aspects like: graphics, sounds, game physics, gameplay, effects, etc, etc. When every game aspect reflects it's real life counterpart then we can say the game is "realistic" (as realistic as a game may be). The problem starts when it's impossible to reflect a real life counterpart of an aspect in a realistic way due to the game engine limits (or the nature of computer game itself). That's when the compromise between realism and computer game limitations appear.
That's why some aspects of PR are not "realistic" but "gamey"... a compromise has been made to keep some aspects close to realism as possible and preserve the balance between other aspects at the same time.
"Medic problem"... is it real?
Judging from the first post in this thread (and the title, duh

) I assume it's mainly about removing revive system.
I'm playing PR since 0.5 and most of the time I have been playing as a medic (or engie) until PR 0.8 came out. Currently I play as "whatever kit is needed at the moment" but it still happens very often to see me with a medic kit

I never thought there is a problem with current medic and revive system... really

I can understand someone's frustration when he/she wipes out enemy squad and then medic comes out, kill him/her (or smoke area) and then picks up whole squad and heal in couple minutes. I can understand that, but there are always two sides of every story. It also happens the opposite (and it happens quite often).... whole squad is down, medic is trying to eliminate threat and pick up his team mates but gets shot by a guy with a scope or owned by frag grenade.... it also happens very often but I can't see posts like "OMG, I JU5T WTFPWNED WHOLE SQUAD & TAHT M3DIC WITH MY HAXOUR FRAGS, LOLZ !!!111!! ONEONEONE!!1111ELEVEN1111!!"....Obviously there are none of them, people don't post about things that turned out just right (well, maybe you could find some in the
PR tales from the front forum section but it doesn't count because it's not a suggestion or feedback). There are usually posts with complains like "OH NOEZ, I PWNED 5 GUYZ BUT L33T OVERPOW3R3D MEDIC HAXOR H3ADSHOTED ME AND PICKUP THOSE 5 GUYZ IN 10 SEC!!!! WHEREZ MY KILLZZ????!!!ONE111ONE!!!"
My point is, do not use subjective posts as a valuable feedback because there are always two sides of the same story, and some people can't see from other perspective then their own (no offence to anyone)

IMO there is nothing wrong with the current reviving system. I like it as it is and I think that reviving is a key part of a gameplay. Yes, it has the potential to revive people in no time and bring back to action pretty fast but it's only a potential behind that system and not a guarantee. The way of how it will be used and it's efficiency depends on players (which are not a constant value as we all know).
Is it realistic? Well.... not quite realistic as some of you would like it to be (assuming from posts), including myself. But I am aware of it and I accepted it (read above -
Realism and PR being realistic), it's good for the teamwork I guess
As stated above, I'm aware that sometimes reviving system may be really annoying, and I experienced it personally too, but I cant see any good reason to remove it.... TBH, I'm not against some minor changes to medic kit.
Removing revive
Reviving is the one of essential elements of infantry fighting in PR at the moment and keeps the squad together at the squad level (along with rally point). It's also one of the reasons why medic is a playable class and to be honest it's the most teamwork oriented class in the whole PR... I could say that teamwork in PR starts from the medic class

(you can quote it in your sig if you want :lol

It is impossible to remove this element without making some changes of other elements of the game at the same time. If we want to keep squads together and remove revive then some serious changes on spawning system must be made, it can't be ignored since it's connected with the "player coming back to action after death" cycle.
Possible results of removing revive
1. Medic kit will be underused, reasons:
- no ability to revive
- ability to heal others not effective due to high lethality of weapons in PR and slow speed of healing
- poor weaponry
2. Medic kit will be overused:
- every rifleman will be cooperating with their own medic, kind of personal healer (yes it's teamwork but not the way we all expect :mrgreen

3. Gameplay will turn in to a team deathmatch with spawn-walk-kill-die-spawn mentality
Limiting medic kit to 1 per squad
I don't think it's a bad idea but I would like to point out that it's just not needed at all (IMHO). I've noticed that squads are well balanced in PR 0.85 and there are only 1 or 2 medics in the squads already (usually 1).
There are no vanilla squads full of medics in PR and it's not overused kit so what's the point of wasting time and including medic kit limitations in to PR if most players are already limiting medic kits in the squads on their own? It will only lower flexibility of choosing kits within the squad.
Most PR players are smart, they know that they can (or must) have other kits in their squads too... having more then 1 or 2 medics is a waste of squad slots (and on some maps with vehicles having 2 medics is also too much).
Possible results of limiting medic kit
- Only one medic per squad *
- Medic will stay behind the squad, following the others *
- when medic dies someone else will pick up his kit *
*it happens already in game as I mentioned before
Things that could be done with "medic problem" without going radical
(Some of the following solutions was already mentioned by others in this thread, some are mine)
1. Increased time of reviving (slightly)
2. Increased time of healing with medpack (x1,5? or x2?)
3. Adding "ammo" for medpack so it can give limited number of Health Points, resupplied just like any other weapon (HP of a soldier x5-10?).
4. Decreasing number of epipens a little bit (to 5 or 6? maybe)
5. Increased damage of all weapons (slightly)
6. Return of Lethal headshots
That's all
