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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:31
by dtacs
Looks like a better, more open version of Korengal with a different color palette. Nice work.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:40
by Zeno
dtacs wrote:Looks like a better, more open version of Korengal with a different color palette. Nice work.
it sort of turned into korengal mixed with lashkar valley and kokan when i changed the overgrowth and added more fields :razz:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:41
by AfterDune
http://i261.photobucket.com/albums/ii69 ... 1339836969

You sure the settings are OK of this one? Looks like you need to change a 1 to a 2.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:46
by Rudd
yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 09:53
by Zeno
Rudd wrote:yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching
i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later :grin:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-16 23:25
by rushn
is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-17 00:10
by Pvt.LHeureux
[R-COM]rushn wrote:is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields
Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-17 13:19
by Zeno
Pvt.LHeureux wrote:Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches :)
where can i find the Kashan clouds? :roll:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-17 15:17
by Amok@ndy
check the staticobject.con of kashan ?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-17 20:24
by lucky.BOY
On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-17 21:05
by AFsoccer
Zeno wrote:i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later :grin:
If texture = 2 then make sure you also make planemap = 1.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-18 16:03
by Zeno
lucky.BOY wrote:On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky
its not? the sun is in the south, thus casting shadows on the north side of the ridge, and the objects are not lightmapped yet

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-19 23:29
by Zeno
is there any way to fix the black spots on the groundtexture after lightmap?

spots:
Image

how it should look like:
Image

how it looks:
Image

same:
Image
Image

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 03:06
by Pvt.LHeureux
Did you try to pain over again? To correct those issues? It looks like a problem with the grid.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 11:09
by Zeno
Pvt.LHeureux wrote:Did you try to pain over again? To correct those issues? It looks like a problem with the grid.
it just continues to make the black spots along the seam of the textures :roll:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 11:55
by AfterDune
The editor is weird at times. Is it like that in-game too? Most of the times, it's fine in-game, but like that in the editor.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 13:00
by VapoMan
The black spots are only an editor problem. It should look fine ingame.

The misaligned colour textures can either be fail dds compression (which you have to fix manually) or sometimes it can be fixed once final lightmaps are applied (actually I think the light maps only effect baked roads).

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 13:57
by CTRifle
How would you fix that texture alignment problem ?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 20:14
by Rudd
use a road spline instead of handpainting

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 20:30
by Wicca
Zeno send me a PM already