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Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 15:20
by MadTommy
So i can't discuss it & ask questions without trying it? pfft.

I play 99% as infantry.. I've heard enough to know its not for me.

I do have some experience in BF2/pr, and am perfectly entitled to make my own opinion, thanks. I'm not slating the mod, in any way.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 15:23
by Tirak
MadTommy wrote:So i can't discuss it & ask questions without trying it? pfft.

I play 99% as infantry.. I've heard enough to know its not for me.

I do have some experience in BF2/pr, and am perfectly entitled to make my own opinion, thanks. I'm not slating the mod, in any way.
You're not discussing, your saying, "Oh, it's for tankers and flyboys" but you refuse to try it. If you play it, then decide this, that's different because then you'd be able to say "Tried it, it's for tankers and flyboys and here's why:"

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 15:30
by MadTommy
Well it is for tankers & flyboys.

Let's look at the evidence.

All videos only show chopper, tanks & planes. The only maps are Wake & Kashan Desert. The only change that i've seen mentioned to infantry in increased bullet drop. It appears the mod is led by CAS & Alex.

Of course its for tankers & flyboys, and there's nothing wrong with that.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 15:47
by Alex6714
Well atm the main things are vehicles, cos well, its the thing most left out imo at the moment and most needs improving, and the only 2 maps that have been adjusted are vehicles ones.

Hopefully an infantry map can be sorted out at some point, something like Qwai.


I don´t know what the arguing is about though. Its all down to personal likes. However giving the excuse of lacking teamwork/lonewolf heaven is a bit over the top without having tried it. A good squad of friends on voip/ts have a sure advantage.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 16:33
by xatu miller
There is some infantry improvement planned for future. Although this is not the priority ATM(at least it looks like) cause inf have been made pretty realistic by the Dev team already. Like alex pointed out veichles are mostly left out atm.

Another thing is... You might think there is soo much of locking on and stuff and too much independence etc... But who said independence and teamwork don't go in pair? For example a tank fight is much more complicated. By that i mean it requires loads of communication, teamwork and planning as every wrong move can cause you're failure.

I can understand that you feel its a bit soloish but you don't know untill you try it :wink:

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 16:46
by NyteMyre
What's combined arms?

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 16:53
by Kirra
MadTommy wrote:So i can't discuss it & ask questions without trying it? pfft.

I play 99% as infantry.. I've heard enough to know its not for me.

I do have some experience in BF2/pr, and am perfectly entitled to make my own opinion, thanks. I'm not slating the mod, in any way.
No your not. Your just saying that "This mod is this and that" without actually trying it yourself. A bit ignorant of you.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 17:33
by Skodz
masterceo wrote:Combined Arms or simply CA is an addon for PR that's currently in beta testing. it focuses on more realistic approach to everything, but mostly vehicles. the goal for the DEV team of CA is to recreate as close to reality functioning of vehicles/weapons/aircraft, like tank tracking system, radar for AA and aircraft, longer possible engagement range for aircraft. it isn't already implemented in PR for 2 reasons:
1.it's still a beta, some things don't work good, they need to be tested or fixed
2.PR DEVs say that some features of CA do not fit PR style of gameplay and do not require teamwork, promoting lone-wolfing instead. i disagree with this, because i have actually played the mod and can say that teamwork > lone wolfing, it just works as it should in CA, no false compromises.
Thanks for the answer.

Well, I did not played it but as far as I can see in the video, lock on target system for armor is a very cool feature and I hope R-Dev will seriously consider implementing some nice feature of this addon in the future PR release.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 17:36
by CAS_117
Nemus wrote: In Falcon 4.0 i had 3 hours with the manual in hand just to understand how the ground radar works.
The ability to lock on everything just by point your hud on it is a realistic attribute?
Well not your HUD, but yea pretty much. Although in Falcon 4 I can stabilize my cameras and radars while I am evading and rolling, and then simply fire. So if anything these systems are a lot harder to use than Falcon 4 or lock on or whatever.

Still, I don't think that anyone has gotten the AG radar in under 3 hours (including myself and I made the thing). Maybe you think you can get the hang of it faster? Since you're into falcon 4 maybe you will appreciate the CCRP system we're using. Who knows.

And the good news is you still will always have PR.

@ MadTommy:

No one is stopping you from playing as infantry. I've made numerous changes to the movement speed and characteristics of weapons. We will likely include an infantry map once we decide on one that won't suck.

The main reason that infantry haven't gotten "much" attention is because its really bloody hard to add new weapons and kits. And no one on our team knows python really, which is how a lot of the kit system is done.

For infantry I want to split up limited kits into Platoon, and Squad weapons:

Platoon Weapons are scattered amongst your team (5 minute respawn):

- Add 2x scoped GPMG kits (M240 etc)
- Add 2x 60mm mortar kits
- 2x Sniper
- 2x HAT
- 2x Combat Medic

Squad Weapons are spawnable from the menu (2.5 minute respawn):

- Add multiple types of riflemen to spawn menu. Ammo with ammo bags, First Aid with med packs, Anti Personnel with claymores :D etc, but let each have either a scope or irons/aimpoint. Will attempt to do the same for the officer kit.

- Add Grenadier, Marksman, light anti tank kits to spawn menu like the LMG (limited to one only).

I know that enterprising squads can have 1 guy leave and have a guy spawn in as whatever he wants and yes potentially that means having a squad with 6 marksmen. But here's how I see it; if they can handle not having ammo, first aid, anti armor, or claymores, then that's some serious talent. No I'm not worried about spam either, because 1. each kit will have an advantage and disadvantage on each map and situation, 2. Players are further apart with the only forward spawns being on firebases anyways.

Misc:

- Probably remove spawns on rally points (have them function literally as rally points), and set spawn times to about 10 seconds, just enough to choose your spawn.

- Have artillery reload in 5-10 minutes.

Now you understand that we haven't forgotten infantry, but the things I have listed will take a significant amount of time to do. And to be frank, infantry in PR are fine compared to vehicles, and so those have priority.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 18:43
by Nemus
CAS_117 wrote:Well not your HUD, but yea pretty much. Although in Falcon 4 I can stabilize my cameras and radars while I am evading and rolling, and then simply fire. So if anything these systems are a lot harder to use than Falcon 4 or lock on or whatever.

Still, I don't think that anyone has gotten the AG radar in under 3 hours (including myself and I made the thing). Maybe you think you can get the hang of it faster? Since you're into falcon 4 maybe you will appreciate the CCRP system we're using. Who knows.

And the good news is you still will always have PR.
I said that i had 3 hours to understand how it works. Not how to use it... ;-)

Yes in Falcon 4.0 you can stabilize your views but the problem is how to stabilize your plane in general with all the realistic flying parameters and after that take the shot. (I bet you starting take offs from hangar like me so you know what i mean).

Your work is good and enough realistic with the engine's limits.
But the engine's limits still exists. And by adding realistic firepower without the need of apropriate skill its something unbalanced.

So i think its very good for SP but not for MP.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 18:46
by Alex6714
Well there is less skill in SP, because the skill in MP is facing players with tricky minds and that are working together.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 19:19
by CAS_117
Nemus wrote:I said that i had 3 hours to understand how it works. Not how to use it... ;-)
Um, well my impression was that if you understand how something works that means you know how to use it.
Nemus wrote: Yes in Falcon 4.0 you can stabilize your views but the problem is how to stabilize your plane in general with all the realistic flying parameters and after that take the shot. (I bet you starting take offs from hangar like me so you know what i mean).

Your work is good and enough realistic with the engine's limits.
But the engine's limits still exists. And by adding realistic firepower without the need of apropriate skill its something unbalanced.

So i think its very good for SP but not for MP.
Well if you can stabilize your own cameras while dodging SAM's the way you can in Falcon 4 you better put that on YouTube cause that's some serious skill. Suffice to say that the pilot workload is much higher in CA than Falcon 4.

But I don't see how its unbalanced if that's the case for all the systems in game. I am sure that a Tunguska is a lot more complicated in reality as well. But as I've said before Tactical Skill > Technical Skill; I would prefer people worried more about how their tanks formation than whether driving over a bump is going to throw off their shot.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 19:59
by Nemus
CAS_117 wrote:Um, well my impression was that if you understand how something works that means you know how to use it.



Well if you can stabilize your own cameras while dodging SAM's the way you can in Falcon 4 you better put that on YouTube cause that's some serious skill. Suffice to say that the pilot workload is much higher in CA than Falcon 4.

But I don't see how its unbalanced if that's the case for all the systems in game. I am sure that a Tunguska is a lot more complicated in reality as well. But as I've said before Tactical Skill > Technical Skill; I would prefer people worried more about how their tanks formation than whether driving over a bump is going to throw off their shot.

I understand = theory. I use = practice. Very different sometimes...

I dont need to stabilize my cameras in BF engine. I dont have to worry about energy loss, black outs, type of missile (and of course Betty to break your ears :mrgreen :) . So why the workload is higher? Because you dont have automatic flare system?
Youtube is already full with videos of "ACES" who think that flying in BF2 engine makes them equal to TOP GUN pilots. So it doesnt need my contribution. :mrgreen:

Its unbalanced for a multiplayer game to give someone a powerfull weapon without ask for an equal skill.
No matter if that weapon is F-16, Tunguska or Mini-nuke Launcher.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:10
by Alex6714
Nemus wrote:
Its unbalanced for a multiplayer game to give someone a powerfull weapon without ask for an equal skill.
No matter if that weapon is F-16, Tunguska or Mini-nuke Launcher.
Well thats how the AA is in PR atm...


But jets have powerful weapon, AA has powerful weapons, yeah, maybe your a leet pilot for example (not offending you or anything, I am saying you as an expression, not referring to anyone) but if that other guy in the AA is any good he will be counteracting your powerful weapon, cause you to need to think tactics on how to use it to defeat him.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:18
by ballard_44
Alex6714 wrote:Well there is less skill in SP...
Bah...Heresy!!! ;)

Would love to see a bot 'man' your version of the Tunguska.

The SP team has had more than a couple of complaints about it being too powerful, where human pilots only last <10 seconds when flying in the Kashan 'bunker' area.

Can only imagine what it would be like with your improvements to that machine!

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:21
by Alex6714
[R-CON]ballard_44 wrote:Bah...Heresy!!! ;)

Would love to see a bot 'man' your version of the Tunguska.

The SP team has had more than a couple of complaints about it being too powerful, where human pilots only last <10 seconds when flying in the Kashan 'bunker' area.

Can only imagine what it would be like with your improvements to that machine!
Well I was speaking generally, not setting difficulty to 100% and having that tunguska just look at you and rape you while having tea and biscuits on top of a unicycle. :p

What I meant was more tactically than anything else, the bots are quick and accurate shots, but with the the right people working together and a knowledge of tactics things become a little harder. :p


Mind you, the keyword being the right people there. Sometimes I think bots at -5% have more common sense. :p

Edit: Although the thing on kashan in PRSP, is no bots will lase and you can´t effectively target the ground without being an easy target yourself, and AA has more range. I have tried it, I had to chase the A10 in the Apache to shoot it down so I could get in it. :p

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:29
by Nemus
Alex6714 wrote:Well thats how the AA is in PR atm...


But jets have powerful weapon, AA has powerful weapons, yeah, maybe your a leet pilot for example (not offending you or anything, I am saying you as an expression, not referring to anyone) but if that other guy in the AA is any good he will be counteracting your powerful weapon, cause you to need to think tactics on how to use it to defeat him.
Well i understand your opinion is that in PR jets are too underpowered.
I believe that the AAs are too overpowered.

AA>planes>all rest

By overpowering planes you make "all rest" unhappy. Because its allready < planes and now you will decimate it.
But if you underpower the AA its not a big difference because it remains > planes.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:31
by Alex6714
They aren´t overpowered. AA atm is being improved in CA to cope with range. Its overpowered in the sense that a lone tank has no chance, but aircraft also have to face enemy jets and 4x AAVs plus whatever manpads and AAA exists. They don´t have infinite ammo and have to land.

I think its perspective though.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:34
by ballard_44
Yeah, i wish we could get bots to lase or react to a human lasing targets so CAS could be much more effective, but that is just not possible :(

but enough about bots, back on topic...

Re: Combined Arms:who wants to try it?

Posted: 2009-04-29 20:56
by CanuckCommander
Nemus wrote:Well i understand your opinion is that in PR jets are too underpowered.
I believe that the AAs are too overpowered.

AA>planes>all rest

By overpowering planes you make "all rest" unhappy. Because its allready < planes and now you will decimate it.
But if you underpower the AA its not a big difference because it remains > planes.
Lemme ask you a simple question. Have you played CA betas yet?

If yes, and you still believe what you're saying, then PLEASE continue the discussion.

If no, then GO play it, come back and discuss about balance. You can't speculate about balance when you haven't played it.