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Re: [Vehicle] Commander UAV
Posted: 2009-07-20 16:48
by Aquiller
Have anyone noticed that the Flying Boat looks a bit similar to Star Wars' Destroyer?
As a regular CO in tournament I'll say it's great to see such interesting and useful update for CO assets.
I'll give it a try in tourny when it'll be available.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 17:08
by gclark03
An idea to simulate UAV missiles:
Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 17:09
by Warpig-
Dr2B Rudd wrote:I'd be happy to see it extremely easy to shoot down tbh to balance its power, as well as to encourage overwatch on friendlies rather than random firebase hunting.
Same. Couple that with a slight prop noise (if realistic) and I think it'd be pretty fairly balanced
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 17:13
by Expendable Grunt
gclark03 wrote:An idea to simulate UAV missiles:
Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Sounds interesting.
M.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 17:19
by jmlane
wookimonsta wrote:looks awesome, but i give it two weeks after being released until the threads "GIVE UAV ZOOM AND HELLFIRE MISSLES LIKE REAL UNMANNED DRONE!" and "I BET NO ONE HAS THOUGHT OF GIVING THIS THING MISSLES BEFORE SO I SUGGEST IT BECAUSE IT WOULD BE SO SUPER AWESOME" threads start cropping up
Yeah, and to highlight this point, wookimonsta couldn't even post: "In before hellfire missiles and zoom".
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 18:47
by steve_06-07
This is a very sweet new commander toy. I know it would be cosmetic and wouldn't be all that noticeable but could there be a possibility that the Russians (Maybe even MEC) could have their own UAV instead of the Predator? Like the Pchela-1T?
http://warfare.ru/image.aspx?img=0702ey ... pchela.jpg
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:05
by BloodyDeed
woooow, thats really nice. hope this will help that more people will be commander.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:30
by Gore
Woah, that is awesome. Will it be destroyable like the one in vBF2?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:33
by Warpig-
They don't know yet. They're working on it, but hopefully yes
But I'm glad the commander is getting some new stuff finally. Can we expect some new area attack stuff too
I'd be happy if the Jdam was nixed and/or we got mortar/arty a little more often. But the UAV is cool beans, good stuff!
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:34
by arjan
gclark03 wrote:An idea to simulate UAV missiles:
Allow two lased, SL-requested missile artillery strikes during the 10 minutes the UAV is online. The missiles don't actually have to come from the UAV to approximate the UAV's precision fire ability.
Or SL have to place a laser marker, and the commander can only fire the missile on a locked laser target?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:43
by MAINERROR
Very very nice! Looking forward to this. Will definitely cheer me up when playing commander.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:52
by Conman51
will this be on all maps or just insurgency??
a zoom would be nice but nice job anyways!
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:53
by Conman51
Conman51=US= wrote:will this be on all maps or just insurgency??
a zoom would be nice but nice job anyways!
i also suggest a longer refuel time
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 19:59
by M_Striker
Yes longer refuel time or shorter operating period, because I can see sneak attacks and ambushes useless now.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 20:04
by Conman51
can this be limited to only a few maps?
i just dont see it apropriate for some maps
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 20:24
by NM|rotten
[R-DEV]dbzao wrote:We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
What about a piƱata like baloon, an old handycam attached to it, and a very very long cable.
Good Job guys.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 21:14
by cyberzomby
M_Striker wrote:Yes longer refuel time or shorter operating period, because I can see sneak attacks and ambushes useless now.
Finaly someone who raised the same point. They have pointed out that its very unlucky if the CO finds your sneak attack this way, but not likely. Since its not that manoevrable, and your high up.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 21:27
by Snowmonc
Pure awesomeness. *thumbs up*
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 21:32
by Oak
[R-DEV]dbzao wrote:You can open your commander capslock map while the UAV is flying and do all the normal stuff commander does. Then you press capslock to go back to the UAV. You just go back and forth.
What happens when the UAV reaches the map boundary? Especially since a commander might hang a bit too long in the commander view?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 21:36
by Hitman.2.5
dont these things fly up at like 50,000 ft so there really hard to be seen?