Here I go... One by one...
The question of manning the tank (off topic first) the driver should have control over the %0 cal as a remote turret, that's what the tanks have and if he's sitting in as commander then he should have the 50. cal right now it's NEVER used except by a piece of cannon fodder sitting in it.
Psykogundam wrote:plus it give infantry a viable chance to run away when the tanks lining up a shot. sure its a bit of work, but anything thats worthwhile is.
Infantry vs tank? that's supposed to be one sided
[quote=""'[R-DEV"]CodeRedFox;1021075']I think Royal_marine_machine was trying to say that in real life you CANT turn a tank turret as fast as you can in game.[/quote]
Pretty certain he started out with saying he couldnt do a full rotation fast enough (in 6 seconds, I believe the CR2 takes 9 anyhow but meh)
[quote="octo-crab""]How are either of these helpful in this discussion? It's obvious that this is turning into a somewhat plausible suggestion since devs and community members are taking a high interest in it. Even if it is a re-suggestion, that doesn't mean it should be locked. Sometimes things change and stupid suggestions in .5 might be awesome in .85
On topic
I think it would be fun and interesting to try using a keyboard and the CA system. I have thought of three quick positives not yet mentioned (I think):
1) It would give the advantage to a tank crew with good communication cause driver can spin around real fast and spot.
2) Having a .50 gunner would be more of a necessity so they can eliminate the infantry that are close and moving.
3) We might be able to, on more than a rare occasion, kill a tank without actually being seen by the enemy tank. No more "We're hit", lemme spin the turret around and fire back within .67 seconds of the first hit.
P.S. This thread was written before the other thread "New vehicle gunnery controls" was brought back to life and put on the first page.[/quote]
I think the only reason tanks get destroyed without seeing other tanks is because usually the first hit is the killer, in PR for gameplay it USUALLY works out that the first hitter will kill first.
I do know the challenger has the ability to snap the turret onto a threat VERY quickly, and also whilest driver is aiming the commander can be Painting another target to be Snapped to as soon as a shot is fired.
YouTube - PR 0 85 Top Attack Missiles 2
I WANT THIS!!!!!!!!!
Best thing IMHO would be limiting The turret speed so A full rotation (with a common 1600 dpi setting) takes 9 seconds using WASD is in NO WAY going to be a viable option unless we get a locking system and COMPLETE stabilisation both horizontal and vertical.
Tanks can shoot down choppers IRL so that's realistic as is.
I likes my tank gun as it is, don't nerf it, however I'm all for change and would love to test any modifcations done
(nickbond can testifty to how good I am with the tank gun

)