Page 5 of 8

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 17:12
by Sluismaster1
K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
you are absolutely right!

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 18:09
by Priby
K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Sluismaster1 wrote:you are absolutely right!
Read, my friends, read. :razz:
[R-COM]Glimmerman wrote:...Its still very much work in progress and not done by far...

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 18:59
by Hans Martin Slayer
Don't worry, there'll be plenty of cover for infantry. ;-)

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 19:07
by KingLorre
So much for the reconstruction mission then :P . O well, politics went out the window anyway.

Go hans!

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 19:50
by Tomato-Rifle
Looks great! :D

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 20:45
by Marshall
The 4km maps we have in PR so far are great. But honestly, this is more like it.
Thanks for this man, I am greatly anticipating it.

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-29 21:08
by Snazz
Marshall wrote:The 4km maps we have in PR so far are great. But honestly, this is more like it.
I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.

The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 11:45
by Glimmerman
Snazz wrote:I'm very pleased to see the increase in detail whether it's statics (proper villages, bases, even cities) or the terrain (seen the canyons on Iron Eagle?). It should make them far more infantry friendly and consistently fun to play.

The two 4km maps we have are better than nothing, but by today's standard they're rough drafts. I vote for them to be moved to the retro/retired map-pack, but I may just be exceptionally fussy.
IMO Qingling and Kashan both have their purpose, where qingling is fun to dogfight in the terrain is horrible for armour, so i consider it a air vs air only map.

Kashan was made for large armour formations, for Uruzgan when its finnished its going to be a insurgency map so people will be hunting caches.

We must look into balancing it so it wont be that everyone is camping for the Apache to spawn, i figure we put in 1 x apache, 1 x F-16, 2 x Chinooks and maybe 1 x Cougar if its finnished.

For the rest its a APC's Jeep and trucks to get around the map

If the taliban controls the bridges, they control half the map, only insertions by helicopter are possible for the souther part, if you put a good spread of mobile and stationary AA guns there + give them a couple of SA-7's i would say the Dutch wont have it easy.

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 11:50
by Amok@ndy
just following the discussion :D
pls go on we will meet at page 35 again ;-)

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 17:10
by H.sta
looks fantastic, what is the name of the second song

first is Moby - Natural Blues i think

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 17:12
by Glimmerman
H.sta wrote:looks fantastic, what is the name of the second song

first is Moby - Natural Blues i think
Thats correct, the second one is called: flower

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 18:43
by sharpshooter
First of all good job, i'm looking forward to playing this and sangin in the future. But the size of the map has me concerned, in a map such as archer which is 2km half the size of this map, it can be sometimes hard to search the whole map. I think it'll be a bigger issue with a 4km map, have you thought about this and if so what's the plan, adding more vehicle, shorting vehicle spawn time or something else?

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 19:01
by Gosu-Rizzle
sharpshooter wrote:2km half the size of this map
Actually 4*4km is 4 times bigger than 2*2km (you can test it with some square pieces of paper:smile :) So its gonna be 4 times harder to find caches, compared to Archer. But its really hard to compare until we see the final map/vehicles. Things like how the terrain is etc. will matter as to how hard/easy it willl be.

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 20:56
by American
Looks very nice!

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-30 22:22
by WeeGeez
Amazing anount of detail for the size :D love it

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-31 10:10
by H.sta
[R-COM]Glimmerman wrote:Thats correct, the second one is called: flower
Thank you Glimmerman

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-31 11:40
by Hoteldebotel
Yuppers, the map looks great!

And Yuppers again,
Moby - Natural Blues
Moby - Flower

Glad you guys like the music choice :)

Future trailer teaser things which we are planning will also probably feature Moby.

It's awesome to fly an Apache in this map, and blow up some stuff on the way :D

And guys, don't worry about an "overkill F-16". If it's not being used correctly on this map, she will be gone before you can say "Allahu Akbar!".
Although if she has an FAC team (Fennek?) then she is pure havok on the Battlefield ;-)

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-31 11:49
by Kruder
Map looks nice,but why another blufor rapes opfor map :(

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-10-31 14:17
by K4on
K4on wrote:Mh... maybe it s gonna be a good map, if there would be some more trees, bushes, statics close to the streets... insurgents have no chance without any cover, with their acogless weapons ...
Sluismaster1 wrote:you are absolutely right!
Priby wrote:Read, my friends, read. :razz:
[R-DEV]Hans Martin Slayer wrote:Don't worry, there'll be plenty of cover for infantry. ;-)
I really hope so Hans. It was just a advice. ^^

Re: [Map] Uruzgan 4km, flyover in RNLAF Apache

Posted: 2009-11-01 00:04
by Bazul14
this is gonna be an awesome map for my scimitar