[Update] Project Reality v0.9 Teaser

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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: [Update] Project Reality v0.9 Teaser

Post by SkaterCrush »

No factions has a set date when they're gonna be released, its whenever get done.

Project Reality CDN Forces

From the spreadsheet it seems like far from done, but there is hope :D
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Donni921
Posts: 5
Joined: 2009-09-29 15:27

Re: [Update] Project Reality v0.9 Teaser

Post by Donni921 »

looks good
can't wait for it ^^
JERICHO777
Posts: 156
Joined: 2008-10-14 20:51

Re: [Update] Project Reality v0.9 Teaser

Post by JERICHO777 »

MERKAVA!!!!!!
HOORAAA!!!!!!!!!!!
Loller
Posts: 64
Joined: 2009-03-16 09:11

Re: [Update] Project Reality v0.9 Teaser

Post by Loller »

As Always you excel yourselves ^^ Great Job , looking forward to hearing a lot more about it.
Psycho.cz
Posts: 10
Joined: 2008-09-05 15:36

Re: [Update] Project Reality v0.9 Teaser

Post by Psycho.cz »

I love project reality..
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Update] Project Reality v0.9 Teaser

Post by arjan »

MonkeySoldier wrote:Wait, you'd rather watch an old man wearing a dress and a silly red hat, riding on a horse surrounded by hundreds of annoying kids, who all want presents? No, just no.
PR does have annoying kids, but it doesn't have a silly old man riding on a horse, which makes it more epic. :shock:
Offcourse, i wanna sit on his lap and get all the candy! i will smack the kids away if they get in my way. BTW sinterklaas exists :O !!! :o ops:

J/K
JohnnOmar
Posts: 29
Joined: 2008-11-07 22:19

Re: [Update] Project Reality v0.9 Teaser

Post by JohnnOmar »

arjan wrote:BTW sinterklaas exists :O !!! :o ops:
Does he? :p
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[R-DEV]Dunehunter : ''And no, a tactical missile launcher "won't do" as a gun truck''
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: [Update] Project Reality v0.9 Teaser

Post by chuckMFd »

That looked awsome!!! I was hoping I'd see the ATGM deployable asset and some mortar action! But even without those PR still still kicks ***!!!
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PR KICKS ***
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JSteger
Posts: 39
Joined: 2009-02-11 21:14

Re: [Update] Project Reality v0.9 Teaser

Post by JSteger »

Wheres the fast ropes??? ALT-F4 just exits my game =D
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Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: [Update] Project Reality v0.9 Teaser

Post by Lan »

JSteger wrote:Wheres the fast ropes??? ALT-F4 just exits my game =D
The power button on your computer activates the fastropes in game, try it next time your in a heli :wink:
Last edited by Lan on 2009-10-07 20:35, edited 1 time in total.
Gold3n_Snip3r
Posts: 9
Joined: 2009-10-05 21:09

Re: [Update] Project Reality v0.9 Teaser

Post by Gold3n_Snip3r »

Only if your flying though, passengers dont have fast ropes ;)
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: [Update] Project Reality v0.9 Teaser

Post by LudacrisKill »

Looking forward to new maps...

Think the teaser doesn't do its job... didn't tease me a at all. I liked the editing but it didn't show anything I didn't know. :(
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: [Update] Project Reality v0.9 Teaser

Post by RememberTheAlamo »

That
Was
Awesome
!!!!!!!!!!!!
Can't
Wait
Till
0.9
!!!!!!!!!!
verbaldude
Posts: 93
Joined: 2009-10-08 03:12

Re: [Update] Project Reality v0.9 Teaser

Post by verbaldude »

looks cool
Freelance_Commando
Posts: 130
Joined: 2007-06-05 08:03

Re: [Update] Project Reality v0.9 Teaser

Post by Freelance_Commando »

I thought the seagulls sounded nice.....
Time to rise to the occasion.
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: [Update] Project Reality v0.9 Teaser

Post by Dug »

*salutes pr dev team*
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: [Update] Project Reality v0.9 Teaser

Post by TristanYockell »

Looks Beautiful in a manly explosive sort of way.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Update] Project Reality v0.9 Teaser

Post by agentscar »

Merkava at the end was the best part..lovely.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [Update] Project Reality v0.9 Teaser

Post by goguapsy »

Lan wrote:The power button on your computer activates the fastropes in game, try it next time your in a heli :wink:
actually you have to be a heli pilot.

Due to BF2 engine limitations, you have to be on a 90º angle (sideways) - which means the main rotor blades should be perpendicular to the ground (not parallel as it normaly is) - for the fast ropes do function properly, otherwise there will be no fastropes, nor will the animation.

After you are on that position, press Alt+F4. Unfortunately though, this shortcut cannot be changed. Which means no computer can deploy fastropes properly.

Only [R-Dev] Chuc. Or Rudd.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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