Re: [Map] Bagdhad (2km) [WIP]
Posted: 2010-08-10 04:36
Always wanted a Bagdhad map
So excited, please god put a placeholder army in there for 0.92
So excited, please god put a placeholder army in there for 0.92
A map is never complete until its released and even then its most likley still needs work.dunem666 wrote:have now completed this map as of 10th August 2010
2 years in the making.
USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes outusmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
Variety is the spice of lifeusmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).Not_able_to_kill wrote:USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes out
yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.Nebsif wrote:yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).
are you bieng sarcastic? lol[R-CON]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
yes sir so obssed that in my sp pr file ive edited my factions always usmc-whoever..lolarjan wrote:@ USMCguy: You are some obsessed guy when it comes to factions
Map looks really promising, though if i see the screens and such i see alot and alot of vbf2 statics, planning on getting some more PR statics in them? : )
Some of us leave it on automatic for seamless transition of 2-shot bursts to automatic suppression.[R-DEV]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
i think they where made by a friend of dunems... how is not an bf2/pr gamer.[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them![]()
he has.[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them![]()
To be sure, to be sure, and to be sure[R-DEV]Rhino wrote:he has.