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Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 04:36
by boilerrat
Always wanted a Bagdhad map

So excited, please god put a placeholder army in there for 0.92

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 05:09
by AfterDune
Look forward to seeing new images and videos :p .

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-10 05:16
by Rhino
dunem666 wrote:have now completed this map as of 10th August 2010
2 years in the making.
A map is never complete until its released and even then its most likley still needs work.

The amount of times someone has told me there map is 100% done and then them having to spend months more work on it fixing up stuff is too many to count :p

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-11 16:43
by usmcguy
dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-11 17:07
by arjan
@ USMCguy: You are some obsessed guy when it comes to factions :razz:

Map looks really promising, though if i see the screens and such i see alot and alot of vbf2 statics, planning on getting some more PR statics in them? : )

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-11 17:49
by Not_able_to_kill
usmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes out

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-11 19:31
by Web_cole
usmcguy wrote:dang!! this map is lookin' great! sucks it isnt us army,usmc-insurgents any way looking forward to release!
Variety is the spice of life ;)

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-12 13:31
by Nebsif
Not_able_to_kill wrote:USMC Faction is the most beautiful thing i've ever seen in my entire gaming career... until FDF comes out
yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-12 14:09
by Rudd
Nebsif wrote:yeah burst mode 5.56 ftw.. When there's a map with some US faction its either switch team or rage quit later on cuz of stupid assets/weps (except of SAW).
yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-12 14:17
by usmcguy
[R-CON]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
are you bieng sarcastic? lol ;) pray and spray!!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-12 14:20
by usmcguy
arjan wrote:@ USMCguy: You are some obsessed guy when it comes to factions :razz:

Map looks really promising, though if i see the screens and such i see alot and alot of vbf2 statics, planning on getting some more PR statics in them? : )
yes sir so obssed that in my sp pr file ive edited my factions always usmc-whoever..lol :-P

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-08-16 19:54
by ComradeChaos
[R-DEV]Rudd wrote:yeah I agree dude, I mean its so hard to click more than once you know? its like....a disability or something.
Some of us leave it on automatic for seamless transition of 2-shot bursts to automatic suppression.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-06 12:28
by dunem666
*bump*

new statics are coming!!!!

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-08 09:31
by usmcguy
man those look awesome just need some american tanks under it and it will look like 2003 lol

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-10 17:26
by TrueTypeSansSerif
I really hope this sees 0.95.

*crosses fingers*

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-10 19:28
by ComradeChaos
I saw those sword statics on Sketchup warehouse too. It is gonna be cool on this map! 8-)

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-11 07:02
by HangMan_
If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-11 12:12
by The Iron Dreamer
[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)
i think they where made by a friend of dunems... how is not an bf2/pr gamer.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-11 13:53
by Rhino
[R-COM]HangMan wrote:If those files are off sketch-up warehouse, make sure you contact the original modeler before using them :)
he has.

Re: [Map] Bagdhad (2km) [WIP]

Posted: 2010-09-11 22:44
by HangMan_
[R-DEV]Rhino wrote:he has.
To be sure, to be sure, and to be sure :)