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Re: [Map] Yamalia

Posted: 2010-02-03 15:11
by paracowboy
so cool.

Re: [Map] Yamalia

Posted: 2010-02-04 06:10
by Deer
Mantak08 wrote:ummm, the grass i saw was almost covering a tank wreck....
Swamp area is made of 2 types of grass, the classical grass that renders 100m away, takes color from ground color and looks more detailed.. and then there is those big overgrowth grass fields which will render as far as trees =)
Nebsif wrote:Awesum! How long it took u 2 create this map?
Made most of it in 2 weeks during holiday year ago, but i finished it just last few weeks =)
gx wrote:It's to bad this isn't early morning with a low to the ground ambient fog in the trees. But hell it still looks amazing, great job.
I was thinking to make that kind of foggy swamp, but it could turn out to be too heavy for our current computers, could still try tho..

Re: [Map] Yamalia

Posted: 2010-02-04 15:19
by Bagger
does the trench line go from the one side to the other?

Re: [Map] Yamalia

Posted: 2010-02-04 16:15
by Froztbyte
OMG!
this map is looking suh-weet.
talk about trench warfare ! =D

Re: [Map] Yamalia

Posted: 2010-02-04 17:30
by Zimmer
Looking forward to play it in 24 hours or so. Seems like a good map.

Re: [Map] Yamalia

Posted: 2010-02-05 09:43
by Fractal
Nice one. But with few armors would be better. Sniping and surviving snipers :)
And -------- we have mortars already rite? :D