Re: Lock-on Missiles (AA & Jets)
Posted: 2009-08-14 16:09
There are 3 kind of notifications.Celestial1 wrote:Good point.
How do lock-notification systems in jets work IRL? Do they start when the missile is launched, or when the AA has locked on, before launching? Perhaps this could also be realistically reflected in-game, if the missiles (or certain missiles) only give off warnings when the missile is fired.
1) Energy source (radar or lazer).
2) Lock.
3) Launch.
Pilot maybe detects and IR launch but he cant know for sure if it is directed towards him.
Of course if a radar missile is directed by the launch pad he can see the threat from the direction of the pad not the missile.
As for the lock time is fast. But the pilot can break the lock by beaming, jamming etc.
I think that "problem" in PR is not the lock but the missiles.
IRL a missile has big differences.
1) Limited fuel. It has an initial impulse and after that it moves with its kinetic energy wich of course bleeding with hard turns. In PR it doesnt happen.
2) Missile has a lead pursuit intercept course. So "Beam and turn" is an effective counter maneuver. In PR it goes direct to target and beaming does nothing.
If we can somehow make the missiles less affected by flares before launch but more affected by hard turns after launch and give to pilots instant launch warning maybe we will makes pilots more cautius and give them a change to survive if they have the required experience.
But of course nothing is sure untill testing...



