What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tomcat
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Post by Tomcat »

so what mp fps game are you playing...?
Eddie Baker
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Post by Eddie Baker »

Tacamo wrote:Then maybe some unconventional naval assets could be added for the MEC possibly, such as converted freighters that can fire SCUD-like missles and/or anti-ship/cruise missles.
One of the things the Pasdarin (Iranian Revolutionary Guard praetorian force) is known for is their fast attack / patrol boat tactics during the tanker wars. They have these fast as fuck and armed to the teeth (small calliope of 107mm rockets) boats called Boghammars.
DrZero
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Post by DrZero »

sounds cool :P

Also, First Post For Eddie!
Tacamo
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Post by Tacamo »

I'd like to see a modern beach invasion. The Chinese can attempt to invade Taiwan with one part being a large beach head and naval/air battle. A second map could be something like Siege of Taipei focusing more on MOUT with heavy reliance on infantry.
DrZero
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Post by DrZero »

that would be cool depends which direction we choose to take the game in though
Kipper
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Post by Kipper »

so if enviroment can be destroyed , i guess we could have foxholes ? this could be hard to do ?
Dr.Spangle
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Post by Dr.Spangle »

Not all of it. The terrain isn't destroyable as far as we know.
Kipper
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Post by Kipper »

Dr.Spangle wrote:Not all of it..
yes i know that.

how about this :

mappers "paint" this area with fine sand where you can dig up foxholes and then your coding gurus :wink: code it so that this area could be used as foxhole if you want .
DrZero
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Post by DrZero »

that would be quite cool but i dont know if its doable
Dr.Spangle
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Post by Dr.Spangle »

That's something we have to look into whether it's actually a feature or not.
Troen
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Post by Troen »

i was thinking the same thing yesterday, i know exactly how you would do it to. BF:2 has certain items that are "desctructable". Not everything is but certain items that have been coded to break, break. Now if you made a trench with the map makers tool and coded a flat serface over the trench that "apeared" to be sand, you place c4 or something of that matter on the sand and blow it up, then you would have a trenched "dug" out
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Dr.Spangle
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Post by Dr.Spangle »

It's not quite as simple as that, but we'll look into it.
JS.Fortnight.A
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Post by JS.Fortnight.A »

My point exactly Spangle. Cause for one, how would you know where you could place C4, where it has been coded to trench?? We sure as hell wouldn't put a sign on the ground saying "Lay C-4 here for trench" lol
Project Reality Operations Lead v0.2-0.3
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Dr.Spangle
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Post by Dr.Spangle »

Exactly.
Kipper
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Post by Kipper »

upnorth we use shovel to make foxholes :idea:
Dr.Spangle
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Post by Dr.Spangle »

Image
Kipper
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Post by Kipper »

does bf2 has rain or maybe wind included ? i dont remember.. but if so that demands lots of from sound engine. for instance some mountain maps where wind would be really hard and that could effect to VOIP or something..(you try to speak to another -> sound quality would be lower than e.g when speaking at city )

i have lots of ideas :D should i keep my mouth shut ?!
DrZero
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Post by DrZero »

some of these things are kinda hard to do ya know :P
UTSHOSTSYS
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Post by UTSHOSTSYS »

more time from laying c4 to switching to the detonater, to simulate placing detonators in the c4, you know so you can't just toss em down then blow it up right away, needs to take longer.
festivice for the restofus
DrZero
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Post by DrZero »

yeah, i would like to see, less throwing of C4 and more placing :P
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