Page 5 of 6

Re: PR needs a big overhaul.

Posted: 2009-06-29 23:52
by Tartantyco
Conman51=US= wrote:i hate the phrase FORCE team work

what the DEVs really did is ENCOURAGE team work
-Meh, encouragement is just forcing people without them knowing :D .

Re: PR needs a big overhaul.

Posted: 2009-06-29 23:53
by CAS_117
[R-COM]Scot wrote:Thanks for that.

Ragni, I understand, however there will be times when we have to adjust and choose gameplay > reality, and that's why I love PR, because if it was pure realism, it probably wouldn't be as fun.
Well that's not true, I mean now we have an automatic rifleman in each squad and its way more fun. So this while "realism vs gameplay" argument is really just a waste of time, because gameplay is so subjective that what is fun for someone else is not fun for another. The only valid debate is over what is reality and what isn't.

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:03
by LithiumFox
Exactly CAS

:D and you know what i find fun?

Crawling for 30 minutes through Ghost Train/Qwai River, 3 feet away from enemies without being spotted.

Never firing a shot but capping their flag.

;) You know what? Thats fun to me.

Unfortunately not everyone has the patience i do sometimes....

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:06
by Conman51
CAS_117 wrote:Well that's not true, I mean now we have an automatic rifleman in each squad and its way more fun. So this while "realism vs gameplay" argument is really just a waste of time, because gameplay is so subjective that what is fun for someone else is not fun for another. The only valid debate is over what is reality and what isn't.
going off of what CAS said

i agree that there are realistic things that should be put into PR, but only if they encourage team work with other assets. YES i do enjoy these realistic elements

things such as bombs that like guide them selves in would just destroy team work, which IMO is very boring

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:28
by CAS_117
What about missiles that guide themselves?

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:30
by Conman51
were they lased by a friendly? then yes!!!

if the pilot just dove down saw a traget and let a missle fly and it instantly destroyd its target then NO! thats very realistic but i would hate it, thats what it was like in BF2 but with bombs, ever play BF2 wake island when a really good air whore has a j 10?!?!?!? its immposible to survive more than 2 minutes!!!

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:42
by CAS_117
What about anti-aircraft missiles?

... and you realize you just said that BF2 is more realistic than PR?

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:50
by Nemus
I think that realism in a game is subjective too.
For someone object B is more realistic than object A.
But for someone else object B is less realistic than object C.
This kind of discussions can be continued for ages.

Re: PR needs a big overhaul.

Posted: 2009-06-30 00:59
by Conman51
CAS_117 wrote:What about anti-aircraft missiles?

... and you realize you just said that BF2 is more realistic than PR?
flares just make missles soooo innefective, but thats alright, but any ways the missles just guiding them selves in are just game killers

i did not say BF2 was more realistic, but the way jets dominate every thing in BF2 is more realistic, not the game itself

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:03
by McBumLuv
Well no because in vBF2 you had all seeing UAVs, commanders and players spotting instantly on the map, small distances, ineffective AA, a see-all HUD which recognized the difference between manned, unmanned and friendly assets, and were operating at much slower speeds.

It's a pretty unfair accusation, tbh, because it's not just one asset that determines how the game will play out, it's the behavior of that asset weighed against the behavior all the other assets, players and features.

EDIT: Also, you couldn't hide anywhere in vBF2, jets could out turn AA missiles, could reload/repair within 15 seconds and get back to the battle, making their means of dominance unrealistic. And no one's suggested that they ought to dominate.

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:05
by Bringerof_D
you know if everyone payed attention to my first and last post on this thread this would have finished alot earlier...

someone has once again complained how its not project teamwork but project reality, and teamwork is essential to survive so players would pick up on that in a realistic environment. READ MY POSTS, i will make a short version here, WITHOUT ACTUAL DEATH NO ONE WILL ACT REALISTICALLY BECAUSE FOR THEM TO ACT REALISTICALY THEY MUST FEEL THAT THE ENVIRONMENT IS REAL, THUS if you die you must DIE so that the FEAR OF DEATH EXISTS. thus using realism to stimulate realistic behavior IS NOT POSSIBLE

now either you stop complaining about something that the devs cant do anything about, or you find a solution and share it. and "PR needs to be more realistic" is not a solution, it is an opinion. and not a helpful one at that. so when you figure out how to kill a player when he dies then please do share (however that would be very illegal technology) and would not be very good for a game since people die and we run out of players lol.

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:22
by CAS_117
Conman51=US= wrote:flares just make missles soooo innefective, but thats alright, but any ways the missles just guiding them selves in are just game killers
So we should have unguided AA weapons and HAT only then.

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:23
by charliegrs
I do believe the devs posted a thread about how they make the mod the way THEY want it. enough said.

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:26
by Conman51
CAS_117 wrote:So we should have unguided AA weapons and HAT only then.
no what i mean is taht im fine with flares making AA ineffective, and w/e you do to flares or AA you cant put team work in flares in any way, but see im ok with that AS LONG AS missles and bomb dont just guide them selves in without a lase from the ground
charliegrs wrote:I do believe the devs posted a thread about how they make the mod the way THEY want it. enough said.
yea

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:34
by CAS_117
Conman51=US= wrote:no what i mean is taht im fine with flares making AA ineffective, and w/e you do to flares or AA you cant put team work in flares in any way, but see im ok with that AS LONG AS missles and bomb dont just guide them selves in without a lase from the ground
I'm not talking about flares, I am talking about AA missiles locking onto aircraft. That doesn't involve teamwork does it? So following the same logic, AA missiles should require a designator from the ground.

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:46
by McBumLuv
charliegrs wrote:I do believe the devs posted a thread about how they make the mod the way THEY want it. enough said.
Not quite,
[R-DEV]Masaq wrote:We're not here to make the game you, as an individual community member, want.
Yes, they do and ought to weigh their will higher than an individual opinion, but they never once said they ignore the will of the community, or well-thought-out arguments that might win their own individual support as Devs.

Otherwise what's the use of a discussion board such as this one? More precisely, what's the use of the suggestions forum? For individuals to pitch ideas and have the community give feedback from their own judgement, but to refuse any outside suggestions or criticisms?

The thing is, either forum goers criticize certain aspects of the game and leave their solutions up to the Developers, in which case they are flamed for criticizing without any suggestions, or they give their own suggestions as to fix the problem, where any measly detail off strikes the idea off the board because someone chose to play the opposite Trump card.

The Devs have made many smart decisions and have surpassed anything required of a free mod to offer. Yes, that's true. But at the same time, they are just as human as you or I, and I'm through with the sense that having tags makes one an omniscient being who knows exactly where to go. I'm sick of that Bullsh*t that so many members portray. And because of the imperfection that is the human being, Devs are bound to make a few mistakes as well, some small ones, and some really retarded ones.

The community, who are for all intents and purposes the audience of the performance that is this mod, should not be shunned when they see some of these mistakes, rather have their opinions accounted for.

I understand it's hard to take criticism, even when it's constructive, but no opinion should be ignored. Rule of the majority, rights for the minority. It doesn't mean that the community is always right, but their opinions should be heard, discussed, and given close analysis.

Why can't 50 % of the people accept that there are alternatives, look at them with an unbiased approach, inspect the results and THEN make their decisions accordingly?

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:50
by Conman51
CAS_117 wrote:I'm not talking about flares, I am talking about AA missiles locking onto aircraft. That doesn't involve teamwork does it? So following the same logic, AA missiles should require a designator from the ground.
dude why do you want to drag this on

The reason i put flares in is beacuse they are a counter TO an AA missle that is released, that guides it self in

armor, has no such defense against a missle that a pilot just shot that second at all, thats why i dont want them in game

thats why im fine with AA self guided missles
but NOT air to ground seld guided pwnage missles

Re: PR needs a big overhaul.

Posted: 2009-06-30 01:53
by McBumLuv
Of course armour has defense against aircraft, it's called teamwork. Realistic AA vehicles are either the deterrent or demise of unwary / lone wolfing aircraft.

Re: PR needs a big overhaul.

Posted: 2009-06-30 02:05
by Conman51
but when a jet has flares...and auto lock on missles and bombs..all the armor is screwd, and then the pilot gets a whole bunch of kills and has lots of fun, while the armor just gets the living **** bombed out of them

at least when there is a guy lasing armor, the armor can take HIM out and have a slightly better chance of surviving

Re: PR needs a big overhaul.

Posted: 2009-06-30 02:10
by LeadMagnet
Removing the lock-on warning from infrared missiles would be a giant step in the right direction. The only warning an aircraft should get is when it's passive systems detect the flare of a launching missile.