Zoddom wrote:as shown below, if you are in scan mode, every target on your hud gets a simple "tracking"-warning. in the second pic, the locked target gets a special lock-warning and in the third one, only the target of the launched missile gets a launch warning, (here drawn in russian version) and the other targets get no tracking warning anymore because the radar beam is concentrated on the locked one.
thats what it could be like if it would (if its not impossible) be simulated in PR.
Well, for one, you would start locking on to a target immediately in PR as of now, if you aimed at an Aircraft.
This would be the 'energy source' and 'locking' stages for a single aircraft; the energy source for other aircraft in the area is not likely to be needed due to the fact that it's not often you encounter two jets of the enemy team in the same area... Helicopters, maybe, but it's still not extremely likely.
A kind of substitute for this would be if the entire locking range of an AA would begin a small warning for the pilot (if the AA has a range of 1500m, then at 1500m from the AA the pilot would get a notification to let him know that he is in range of an Anti-Air device). Of course, to make this not be overpowered to the jet pilot (since he will instantly know he's in range of AA, but they may not see him), the radars could be switched on and off.
This would mean that if an AA wanted to scare pilots out of an area, they could leave radar tracking on, and any jet to come within 1500m will get a warning from their instruments that they are in range of an AA. This could be used to discourage enemy Aircraft from trying to engage your teams tanks, kind of letting them know 'you better not come close, or I'll blast you to bits!'
Or if the AAV is looking to get around sneakily to set up a position to begin denying airspace, he could leave the radar off but still scan the skies for enemy aircraft. If the enemy jet swoops down from the clouds, the AAV gunner could then turn on radar and begin tracking the enemy aircraft, then lock. During this time it would be up to the pilot to leave the area once the radar was activated, or to flare and turn to evade the missle.
And again, as soon as he is ready to simply deny airspace he can turn on the radar to scare pilots from coming near.
The locked signal would remain as it is, so that a pilot has a distinct notification to act now, or be doomed.
Perhaps friendlies would hear the 'energy source' notification, too? So they would need to make sure they know where their friendly AA is, so they know what is giving off the radar signals.
Can MANPADS/AA/AAVs in real life will lock onto friendly aircraft? I would guess that they do, but again I don't know.
(After gathering all this information, I hope to make an in-depth suggestion to kind of cover the most realistic properties of AA/Aircraft, but still trying to keep the right balance between reality and gameplay)