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Re: [Weapon] MG3

Posted: 2009-11-02 18:32
by EnermaX
Simply awesome

Re: [Weapon] MG3

Posted: 2009-11-02 20:10
by Salmonella
pretty impressive, but, what textures size/polycount are you using? it seems 9Kpolys with 4096tex, a little bit too much

Re: [Weapon] MG3

Posted: 2009-11-02 22:16
by MaxSalvatore
What will be the system requirements of 0.9? :D

Re: [Weapon] MG3

Posted: 2009-11-02 22:29
by Amok@ndy
the same like bf2 lol

Re: [Weapon] MG3

Posted: 2009-11-02 22:36
by Spaz
Amok@ndy wrote:the same like bf2 lol
Actually a little higher.

Re: [Weapon] MG3

Posted: 2009-11-02 22:43
by Amok@ndy
sure some more room on the hd lol

Re: [Weapon] MG3

Posted: 2009-11-02 22:53
by Spec
No, it's really much higher. BF2 runs without a problem on my PC, PR is a pain at the moment.

Re: [Weapon] MG3

Posted: 2009-11-03 06:42
by General Dragosh
Oh my god O.O

Re: [Weapon] MG3

Posted: 2009-11-03 06:42
by Maxfragg
guys, PR is the reason to upgrade

Re: [Weapon] MG3

Posted: 2009-11-03 06:53
by Bringerof_D
Maxfragg wrote:guys, PR is the reason to upgrade
lol yeah, it was the same deal for me, the moment i realized i couldnt play when 0.8 came out i immediately went to my "source" and picked up a new Geforce 9800 gt for $80 can.

Re: [Weapon] MG3

Posted: 2009-11-03 17:09
by Kaijleor
Salmonella wrote:pretty impressive, but, what textures size/polycount are you using? it seems 9Kpolys with 4096tex, a little bit too much
Tricount is below 6k and the texture is 2048x2.

Re: [Weapon] MG3

Posted: 2009-11-03 17:47
by motherdear
a 2048x2 texture jesus christ, i assume that that is a normal and a diffuse, and then that you have a spec next to that ?

Re: [Weapon] MG3

Posted: 2009-11-03 18:05
by MMad
Looks insanely good. :) Looking forward to laying down some suppressing fire with it.

Re: [Weapon] MG3

Posted: 2009-11-04 07:33
by Kaijleor
[R-CON]motherdear wrote:a 2048x2 texture jesus christ, i assume that that is a normal and a diffuse, and then that you have a spec next to that ?
2 textures, diffuse and normal, specular is the alpha channel in diffuse and opacity is the alpha channel in the normal texture.

Re: [Weapon] MG3

Posted: 2009-11-04 08:09
by motherdear
affirmative :) always good to know that stuff since i haven't had much time working with textures yet, but 2048 is huge lol, but i guess that since it's 1 player it's fine :)

Re: [Weapon] MG3

Posted: 2009-11-04 14:36
by Expendable Grunt
I feel dumb because I don't know about texturing :(

M.

Re: [Weapon] MG3

Posted: 2009-11-04 22:02
by Mad-Mike
nice work, good job

Re: [Weapon] MG3

Posted: 2009-11-04 23:52
by Bellator
Although its very pretty, and I can't wait to use it, I very much like the current MEC LMG, and with a scope it would have been perfect. Its sad to let it go. If the current LMG is discarded and is replaced with the apparently less CQC effective MG3, I think the MEC will lose a solid CQC weapon (which they lack). It'll hamper my preferred way fighting with the MEC LMG. Although frankly I scarcely use the LMG, but still.

My suggestion is that the current LMG would become the optics version, while the MG3 would be reserved as the ironsights LMG for the MEC. It would give some diversity to their weaponry, i suppose. MEC is after all a multinational force of somekind, perhaps a little haphazardly formed (so they might not have 100% uniformity), and IIRC, even the US military has more than one LMG type.

Re: [Weapon] MG3

Posted: 2009-11-05 03:35
by Dev1200
what factions will use the MG3? Possibly insurgents?