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Re: Remove or Improve insurgency
Posted: 2009-06-21 22:51
by Vege
I would say that the only INS map US is owning atm is Fallujah because of up to 4 apc:s with heat rounds and 2 hummers at the same time.
Other maps are IMHO easier for the INS to win.
Re: Remove or Improve insurgency
Posted: 2009-06-21 23:14
by Demonic
RedAlertSF wrote:I don't want to avoid criticism. If someone wants to give criticism for the DEVs I think it should contain suggestions and ideas, not just crying. When 0.8 came out, everyone thought the deviation was horrible. It was true and it was fixed in 0.85 as this criticism had suggestions. In this topic I see only crying and there are only a few suggestions to fix the problem.
Today I've played 3 insurgency rounds, Al Basrah and Karbala as insurgents with no problem and Archer as USMC and the taliban defended very well. It's all about teamwork.
I'm not saying that insurgency is the best it could be and I agree with you that insurgency in 0.75 was awesome and better than now. Al Basrah was my favorite map back then. But I still enjoy it.
I don't think you understand the point of what you refer to as 'crying'. People 'cry' because they are voicing there opinions and that is opinions Devs can look at for statistics on how big of a hit the new updates were. Most 'crying' includes details on what they diddn't like which basicly tells the devs what a lot of PR players disliked about the updates and they can choose to fix it next patch or not.
Re: Remove or Improve insurgency
Posted: 2009-06-21 23:23
by joethepro36
ChizNizzle wrote:Ive been playing all day long today, unfortunately only Ins maps (i wanted to test mexc and china lmg), and every, yes, every round of like 6, insurgents/taliban won.
If BLUFOR doesnt know how to use their weapons and play, scope wont help them. We had 4 alqds, 5 aks shooting and suppressing and those bigboys with scopes went away pretty soon. Its all about firepower, scpe or no scope.
THIS sums up exactly how I feel. Insurgency isn't fantastically flawed at the moment, it's just an example of people seeing a few changes ingame and claiming "lol blufor are OP". As with EVERY SINGLE RELEASE (and I've been here since .5), it takes about a month before the changes sink in and people develop the tactics needed to work around the changes. Christ, the epitome of this was .7 where deviation came into play and the gameplay changed dramatically.
And as chiz says, the insurgents are still winning time and time again with their massively inferior equipment.
Re: Remove or Improve insurgency
Posted: 2009-06-21 23:28
by ubershank47
SXTS wrote:
- Shot for throwing a rock, or healing the wounded? Well, basically, I think the rule that the army can shoot after we throw a rock should be taken out, and if people complain that they get hit with rocks too much well you could reduce the damage of the rocks ( it's around half their health just now - two hits will get you a kill ) I think we should be able to throw rocks all we want as this will improve the gameplay, for example if you tried to lead an enemy into an ambush you could hit them with a rock and they would chasse you to arrest you, but with the current rules, if we simply throw a rock and get a hit or not, they are able to gun us down. With this rule we can throw rocks till' our hearts content and they are only able to arrest, and if they get pissed and decide to shoot, well that combined with the last rule should make them think again. Also, surely people would have respect for the wounded in real life, like if someone got shot and he took cover in a house, surely they would allow him to rest and respect the fact that it is a person. So why, if we revive/heal a soldier are the other team allowed to kill us? It makes no sense.
IIRC rocks don't count as a penalty to civvies if they do then that is dumb, correct me if I am wrong but it would be against ROE to attack a civilian who is showing his disapproval of his country being invaded by foreigners and would have to be apprehended not KOS.
Re: Remove or Improve insurgency
Posted: 2009-06-21 23:38
by R.J.Travis
I feel Insurgent game mode at this time is the best it's ever been.
People are just mad because some of there weapon where fixed and the no longer and steam roll a coalition squad they dislike the fact that the coalition can now fight at range and not be head shooted with a ak74u like they where doing.
The civis hands up will take a month before people understand I think this animation will save allot of civi calculates on the battle field its the new green shirt for civis witch is much needed.
BF2V players will always shoot you there 13 years old they can't understand the RoE rules 80% of the time there are still young players that do well.
Give it a month and the Insurgents will be just as good as they where.
Re: Remove or Improve insurgency
Posted: 2009-06-21 23:49
by Demonic
R.J.Travis wrote:I feel Insurgent game mode at this time is the best it's ever been.
People are just mad because some of there weapon where fixed and the no longer and steam roll a coalition squad they dislike the fact that the coalition can now fight at range and not be head shooted with a ak74u like they where doing.
The civis hands up will take a month before people understand I think this animation will save allot of civi calculates on the battle field its the new green shirt for civis witch is much needed.
BF2V players will always shoot you there 13 years old they can't understand the RoE rules 80% of the time there are still young players that do well.
Give it a month and the Insurgents will be just as good as they where.
PR v.085, The coalition had iron sights and AOG scopes. They had the benefit of both close and range combat. The Insurgents did not. However the Insurgents could counter it due to the fact they had unlimited spawn.
Coalition has hummers, rovers, transport versions and trucks. The Insurgents have technicals which are not as great but still valuable. However the insurgents could counter it by having the ability to place mines, IEDs and having RPG's.
The coalition has Armored vehicles and Armored transport. APC's to Tanks. The Insurgents doesn't have any armor and is quite vulnerable to armor however they have things to counter it such as mines, IEDs, RPGs and bomb cars.
The coalition has air support, attack choppers to transport choppers. The insurgents can counter this with technical 50 cal fire or the rare maps on special locations where you actually get AA kits but nobody wants them.
However here is the big difference. The coalition now has pretty much everything ranged including there AR kits which are now available to every rambo in a squad making the coalition extremly deadly at range. However seeing how the Insurgents don't have anything that is ranged except snipers which are easily countered by coalition snipers IMO. There is no counter for it leaving the insurgents with a gap of a disadvantage. Before the coalition only had riflemen kits with scopes or snipers. AR was still a good kit to use for supression and support fire however it was only iron sighted leaving the insurgents with a better chance of actually taking it out as the AR had to get within firing range of the crummy AK's to get into range itself.
Now everything is scoped and the insurgents are being picked off from everywhere. I hardly see the balance in that.
Re: Remove or Improve insurgency
Posted: 2009-06-22 00:33
by Vege
Demonic wrote:
However here is the big difference. The coalition now has pretty much everything ranged including there AR kits which are now available to every rambo in a squad making the coalition extremly deadly at range.
Now everything is scoped and the insurgents are being picked off from everywhere. I hardly see the balance in that.
AK's are still far superior in CQC and you still must get inside ~20 meters to destroy a cache.
Ofcos there are spots where defending a cache is extreamely hard, but there are also locations where US has to get inside a tight space where AK is the weapon of choice.
Re: Remove or Improve insurgency
Posted: 2009-06-22 01:06
by mosinmatt
Well, here is something I have noticed.
Yes the AR and scoped MG are very damaging to the INS. BUT! i just played two maps, and the US didnt get more than 3 caches.
Know what they were doing? Sitting around with their scoped rifles just shooting anything that moved, including civies with arms up. So guess what? With over half their team just sitting there, only a few were actually pushing for the cache.
So yes, the new scoped give the rambos what they want. But since they arent the best players, they will not actually accomplish much.
Then, when the INS finally DO take him out, guess who has a scoped LMG now? That's right.
Then of course they complain about the civies getting in the way. Well shoot them with a breeching slug, and they will be out of your way.
Re: Remove or Improve insurgency
Posted: 2009-06-22 01:15
by molotov everything
R.J.Travis wrote:I feel Insurgent game mode at this time is the best it's ever been.
People are just mad because some of there weapon where fixed and the no longer and steam roll a coalition squad they dislike the fact that the coalition can now fight at range and not be head shooted with a ak74u like they where doing.
The civis hands up will take a month before people understand I think this animation will save allot of civi calculates on the battle field its the new green shirt for civis witch is much needed.
BF2V players will always shoot you there 13 years old they can't understand the RoE rules 80% of the time there are still young players that do well.
Give it a month and the Insurgents will be just as good as they where.
Thats untrue people were careful with ROE/Civilians in .7 because If I can remember the punishment was greater. Slap on a 300 second penalty for shooting civilians and I'll guarantee you people will learn and be a lot more careful. You know the range buff for Coalition troops would be completely justifiable if the insurgency was given more vehicles and spawnpoints for them to move around in. With 2-3 spawnpoints the insurgents are all basically grouped together in very obvious places letting the coalition just snipe them in comfort now because the insurgents can't surround and swarm them because of the lack of spawnpoints and vehicles.
Also this is not about primarily who wins or loses more now because of the changes, but the fact that playing as an insurgent is boring and frustrating now! The last few patches have been stripping away the possible tactics the insurgents can employ. I miss the days of being able to more easily ambush and the civilian buffer the insurgents once had.
Re: Remove or Improve insurgency
Posted: 2009-06-22 10:47
by Jigsaw
Is it only me that is seeing extremely close rounds of insurgency in every game I play? I have played insurgency 5 times since 0.86 came out now and each round has either been very close (Insurgents winning with 1/2 caches remaining or BLUFOR winning with 20/30 tickets left) or has been an Insurgent steamroll (on West Fallujah, highly organised insurgent team won with 7 caches still remaining).
Honestly the best thing about a new patch is hearing people moan about it when actually it has changed for the better.
Re: Remove or Improve insurgency
Posted: 2009-07-05 15:38
by Taliban-IED
krekc wrote:As I said in the first impressions thread, while the new tweaking of Ins game mode may be realistic, every thing that gives insurgents an advantage in real life - a large population to hide being, the ability to actually bury bombs so they don't just sit on top of the ground, ROE's that are meaning full etc etc are removed from the INS game mode.
Now it's a conventional army V's a really poorly equipped insurgent faction with none of the advantages that they have in real life, yet the Blue force make sure they have all their real world advantage - hell even with 6 civ's they only have to face 26 armed insurgents.
The only grounds where ins had any chance of a fight was mid range with RPG's (Gone) or CQB (gone) those advantages has been removed - i'm waiting for the PMC community mod, where the odds will be a bit more balanced.. I hope.. or else make it co-op against Bots
I bet all the ones saying it's fine It's brilliant are all the people who swap to play bluefor when the round ends they probably don't even play as Insurgent
Amen to that!
Re: Remove or Improve insurgency
Posted: 2009-07-05 16:36
by billdan
hmm, i actually like insurgency the way it is; i even think it's more fun to play insurgent
asides from al basrah, i've actually seen insurgents win more often on all the other maps.
it's probably just me. having spawnable ied's and mines brings me back to those pre-.75 days with the spawn menu combat engineer...good times
Re: Remove or Improve insurgency
Posted: 2010-03-16 09:03
by General Fuct
I LOVE insurgency, generally its all I play. You sir are a bafoon and yourself should should be nuked, not Afghanis.
Why isn't this locked?
Re: Remove or Improve insurgency
Posted: 2010-03-16 10:09
by Smegburt_funkledink
General Fuct wrote:Why isn't this locked?
There was no need to lock it, this thread died last year...

Re: Remove or Improve insurgency
Posted: 2010-03-16 10:13
by TheLean
General Fuct wrote:I LOVE insurgency, generally its all I play. You sir are a bafoon and yourself should should be nuked, not Afghanis.
Why isn't this locked?
What is the point of resurrecting a dead thread to ask why it isnt locked? I find your avatar offensive btw.
Re: Remove or Improve insurgency
Posted: 2010-03-16 11:59
by Thermis
General Fuct wrote:I LOVE insurgency, generally its all I play. You sir are a bafoon and yourself should should be nuked, not Afghanis.
Why isn't this locked?
Why did you bring it back to life so we have to lock it.... Don't do this again in the future.