[Vehicle] Commander UAV

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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Vehicle] Commander UAV

Post by Aquiller »

Have anyone noticed that the Flying Boat looks a bit similar to Star Wars' Destroyer? :D


As a regular CO in tournament I'll say it's great to see such interesting and useful update for CO assets.
I'll give it a try in tourny when it'll be available.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Vehicle] Commander UAV

Post by gclark03 »

An idea to simulate UAV missiles:

Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Vehicle] Commander UAV

Post by Warpig- »

Dr2B Rudd wrote:I'd be happy to see it extremely easy to shoot down tbh to balance its power, as well as to encourage overwatch on friendlies rather than random firebase hunting.
Same. Couple that with a slight prop noise (if realistic) and I think it'd be pretty fairly balanced
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Vehicle] Commander UAV

Post by Expendable Grunt »

gclark03 wrote:An idea to simulate UAV missiles:

Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Sounds interesting.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
jmlane
Posts: 32
Joined: 2009-05-16 12:17

Re: [Vehicle] Commander UAV

Post by jmlane »

wookimonsta wrote:looks awesome, but i give it two weeks after being released until the threads "GIVE UAV ZOOM AND HELLFIRE MISSLES LIKE REAL UNMANNED DRONE!" and "I BET NO ONE HAS THOUGHT OF GIVING THIS THING MISSLES BEFORE SO I SUGGEST IT BECAUSE IT WOULD BE SO SUPER AWESOME" threads start cropping up
Yeah, and to highlight this point, wookimonsta couldn't even post: "In before hellfire missiles and zoom".
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Vehicle] Commander UAV

Post by steve_06-07 »

This is a very sweet new commander toy. I know it would be cosmetic and wouldn't be all that noticeable but could there be a possibility that the Russians (Maybe even MEC) could have their own UAV instead of the Predator? Like the Pchela-1T?
http://warfare.ru/image.aspx?img=0702ey ... pchela.jpg
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: [Vehicle] Commander UAV

Post by BloodyDeed »

woooow, thats really nice. hope this will help that more people will be commander.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Vehicle] Commander UAV

Post by Gore »

Woah, that is awesome. Will it be destroyable like the one in vBF2?
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Vehicle] Commander UAV

Post by Warpig- »

They don't know yet. They're working on it, but hopefully yes

But I'm glad the commander is getting some new stuff finally. Can we expect some new area attack stuff too ;)

I'd be happy if the Jdam was nixed and/or we got mortar/arty a little more often. But the UAV is cool beans, good stuff!
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Vehicle] Commander UAV

Post by arjan »

gclark03 wrote:An idea to simulate UAV missiles:

Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Or SL have to place a laser marker, and the commander can only fire the missile on a locked laser target?
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Vehicle] Commander UAV

Post by MAINERROR »

Very very nice! Looking forward to this. Will definitely cheer me up when playing commander.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Vehicle] Commander UAV

Post by Conman51 »

will this be on all maps or just insurgency??

a zoom would be nice but nice job anyways!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Vehicle] Commander UAV

Post by Conman51 »

Conman51=US= wrote:will this be on all maps or just insurgency??

a zoom would be nice but nice job anyways!
i also suggest a longer refuel time
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Vehicle] Commander UAV

Post by M_Striker »

Yes longer refuel time or shorter operating period, because I can see sneak attacks and ambushes useless now.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Vehicle] Commander UAV

Post by Conman51 »

can this be limited to only a few maps?

i just dont see it apropriate for some maps
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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NM|rotten
Posts: 61
Joined: 2007-08-03 15:03

Re: [Vehicle] Commander UAV

Post by NM|rotten »

[R-DEV]dbzao wrote:We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
What about a piñata like baloon, an old handycam attached to it, and a very very long cable. :razz:

Good Job guys.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] Commander UAV

Post by cyberzomby »

M_Striker wrote:Yes longer refuel time or shorter operating period, because I can see sneak attacks and ambushes useless now.
Finaly someone who raised the same point. They have pointed out that its very unlucky if the CO finds your sneak attack this way, but not likely. Since its not that manoevrable, and your high up.
Snowmonc
Posts: 25
Joined: 2009-04-27 14:08

Re: [Vehicle] Commander UAV

Post by Snowmonc »

Pure awesomeness. *thumbs up*
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Vehicle] Commander UAV

Post by Oak »

[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
What happens when the UAV reaches the map boundary? Especially since a commander might hang a bit too long in the commander view?
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Vehicle] Commander UAV

Post by Hitman.2.5 »

dont these things fly up at like 50,000 ft so there really hard to be seen?
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