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Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 19:03
by FPaiva
Wicca wrote:Wait wait wait, is this not a complaint?

:D

But i mean, if an artist is aiming for perfection, i dont think we should stop him. Osama you have any modelling skillz?
Yes... why?

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 19:53
by Dizakui
I think he may be suggesting a re-made ACOG.

I'm liking the skins, and the variation between desert, winter and so-on.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 20:05
by FPaiva
Well, but i was informed that the acog will not have the desert and snow patterns in-game...

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 20:06
by Wicca
Yeah, dude if your not happy with something, as an artist, its your duty to work on it, until your happy. Just model a new one. After your liking, and skin it and all that stuff. Its really small, will it make alot of difference?

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 20:33
by FPaiva
You didn't get it. I don't want the desert versions equiped with other sights exept the EO-Tech, and i don't want the snow version with other sights exept the Aimpoint. i just did this because i was ordered to do and that visual is the visual who fits on the main pattern.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 21:43
by KP
Well, as long as the ACOG goes on the desert camo AG3 DMR, it should be camo painted as well, right?

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 22:40
by HeXeY
MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
Image
Might not be the excact same scope but...

Nice work Osama ;)

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 22:56
by Tonnie
MaFiA_do_OsAmA wrote:i just did this because i was ordered to do and that visual is the visual who fits on the main pattern.
ok i am sure this has been said time and time again... your not hear coz you HAVE to be... nor can anyone ORDER you round todo as they want. this is a hobby not a job, sure they can assign you a task but can they MAKE you do it no. Hobby mate not a job i dont wanna hear you saying you were ordered to do this or that again tbh it kinder sounds like you dont like doing it at all.

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-04 23:28
by Scot
It's like I order Wicca back into his box, he doesn't like going there, but sometimes, we all need a break :p

;)

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-05 02:06
by FPaiva
[R-MOD]KP wrote:Well, as long as the ACOG goes on the desert camo AG3 DMR, it should be camo painted as well, right?
Yeah, but the Desert ACOG of the AGs have a different pattern who actually fits only in the AGs, not in the HKs.
[R-DEV]Tonnie wrote:ok i am sure this has been said time and time again... your not hear coz you HAVE to be... nor can anyone ORDER you round todo as they want. this is a hobby not a job, sure they can assign you a task but can they MAKE you do it no. Hobby mate not a job i dont wanna hear you saying you were ordered to do this or that again tbh it kinder sounds like you dont like doing it at all.
... :? When i said "ordered" i just want to say assigned, but the word didn't came to my mind...

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-05 11:04
by Wicca
Lets get some more "assignments" then

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-05 13:45
by ChiefRyza
I know I wouldn't continue working on the map I'm making if I didn't enjoy what I was doing, even if when it's done nobody wants it :P

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-05 15:03
by halvor1
Looks great mafia now just send me all the files for the H&K 416 and 417 including all the files for the Ag3f2 and ag3f1 files :)

Including the spec and bump map's

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-06 11:40
by Wicca
Soon it will be ingame?!

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-06 21:38
by niknastee
MaxBoZ wrote:The ACOG glass is wrong, It needs to be directly Vertical, no scope will have a diagonal glass infront of the scope

e.g.
Image
The player will never see the front of the ACOG in the 1p model, as for the 3p - I believe it's a separate version with the vert lens (am I right?). Really though, in the minimal amount of modelling I've done, i've learned not to waste polys on something that will never be seen ;-) .

Cheers,
Nick

P.S. Nice work on the HK's Osama, I look forward to trying out those babies ingame!

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-08 07:51
by theflidgeface
we should put that beautiful eotech on some of the US m4's :D

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-08 10:01
by Zeno
lol why the spam theflidgeface?

Re: [Final] HK-416, HK-417 & Glock17 Textures

Posted: 2009-08-19 22:21
by lexmyr
Silly question:

Why are we going to have EOTech sights in PR?

Edit: And thought about having a silencers on the HK417? Silencers were bought together with the rifle.