Re: PR needs a big overhaul.
Posted: 2009-06-29 23:52
-Meh, encouragement is just forcing people without them knowingConman51=US= wrote:i hate the phrase FORCE team work
what the DEVs really did is ENCOURAGE team work
-Meh, encouragement is just forcing people without them knowingConman51=US= wrote:i hate the phrase FORCE team work
what the DEVs really did is ENCOURAGE team work
Well that's not true, I mean now we have an automatic rifleman in each squad and its way more fun. So this while "realism vs gameplay" argument is really just a waste of time, because gameplay is so subjective that what is fun for someone else is not fun for another. The only valid debate is over what is reality and what isn't.[R-COM]Scot wrote:Thanks for that.
Ragni, I understand, however there will be times when we have to adjust and choose gameplay > reality, and that's why I love PR, because if it was pure realism, it probably wouldn't be as fun.
going off of what CAS saidCAS_117 wrote:Well that's not true, I mean now we have an automatic rifleman in each squad and its way more fun. So this while "realism vs gameplay" argument is really just a waste of time, because gameplay is so subjective that what is fun for someone else is not fun for another. The only valid debate is over what is reality and what isn't.
flares just make missles soooo innefective, but thats alright, but any ways the missles just guiding them selves in are just game killersCAS_117 wrote:What about anti-aircraft missiles?
... and you realize you just said that BF2 is more realistic than PR?
So we should have unguided AA weapons and HAT only then.Conman51=US= wrote:flares just make missles soooo innefective, but thats alright, but any ways the missles just guiding them selves in are just game killers
no what i mean is taht im fine with flares making AA ineffective, and w/e you do to flares or AA you cant put team work in flares in any way, but see im ok with that AS LONG AS missles and bomb dont just guide them selves in without a lase from the groundCAS_117 wrote:So we should have unguided AA weapons and HAT only then.
yeacharliegrs wrote:I do believe the devs posted a thread about how they make the mod the way THEY want it. enough said.
I'm not talking about flares, I am talking about AA missiles locking onto aircraft. That doesn't involve teamwork does it? So following the same logic, AA missiles should require a designator from the ground.Conman51=US= wrote:no what i mean is taht im fine with flares making AA ineffective, and w/e you do to flares or AA you cant put team work in flares in any way, but see im ok with that AS LONG AS missles and bomb dont just guide them selves in without a lase from the ground
Not quite,charliegrs wrote:I do believe the devs posted a thread about how they make the mod the way THEY want it. enough said.
Yes, they do and ought to weigh their will higher than an individual opinion, but they never once said they ignore the will of the community, or well-thought-out arguments that might win their own individual support as Devs.[R-DEV]Masaq wrote:We're not here to make the game you, as an individual community member, want.
dude why do you want to drag this onCAS_117 wrote:I'm not talking about flares, I am talking about AA missiles locking onto aircraft. That doesn't involve teamwork does it? So following the same logic, AA missiles should require a designator from the ground.