Battlefield 2 Patch 1.3 and PRMM Notification

Project Reality announcements and development highlights.
Big L
Posts: 1
Joined: 2006-05-30 03:05

Post by Big L »

Im curious as to whether you will be able to select co-op maps with prmm? I know atm it doenst work, im just hoping it will be implemented either with ver3.1 or ver4.

And i have to say, battlefield 2 vanilla stinks. I hate the game, it annoys me no end. Then i found this mod. oh my god this mod, oh my god.

Now i can actually kill people with the SAW. Thankyou so much, i dont feel i wasted money buying the game anymore.
[SGT]Sniper
Posts: 1
Joined: 2006-05-30 11:23

Post by [SGT]Sniper »

the new patch has totaly changed the way the game is being played atm, i know the fix for patch 1.3 is in the works and all, but it has totaly screwed alot of things up, before the patch came out, i felt alot of team work was being executed. but now for some reason, alot of ppl are jumping on the server i play on and there is no longer that team work emphasis any more. sorry for the winge ppl.

BTW PR is the best thing i have ever played. its just a pity that some noob of an admin on the server i play the mod on in aussie land, has decided to just host ctf maps, i mean, if i wanted to play just ctf id play bf2 vanilia. 'sigh'

anyway keep up ur excellent effort guys, ur work rokz.

[SGT]Sniper
smokeythebear
Posts: 5
Joined: 2006-05-21 22:07

Post by smokeythebear »

Based on the comments im installing 1.3 and hoping prmm is compat.

BTW the parachute into squad was a great idea **but** Im guessing it would be exploited to no end :(

I wish you could just spawn in the little bird outside a certain radius of the enemy spawn, combat drops with them are too much fun :-D
X-Stuff
Posts: 30
Joined: 2006-05-23 01:16

Post by X-Stuff »

Also, every class except spec ops will spawn in air witouth having a parachute :roll: I still like the idea, but there are some weird things that can happen, like the squad leader could hide somewhere (like CP Abadan on the flag with the water and stairs), while everyone will parachute to the flag. It's up to the PR team if this idea is not screwing the gameplay while improving realism.
TJ-A-
Posts: 57
Joined: 2006-05-04 17:01

Post by TJ-A- »

Hi guys!
It`s been a while since the EA 1.3 patch. Might I ask when your patch for PRMM is available? Still haven`t installed the 1.3, but the community of 1.22 servers is fading fast....

sincerely
TJ
HeliX are currently recruiting |ImageNorwegian| players to play in PR Leagues,
visit us at http://www.hxnorway.com and ''Squad Up" today!
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Skyline4life
Posts: 1
Joined: 2006-04-06 02:49

Post by Skyline4life »

I keep getting "theres a probome with your connection" I got 1.3 and .3 installed.. :confused:
BirdShot
Posts: 83
Joined: 2006-03-03 16:43

Post by BirdShot »

We're down to two (2!) servers now... man I need a fix.

BS
Duke-Nukem
Posts: 16
Joined: 2006-05-09 17:19

Post by Duke-Nukem »

I have seen a mod for Joint Ops collapse because they released a patch too late after Nova Logic updated the game. Is this the end?
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.:iGi:. Greg
Posts: 495
Joined: 2006-04-27 19:46

Post by .:iGi:. Greg »

Yes there are more red servers coming up now, but our server is still 1.22, so you are all still able to get on that, and we have just upped the capacity ten slots to 50 aswell! :)
1SFG-BigJoe62
Posts: 189
Joined: 2006-05-21 20:49

Post by 1SFG-BigJoe62 »

BirdShot wrote:We're down to two (2!) servers now... man I need a fix.

BS
What do you mean. Before I patched last night there were about 15 servers running.

No problems after patching so far. I avoided the "Move" command and found no other problems. I actually had more problems with vBF2 servers losing connection on me.
X-Stuff
Posts: 30
Joined: 2006-05-23 01:16

Post by X-Stuff »

Losing connections, CTD's... it's getting really annoying. And the daily checking if there might be a fix also... :cry: I dont say I'm going to another mod, but I'm sure there are lots of people looking for other mods to try while PR doesnt work flawless. I'm sure you guys do you best but giving us a daily update or something would be nice and satisfing.

(FYI: With flawless i mean that all servers are running the same version so I dont have to wait for a free slot on a full server, playing on a near empty one or some overseas high ping server.)
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Duke Nukem, theres probably just a wait of a week or two to resolve the basics with this Mod. It won't be the end of BF2:R. Novalogics history of patches was pathetic though, listening to the whining kids and the advertising guys forcing the programmers to introduce certain gameplay choices.

----- Mr Destructo
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Give it a few days and I am sure that we will have a release. (5 days max I reckon) - if we don't then you can eat me
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X-Stuff
Posts: 30
Joined: 2006-05-23 01:16

Post by X-Stuff »

the.ultimate.maverick wrote:Give it a few days and I am sure that we will have a release. (5 days max I reckon) - if we don't then you can eat me
I don't like humans for diner, but this dude will do it with pleasure.

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The German, Mr Meiwes in Court for Canabalism
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I was saying eat me sexually :P

And on that note, that guy and the guy he eventually ate, together ate the dead guys penis before he ate the rest of him.
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X-Stuff
Posts: 30
Joined: 2006-05-23 01:16

Post by X-Stuff »

the.ultimate.maverick wrote:I was saying eat me sexually :P

And on that note, that guy and the guy he eventually ate, together ate the dead guys penis before he ate the rest of him.
yeah, it's wicked. It sounds as realistic as vBf2 is. :twisted:
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

Since the patch release, PRMM game shuts down the moment the gameplay opens (just after you select your weapon). I had to install the patch (I know I was warned not to but my friends did so I had no choice).

Does anyone else have this problem? PRMM members, are you aware of this issue?
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Erm, that shouldn't happen... Aside from a few small problems, 0.3 is completely playable with the 1.3 patch. Try deleting the pr folder and reinstalling it.
Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Post by Army Musician »

How BAD is the new BF Patch on a scale of 1-10??
1SFG-BigJoe62
Posts: 189
Joined: 2006-05-21 20:49

Post by 1SFG-BigJoe62 »

Before patching myself, I did a bit of reading. It seems as though you should use the full patch and not the incremental (which is what I did and have no problems with PR), even if all you need is the imcremental. This solution, it seems, has fixed alot of problems for people.
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